Unreal Engine resources: Difference between revisions

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Line 11: Line 11:
* showflag.shadercomplexity
* showflag.shadercomplexity
* show wireframe
* show wireframe
Culling:
* stat initview
Keep an eye on Visible Static Mesh Elements because it is the single biggest contributor to rendering thread time and should be carefully watched and optimized.


== Collision ==
== Collision ==

Revision as of 10:36, 7 May 2020

Profiling / Optimization

https://www.youtube.com/watch?v=EbXakIuZPFo

  • stat fps
  • stat unit
  • stat game
  • dumpticks
  • stat scenerendering
  • profilegpu
  • showflag.shadercomplexity
  • show wireframe

Culling:

  • stat initview

Keep an eye on Visible Static Mesh Elements because it is the single biggest contributor to rendering thread time and should be carefully watched and optimized.

Collision

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/3239-collision-filtering

Cover

https://www.freecodecamp.org/news/real-time-dynamic-cover-system-in-unreal-engine-4-eddb554eaefb/

Disable actor

To be tested:

https://unrealcpp.com/hide-and-disable-actor/

Is this the best way?

Another way: http://www.gamedevpuzzler.com/disabling-enabling-an-actor-in-unreal-engine-4/