Players Guide: Difference between revisions
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===The Death Realm=== | ===The Death Realm=== | ||
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a ''"common" death'', and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan | If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a ''"common" death'', and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan Plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as ''True Death'', from which there is no returning.<br> | ||
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.<br> | Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.<br> | ||
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> | The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> |
Revision as of 19:55, 27 November 2018
Note: This Guide refers to PlaneShift Arcane Chrysalis (0.5) release but was recently updated.
It means that it is good for PlaneShift Azure Spirit (0.6) release as well!
You can also have a look at the Quickguide and/or at the Players Guide (Old).
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