Players Guide: Difference between revisions
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*'''Additional info''' about crafting''':''' [[Players Guide/Crafting]]<br> | *'''Additional info''' about crafting''':''' [[Players Guide/Crafting]]<br> | ||
= | = Game Setting = | ||
<br> | <br> | ||
===The "Land of the Azure Sun"=== | ===The "Land of the Azure Sun"=== | ||
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*[[Yliakum]] | *[[Yliakum]] | ||
*source: [http://www.planeshift.it/setting.html http://www.planeshift.it/setting.html]<br> | *source: [http://www.planeshift.it/setting.html http://www.planeshift.it/setting.html]<br> | ||
= Strategy Advice = | |||
<br> | |||
===Combat=== | |||
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot. | |||
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once). | |||
* Don't use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won't give you any experience or loot. | |||
* Armour: Always use armour! If you're a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.<br><br> | |||
===Crafting=== | |||
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you'll be less bored in the end. | |||
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain! | |||
* If you want to maximize your ''trias'' gain, craft whatever you can to the highest quality. But if you want to maximize ''practice points'' (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. '''Example:''' if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.<br><br> | |||
===Mining/Harvesting=== | |||
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field. | |||
* Not all areas in a field are equally rich. Look for the "hot spot": the nearest you are to the field center, the higher your chances are of getting the reward. | |||
* Every field has a difficulty set: when your skill surpasses the given difficulty, you'll get less practice (or, rather, you'll get the ''normal'' practice, because whenever your skill is lower than the difficulty, you actually get a bonus). | |||
* The best way to gain trias is by digging/mining until your inventory is full. Don't run back and forth just to train!<br><br> | |||
===Questing=== | |||
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings. | |||
* You can use trias and experience points to increase your statistics. | |||
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.<br><br> | |||
===Travelling between cities=== | |||
* Follow the worn track: it's safe from wandering monsters. | |||
* When you're spotted by a monster, it usually turns to face you: get away from it and you won't be hurt. | |||
* If you don't watch where you go, you run the risk of running past a field full of deadly monsters — it's your own fault!<br> | |||
= Glossary = | = Glossary = |
Revision as of 14:27, 15 November 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide