PSUnreal Foliage: Difference between revisions

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Created page with " === Lights settings === Set all foliage to Moveable === Culling settings === Depending on the size of the foliage we have standard culling distances Flowers and small plants: 50 meters Bushes: 100 meters Trees: 500 meters (for now, let's see how much they pop)"
 
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Trees: 500 meters (for now, let's see how much they pop)
Trees: 500 meters (for now, let's see how much they pop)
=== Procedural Foliage Volume ===
To work it needs the Collision setting to be set as "OverlapAllDynamic".
But then it needs to be set as "NoCollision" or in game we will have issues on dropping items.

Revision as of 09:20, 3 April 2023

Lights settings

Set all foliage to Moveable

Culling settings

Depending on the size of the foliage we have standard culling distances

Flowers and small plants: 50 meters

Bushes: 100 meters

Trees: 500 meters (for now, let's see how much they pop)

Procedural Foliage Volume

To work it needs the Collision setting to be set as "OverlapAllDynamic".

But then it needs to be set as "NoCollision" or in game we will have issues on dropping items.