Building PSUnreal on macOS: Difference between revisions

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* Step 4: Prepare the Xcode workspace.
* Step 4: Prepare the Xcode workspace.
** In the UnrealEngine directory, run the following two scripts: '''Setup.command''' and '''GenerateProjectFiles.command'''.
** In the UnrealEngine directory, run the following two scripts: '''Setup.command''' and '''GenerateProjectFiles.command'''.
** This will generate the '''UE4.xcworkspace''' Xcode workspace.
** The first command downloads 11.5 GB of dependencies and may take some time.
** The second command generates the '''UE4.xcworkspace''' Xcode workspace.


* Step 5: Compile Unreal Engine with Xcode.
* Step 5: Compile Unreal Engine with Xcode.

Revision as of 07:12, 16 May 2020

Reference docs

Compiling Unreal Engine

Note: As of 2020-05-05, you need ~120GB of disk space for a compiled version of the Unreal Engine.

  • Step 3: Install the latest version of Xcode.
    • Install the latest version of Xcode.
  • Step 4: Prepare the Xcode workspace.
    • In the UnrealEngine directory, run the following two scripts: Setup.command and GenerateProjectFiles.command.
    • The first command downloads 11.5 GB of dependencies and may take some time.
    • The second command generates the UE4.xcworkspace Xcode workspace.
  • Step 5: Compile Unreal Engine with Xcode.
    • Load the UE4.xcworkspace into Xcode.
    • Select the ShaderCompileWorker > My Mac target in the title bar, then build with Product > Build menu item.
    • Wait for the build to complete.
    • Select the UE4 > My Mac target, and build again.
    • Compiling may take a long time, depending on your system specs.
    • After the compilation finishes, select the 'Product > Run' menu item to load the editor.

Compiling PS Unreal