Atomic Blue: Difference between revisions
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Image:Jayose1.jpg|Entrance to the library | Image:Jayose1.jpg|Entrance to the library | ||
Image:Jayose2.jpg|The library's desk | Image:Jayose2.jpg|The library's desk | ||
Image:Players2.jpg| | Image:Players2.jpg|Players meeting in the Plaza | ||
Image:Temple2.jpg|Laanx temple | Image:Temple2.jpg|Laanx temple | ||
</gallery> | </gallery> |
Revision as of 12:23, 6 March 2008
Atomic Blue Is the code name that was given ex post to the first releases of PlaneShift.
The first numbered release documented in the news [1] was 0.1.004 the previous releases are dealt with here as 0.1.000+. Additionally there seem to have been major improvements made in release 0.1.004 that were not given a new number.
Screenshots
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Talad welcomes the first player
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Top-view above the central part of the city
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Players on High Street
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Fog in the city
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Entrance to the library
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The library's desk
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Players meeting in the Plaza
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Laanx temple
0.1.000+
2002 |
2 |
May |
- Plaza around the temple of Laanx, houses and shops surrounding it
- 3 songs
- Players able to look around and chat, no combat system yet
- Very simple models, animations and textures
0.1.004
2002 |
22 |
May |
- added credits page (click on the iron gem on main menu)
- moving mouse over a char displays his name
- first person view
- new gazebo model
- new library building
- more trees
- /spawn command
- /pos command
- a workaround to limit the "pass-through-walls" problem
- more code fixes
0.1.004.2
2002 |
9 |
September |
- interaction with the world picking up objects
- first NPCs (standing)
- More music added
- More players models, including some female ones.
- Jayose library and inside of Laanx Temple connected to the main level