Channel packing: Difference between revisions

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Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp)  
Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp)  
Next, compose the layers into a map (Colors>Compose in Gimp)
Next, compose the layers into a map (Colors>Components>Compose in Gimp)


Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B).
Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B).


This will create the packed texture.
This will create the packed texture.

Revision as of 01:37, 19 November 2019

Channel packing is a way of combining grayscale masks or textures into a single image by placing them within the RGB channels of a color image.

First, create the individual textures. For example, in a tint mask for the Nolthrirf arms, create a simple black and white mask of the skin in the character texture.

Once you have created your three desired textures, make sure your image mode is set to grayscale. (Image>Mode in Gimp) Next, compose the layers into a map (Colors>Components>Compose in Gimp)

Choose RGB for 3 textures and assign the textures you made to the correct (according to the standards on the materials page) channels (R, G, and B).

This will create the packed texture.