Race infoTable: Difference between revisions
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This table describes all the possible races( and genders ) in the game. | This table describes all the possible races( and genders ) in the game. | ||
{| class="wikitable" | |||
|+ | |||
!UE | |||
!Field | |||
!Type | |||
!Key Type | |||
!Default | |||
!Extra | |||
!Description | |||
|- | |||
| | |||
|id | |||
|int(10) | |||
|PRI | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|name | |||
|varchar(35) | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|cstr_mesh | |||
|varchar(200) | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|sex | |||
|char(1) | |||
| | |||
|M | |||
| | |||
| | |||
|- | |||
|OBS | |||
|size_x | |||
|float unsigned | |||
| | |||
|0 | |||
| | |||
|Determines the bounding box of the character | |||
|- | |||
|OBS | |||
|size_y | |||
|float unsigned | |||
| | |||
|0 | |||
| | |||
|Determines the bounding box of the character | |||
|- | |||
|OBS | |||
|size_z | |||
|float unsigned | |||
| | |||
|0 | |||
| | |||
|Determines the bounding box of the character | |||
|- | |||
| | |||
|cstr_base_texture | |||
|varchar(200) | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|initial_cp | |||
|int(10) | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|start_str | |||
|int(5) | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|start_end | |||
|int(5) | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|start_agi | |||
|int(5) | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|start_int | |||
|int(5) | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|start_will | |||
|int(5) | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|start_cha | |||
|int(5) unsigned | |||
| | |||
|50 | |||
| | |||
| | |||
|- | |||
| | |||
|base_physical_regen_still | |||
|float | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|base_physical_regen_walk | |||
|float | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|base_mental_regen_still | |||
|float | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|base_mental_regen_walk | |||
|float | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|armor_id | |||
|int(10) unsigned | |||
| | |||
|0 | |||
| | |||
| | |||
|- | |||
| | |||
|weapon_id | |||
|int(10) | |||
| | |||
|0 | |||
| | |||
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
|- | |||
|OBS | |||
|helm | |||
|varchar(20) | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|OBS | |||
|bracer | |||
|varchar(20) | |||
| | |||
| | |||
| | |||
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
|- | |||
|OBS | |||
|belt | |||
|varchar(20) | |||
| | |||
| | |||
| | |||
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
|- | |||
|OBS | |||
|cloak | |||
|varchar(20) | |||
| | |||
| | |||
| | |||
|Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
|- | |||
| | |||
|cstr_mounter_animation | |||
|varchar(200) | |||
| | |||
| | |||
| | |||
|Defines the animation the mounter of this race will use when mounting it | |||
|- | |||
| | |||
|race | |||
|int(5) unsigned | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
|scale | |||
|float | |||
| | |||
|0 | |||
| | |||
|Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
|- | |||
|OBS | |||
|speed_modifier | |||
|float | |||
| | |||
|1 | |||
| | |||
|Used as a multiplier of the velocity | |||
|- | |||
|ADD | |||
|speed_walk | |||
|smallint(6) | |||
| | |||
|180 | |||
| | |||
|Defines the speed of walk movement expressed in UE Units | |||
|- | |||
|ADD | |||
|speed_run | |||
|smallint(6) | |||
| | |||
|320 | |||
| | |||
|Defines the speed of rim movement expressed in UE Units | |||
|- | |||
|ADD | |||
|speed_sprint | |||
|smallint(6) | |||
| | |||
|600 | |||
| | |||
|Defines the speed of sprint movement expressed in UE Units | |||
|- | |||
|ADD | |||
|speed_climb | |||
|smallint(6) | |||
| | |||
|100 | |||
| | |||
|Defines the speed of climb movement expressed in UE Units | |||
|- | |||
|ADD | |||
|speed_swim | |||
|smallint(6) | |||
| | |||
|180 | |||
| | |||
|Defines the speed of swim movement expressed in UE Units | |||
|- | |||
|ADD | |||
|speed_fly | |||
|smallint(6) | |||
| | |||
|600 | |||
| | |||
|Defines the speed of fly movement expressed in UE Units | |||
|- | |||
|ADD | |||
|skin_type | |||
|int(11) | |||
| | |||
|0 | |||
| | |||
|Use to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime | |||
|} | |||
[[Category:Engine documents]] | [[Category:Engine documents]] |
Latest revision as of 12:59, 11 January 2022
This table describes all the possible races( and genders ) in the game.
UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
id | int(10) | PRI | 0 | |||
name | varchar(35) | |||||
cstr_mesh | varchar(200) | |||||
sex | char(1) | M | ||||
OBS | size_x | float unsigned | 0 | Determines the bounding box of the character | ||
OBS | size_y | float unsigned | 0 | Determines the bounding box of the character | ||
OBS | size_z | float unsigned | 0 | Determines the bounding box of the character | ||
cstr_base_texture | varchar(200) | |||||
initial_cp | int(10) | 0 | ||||
start_str | int(5) | 50 | ||||
start_end | int(5) | 50 | ||||
start_agi | int(5) | 50 | ||||
start_int | int(5) | 50 | ||||
start_will | int(5) | 50 | ||||
start_cha | int(5) unsigned | 50 | ||||
base_physical_regen_still | float | 0 | ||||
base_physical_regen_walk | float | 0 | ||||
base_mental_regen_still | float | 0 | ||||
base_mental_regen_walk | float | 0 | ||||
armor_id | int(10) unsigned | 0 | ||||
weapon_id | int(10) | 0 | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
OBS | helm | varchar(20) | ||||
OBS | bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
OBS | belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
OBS | cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | ||||
race | int(5) unsigned | |||||
scale | float | 0 | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
OBS | speed_modifier | float | 1 | Used as a multiplier of the velocity | ||
ADD | speed_walk | smallint(6) | 180 | Defines the speed of walk movement expressed in UE Units | ||
ADD | speed_run | smallint(6) | 320 | Defines the speed of rim movement expressed in UE Units | ||
ADD | speed_sprint | smallint(6) | 600 | Defines the speed of sprint movement expressed in UE Units | ||
ADD | speed_climb | smallint(6) | 100 | Defines the speed of climb movement expressed in UE Units | ||
ADD | speed_swim | smallint(6) | 180 | Defines the speed of swim movement expressed in UE Units | ||
ADD | speed_fly | smallint(6) | 600 | Defines the speed of fly movement expressed in UE Units | ||
ADD | skin_type | int(11) | 0 | Use to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |