Errors Unreal Compile: Difference between revisions

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== ShaderCompilingManager ==
== ShaderCompilingManager ==


> UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++
  > UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210 C++


Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project
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== Error on startup after switching branches ==
== Error on startup after switching branches ==


GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko
  GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko


This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled.
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled.

Revision as of 12:37, 20 March 2016

ShaderCompilingManager

 >	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs<int,FShaderMapFinalizeResults,0> > & CompiledShaderMaps, float TimeBudget) Line 1210	C++

Need to open your project sln, go under Programs and compile "ShaderCompileWorker" project

Error on startup after switching branches

 GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko

This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. Deleted and recompiled.