PSUnreal GDB Debug Hints: Difference between revisions

From PSwiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 4: Line 4:
=== psCharacter ===
=== psCharacter ===
print (TCHAR*)client->name
print (TCHAR*)client->name
== Jetbrains Rider debug ==
To have a conditional breakpoint for an FString use this: name==L"Trepor"

Latest revision as of 22:37, 1 January 2026

psItem

print (TCHAR*)item->current_stats->name

psCharacter

print (TCHAR*)client->name


Jetbrains Rider debug

To have a conditional breakpoint for an FString use this: name==L"Trepor"