Race infoTable: Difference between revisions

From PSwiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 29: Line 29:
|
|
|-
|-
|
|OBS
|size_x
|size_x
|float unsigned
|float unsigned
|
|Determines the bounding box of the character
|-
|-
|
|OBS
|size_y
|size_y
|float unsigned
|float unsigned
|
|Determines the bounding box of the character
|-
|-
|
|OBS
|size_z
|size_z
|float unsigned
|float unsigned
|
|Determines the bounding box of the character
|-
|-
|
|
Line 114: Line 114:
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
|-
|-
|
|OBS
|helm
|helm
|varchar(20)
|varchar(20)
|
|
|-
|-
|
|OBS
|bracer
|bracer
|varchar(20)
|varchar(20)
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
|-
|-
|
|OBS
|belt
|belt
|varchar(20)
|varchar(20)
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
|-
|-
|
|OBS
|cloak
|cloak
|varchar(20)
|varchar(20)
Line 149: Line 149:
|Defines the scale of the race. Overrides whathever is defined in the cal3d file.
|Defines the scale of the race. Overrides whathever is defined in the cal3d file.
|-
|-
|
|OBS
|speed_modifier
|speed_modifier
|float
|float
|Used as a multiplier of the velocity
|Used as a multiplier of the velocity
|-
|-
|
|ADD
|speed_walk
|speed_walk
|smallint(6)
|smallint(6)
|
|Defines the speed of walk movement expressed in UE Units
|-
|-
|
|ADD
|speed_run
|speed_run
|smallint(6)
|smallint(6)
|
|as above for run
|-
|-
|
|ADD
|speed_sprint
|speed_sprint
|smallint(6)
|smallint(6)
|
|as above for sprint
|-
|-
|
|ADD
|speed_climb
|speed_climb
|smallint(6)
|smallint(6)
|
|as above for climb
|-
|-
|
|ADD
|speed_swim
|speed_swim
|smallint(6)
|smallint(6)
|
|as above for swim
|-
|-
|
|ADD
|speed_fly
|speed_fly
|smallint(6)
|smallint(6)
|
|as above for fly
|-
|-
|
|ADD
|skin_type
|skin_type
|int(11)
|int(11)
|Used to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime
|Used to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime
|}
|}


[[Category:Engine documents]]
[[Category:Engine documents]]

Revision as of 21:35, 30 November 2021

This table describes all the possible races( and genders ) in the game.


UE Field Type Description
id int(10) unsigned
name varchar(35)
cstr_mesh varchar(200)
sex char(1)
OBS size_x float unsigned Determines the bounding box of the character
OBS size_y float unsigned Determines the bounding box of the character
OBS size_z float unsigned Determines the bounding box of the character
cstr_base_texture varchar(200)
initial_cp int(10)
start_str int(5)
start_end int(5)
start_agi int(5)
start_int int(5)
start_will int(5)
start_cha int(5)
base_physical_regen_still float
base_physical_regen_walk float
base_mental_regen_still float
base_mental_regen_walk float
armor_id int(10)
weapon_id int(10) The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
OBS helm varchar(20)
OBS bracer varchar(20) Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
OBS belt varchar(20) Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
OBS cloak varchar(20) Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column
cstr_mounter_animation varchar(200) Defines the animation the mounter of this race will use when mounting it
race int(5) unsigned
scale float Defines the scale of the race. Overrides whathever is defined in the cal3d file.
OBS speed_modifier float Used as a multiplier of the velocity
ADD speed_walk smallint(6) Defines the speed of walk movement expressed in UE Units
ADD speed_run smallint(6) as above for run
ADD speed_sprint smallint(6) as above for sprint
ADD speed_climb smallint(6) as above for climb
ADD speed_swim smallint(6) as above for swim
ADD speed_fly smallint(6) as above for fly
ADD skin_type int(11) Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime