Combat System: Difference between revisions

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= Combat styles =
= Combat styles =


== Common Styles ==
== Archery Style ==
''Requirements'': Ranged skill 0
 
''Weapons'': all ranged weapons
 
<uml>
<uml>
(Archery) --> (Precise Shot)
(Archery) --> (Precise Shot)
(Archery) --> (Rapid Shot)
(Archery) --> (Rapid Shot)
(Archery) --> (Hail of Arrows)
(Rapid Shot) --> (Hail of Arrows\nReq.: Ranged 40)
</uml>


'''Manoeuvre Description'''
* ''Precise Shot'': slower but more precise shot, takes longer and inflicts higher damage.
* ''Rapid Shot'': quicker attack but with less chances to hit.
* ''Hail of Arrows'': a quick hail of arrows, you're luck if you've not been shot.
== Barbaric Styles ==
''Requirements'': minimum strength 100
''Weapons'': all melee weapons
<uml>
(Barbaric) --> (Power Attack)
(Barbaric) --> (Power Attack)
(Barbaric) --> (Mighty Swing)
(Barbaric) --> (Mighty Swing)
Line 12: Line 31:
(Mighty Swing) --> (Whirlwind Strike)
(Mighty Swing) --> (Whirlwind Strike)
</uml>
</uml>
'''Manoeuvre Description'''
* ''Power Attack'': ...
* ''Mighty Swing'': ...
* ''Whirlwind Strike'': ...


== Sword Style ==
== Sword Style ==
''Requirements'': Sword skill 0
''Weapons'': Shortsword, Longsword, Dagger
''Weapons'': Shortsword, Longsword, Dagger



Revision as of 16:54, 20 February 2014

Combat styles

Archery Style

Requirements: Ranged skill 0

Weapons: all ranged weapons

Manoeuvre Description

  • Precise Shot: slower but more precise shot, takes longer and inflicts higher damage.
  • Rapid Shot: quicker attack but with less chances to hit.
  • Hail of Arrows: a quick hail of arrows, you're luck if you've not been shot.

Barbaric Styles

Requirements: minimum strength 100

Weapons: all melee weapons

Manoeuvre Description

  • Power Attack: ...
  • Mighty Swing: ...
  • Whirlwind Strike: ...

Sword Style

Requirements: Sword skill 0

Weapons: Shortsword, Longsword, Dagger

Manoeuvre Description

  • Side Trush: Hit with the blade edge, inflict slashing damage.
  • Side Lunge: Hit with the blade edge, inflict piercing damage.
  • Sword Beat Attack: Hit with the opponent weapons to gain priority and follow with a quick attack, inflicts more slashing damage Vs. opponents with higher Stances, can be easily blocked by opponent with defensive stances.
  • Sword Disengage: Beginning an attack in one direction, then quickly moving the point down in a semi-circle to attack a different location. This is used to trick the opponent into blocking the wrong direction. Gives the attacker higher priority (and a higher attack bonus for some time).
  • Sword Circular Parry: An advanced defensive technique, the attacker sword is twisted in a circle to catch the opponent's tip and deflect it away. It is commonly used to counter a disengage.