Race infoTable: Difference between revisions

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This table describes all the possible races( and genders ) in the game.
This table describes all the possible races( and genders ) in the game.
{| class="wikitable"
|+
!UE
!Field
!Type
!Key Type
!Default
!Extra
!Description
|-
|
|id
|int(10)
|PRI
|0
|
|
|-
|
|name
|varchar(35)
|
|
|
|
|-
|
|cstr_mesh
|varchar(200)
|
|
|
|
|-
|
|sex
|char(1)
|
|M
|
|
|-
|OBS
|size_x
|float unsigned
|
|0
|
|Determines the bounding box of the character 
|-
|OBS
|size_y
|float unsigned
|
|0
|
|Determines the bounding box of the character 
|-
|OBS
|size_z
|float unsigned
|
|0
|
|Determines the bounding box of the character 
|-
|
|cstr_base_texture
|varchar(200)
|
|
|
|
|-
|
|initial_cp
|int(10)
|
|0
|
|
|-
|
|start_str
|int(5)
|
|50
|
|
|-
|
|start_end
|int(5)
|
|50
|
|
|-
|
|start_agi
|int(5)
|
|50
|
|
|-
|
|start_int
|int(5)
|
|50
|
|
|-
|
|start_will
|int(5)
|
|50
|
|
|-
|
|start_cha
|int(5) unsigned
|
|50
|
|
|-
|
|base_physical_regen_still
|float
|
|0
|
|
|-
|
|base_physical_regen_walk
|float
|
|0
|
|
|-
|
|base_mental_regen_still
|float
|
|0
|
|
|-
|
|base_mental_regen_walk
|float
|
|0
|
|
|-
|
|armor_id
|int(10) unsigned
|
|0
|
|
|-
|
|weapon_id
|int(10)
|
|0
|
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
|-
|OBS
|helm
|varchar(20)
|
|
|
|
|-
|OBS
|bracer
|varchar(20)
|
|
|
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
|-
|OBS
|belt
|varchar(20)
|
|
|
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
|-
|OBS
|cloak
|varchar(20)
|
|
|
|Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column
|-
|
|cstr_mounter_animation
|varchar(200)
|
|
|
|Defines the animation the mounter of this race will use when mounting it
|-
|
|race
|int(5) unsigned
|
|
|
|
|-
|
|scale
|float
|
|0
|
|Defines the scale of the race. Overrides whathever is defined in the cal3d file.
|-
|OBS
|speed_modifier
|float
|
|1
|
|Used as a multiplier of the velocity
|-
|ADD
|speed_walk
|smallint(6)
|
|180
|
|Defines the speed of walk movement expressed in UE Units 
|-
|ADD
|speed_run
|smallint(6)
|
|320
|
|Defines the speed of rim movement expressed in UE Units 
|-
|ADD
|speed_sprint
|smallint(6)
|
|600
|
|Defines the speed of sprint movement expressed in UE Units 
|-
|ADD
|speed_climb
|smallint(6)
|
|100
|
|Defines the speed of climb movement expressed in UE Units 
|-
|ADD
|speed_swim
|smallint(6)
|
|180
|
|Defines the speed of swim movement expressed in UE Units 
|-
|ADD
|speed_fly
|smallint(6)
|
|600
|
|Defines the speed of fly movement expressed in UE Units 
|-
|ADD
|skin_type
|int(11)
|
|0
|
|Use to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime
|}




[[Category:Engine documents]]
[[Category:Engine documents]]

Latest revision as of 12:59, 11 January 2022

This table describes all the possible races( and genders ) in the game.



UE Field Type Key Type Default Extra Description
id int(10) PRI 0
name varchar(35)
cstr_mesh varchar(200)
sex char(1) M
OBS size_x float unsigned 0 Determines the bounding box of the character
OBS size_y float unsigned 0 Determines the bounding box of the character
OBS size_z float unsigned 0 Determines the bounding box of the character
cstr_base_texture varchar(200)
initial_cp int(10) 0
start_str int(5) 50
start_end int(5) 50
start_agi int(5) 50
start_int int(5) 50
start_will int(5) 50
start_cha int(5) unsigned 50
base_physical_regen_still float 0
base_physical_regen_walk float 0
base_mental_regen_still float 0
base_mental_regen_walk float 0
armor_id int(10) unsigned 0
weapon_id int(10) 0 The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
OBS helm varchar(20)
OBS bracer varchar(20) Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
OBS belt varchar(20) Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
OBS cloak varchar(20) Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column
cstr_mounter_animation varchar(200) Defines the animation the mounter of this race will use when mounting it
race int(5) unsigned
scale float 0 Defines the scale of the race. Overrides whathever is defined in the cal3d file.
OBS speed_modifier float 1 Used as a multiplier of the velocity
ADD speed_walk smallint(6) 180 Defines the speed of walk movement expressed in UE Units
ADD speed_run smallint(6) 320 Defines the speed of rim movement expressed in UE Units
ADD speed_sprint smallint(6) 600 Defines the speed of sprint movement expressed in UE Units
ADD speed_climb smallint(6) 100 Defines the speed of climb movement expressed in UE Units
ADD speed_swim smallint(6) 180 Defines the speed of swim movement expressed in UE Units
ADD speed_fly smallint(6) 600 Defines the speed of fly movement expressed in UE Units
ADD skin_type int(11) 0 Use to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime