PSUnreal Art: Difference between revisions
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Zweitholou (talk | contribs) m added standard race names for consistency |
Zweitholou (talk | contribs) |
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** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | ** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | ||
The standard <race names> are: | The standard <race names> are: | ||
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* eyes | * eyes | ||
* robe | * robe | ||
<body part> are: | |||
* hair | |||
* head | |||
* arm | |||
* hand | |||
* torso | |||
* torso_plate | |||
* legs | |||
* foot | |||
<variation> are: | <variation> are: | ||
Line 50: | Line 50: | ||
* chainmail | * chainmail | ||
* platemail | * platemail | ||
== Art == | == Art == |
Revision as of 15:33, 1 September 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
The standard <race names> are:
- DermF
- DermM
- EnkiF
- EnkiM
- FYnnwn
- KlyrosM
- KlyrosF
- Kran
- LemurF
- LemurM
- NolthrirF
- NolthrirM
- StonebF
- StonebM
- YlianF
- YlianM
- Ynnwn
- eyes
- robe
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton