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[[Building UEEditor on Linux]]
[[Building UEEditor on Linux]]
[[Packing and shipping a project]]


[[Errors Unreal Compile]]
[[Errors Unreal Compile]]

Revision as of 02:21, 20 March 2016

Introduction

This is page at the moment is just a collection of my tests and notes. I hope it will be more structured in the future.

We are collecting here our findings on Unreal Engine.

If you want to know why we are doing this, check this post.


Install Unreal Engine from sources on windows

A reasonably simple guide: http://www.hybridsyntax.com/en/blog/building-unreal-engine-4-on-windows.html

High level steps:

  • Step 1: Register an account at UnrealEngine and GitHub
  • Step 2: Add your GitHub username to in your UnrealEngine profile under your dashboard
  • Step 3: Download the source code from UE4 Repo
  • Step 4: Install Visual Studio 2013
  • Step 5: Run Setup.bat to download binary files
  • Step 6: Run GenerateProjectFiles.bat to make project files
  • Step 7: Building Unreal Engine 4 with Development Editor configuration and Win64 Platform
  • Step 8: Run the UE4Editor.exe from Engine\Binaries\Win64\ subdirectory

Engine

Start here if you want to build UE for PlaneShift:

Building MyProject2 on Windows

Building UEEditor on Linux

Packing and shipping a project

Errors Unreal Compile

CS Code convertion

Engine inner working


Art

Import a level

Import a char