Player Policy: Difference between revisions
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* If you need to drop items for roleplay, clean up after yourself - and don't expect the items to remain if you don't. | * If you need to drop items for roleplay, clean up after yourself - and don't expect the items to remain if you don't. | ||
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights. | * Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights. | ||
Revision as of 15:37, 17 September 2013
Here are the current Rules of Conduct for Steel Blue, meaning what we expect from players. If you follow these guidelines you will enhance your gaming experience a lot. The term "guidelines" implies that common sense should be used to evaluate situations/names that are at the border of one case or another.
In Character vs. Out Of Character
In Character (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as roleplay. An example of IC speech is: "Hello traveller, did you hear any news about Hydlaa these days?"
Out Of Character (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: "GM, my client is acting strangely, is there a patch to fix it?"
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC. OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, don't do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can.
The game is about roleplay, so part of the rules are to encourage or "enforce" it as smoothly as possible. The freedom of everyone has to be respected as long as it doesn't come in the way of someone else's, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.It has to be a good experience for everyone, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy. Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisor, the forum moderators and the game masters.
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offence. Below you will find the different categories with their rules.
Roleplay
- Dialogues
IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.
Respect
- Language and Content
You may not use in PlaneShift, post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within PlaneShift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.
- Spamming
When communicating in PlaneShift using the Chat, you may not spam, flood, or make duplicate messages.
- Harassment
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.
- Privacy
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of PlaneShift.
System
- Impersonation
You may not impersonate any member of the development team or GM or game representative.
- Hacking
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running PlaneShift. You may not create "bots" or automation programs with the purpose of profiteering or advancing unattended.
- Exploit
You will not exploit any bug in PlaneShift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of PlaneShift. Bugs should be promptly reported to Game Masters.
Personal Nature of Accounts Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their under-age child or by any other person who has access to it.
Naming Rules
The Naming Policy applies to the following naming options in PlaneShift:
- First Names
- Surnames
- Guild Names
- Pet Names
- Any naming options that may be implemented in future expansions or updates
A valid name is: An original and unique name which when used and read by any player from any culture is going to refer to your character in the PlaneShift world and to nothing else. Thus preserving your immersion into the virtual world and that of your fellow players.
Generic terms and conditions:
1. Character names must begin with a capitalized letter.
2. Character names cannot include numbers or special characters
3. No names should contain more than 2 of the same letter repeated and grouped together.
4. Names must make sense in a Medieval Fantasy setting.
5. Names must be in concordance with the setting of PlaneShift.
The following name types are not allowed:
1. Offensive or vulgar names or combinations of words that produce an offensive result. (Swearwords, insults, etc. e.g. Fartface)
2. Names that are swear words in other languages.
3. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
4. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father and names that contain Adjectives or verbs. (Describing words, doing words)
5. Word combinations that may or may not result in making phrases or sentences (either in one name alone or first and last names combined. (e.g. Evilmastermind, The Fortuneteller, Fatebender, Incre Dible.)
6. Names of religious, occult, or significant historic origin or names from mythology. (e.g. Jesus, Allah, Satan, Asmodan, Bael, Stalin, Leviathan, Dragon).
7. Trademarked names of products, services, or concepts (e.g. , Linux, Sony, Ubuntu).
8. Fantasy or non-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, Merlin, Gandalf, Lancelot) or non-fictional (e.g. George Bush, Silverster Stalone, Korn, Janis Joplin).
9. Common words and phrases that are not found in the environment or time setting of the game (e.g. Chainsaw, Killermachine, Cyborg, Laser, Dishwasher).
10. Names that represent objects of any kind, chemical substances, chemical elements, species or subspecies of animals, plants or insects, food products, anatomic parts, senses, feelings, physical and metaphysical concepts, etc. (e.g. Stick, Alcohol, Sulfur, Horse, Flower, Spider, Pie, Nose, Touch, Love, Solid, Fate).
11. Names representing real places, cities, or countries. (e.g. Forest, Mountain, Berlin, Albania)
12. Names chosen with the intent or possessed with the effect of harming the reputation of or used to impersonate any person or entity.
13. Any kind of names taken from slang, phonetics, obvious reversed words, internet culture or leet language. (e.g. Typo, Leet, Pwnzor, Pwner, Noob)
14. Any type of misspellings and alternative spellings that will result in the same pronunciation or translations in other languages for one of the aforementioned invalid names are also unacceptable. (e.g. Stewpid, Reetard, Leggolas, Rumbo, Phatcat)
Exceptions:
Surnames: For surnames certain word combinations are allowed. However these must also respect the rules stated under Generic terms and conditions. Examples of allowed surnames: Stronghand, Daggerblade, Forgehammer.
Guild names: For guild names, the paragraphs 4, 5, 9 do not apply, but certain moderation should be considered. For example guild names like Knights, Warrior knights, Defenders, Protectors, Angels of Chaos, Demonic Warriors, Felines, etc.
Pet names: The rules for naming your pets are the same as those for your character, with two exceptions:
Some titles are allowed. (for example, "Sir Beaky," "Lord Goldfeather"). Some adjectives or verbs are allowed. (for example, "Little Destroyer," "Flight Fear").
There is also more leniency towards silly names such as "Fluffy" or "Cutie," but pet names should not: Form OOC phrases or have non-medieval fantasy references. Be used as signs. Be used as objects.
Under any circumstance, a pet name may not use the name of an existing PlaneShift character, guild or NPC!
Remember that during char creation you can randomly generate your name. You can also find some useful fantasy name generators here: Be aware that you must check a generated name against the guidelines as they are not perfect and can not be considered automatically acceptable
http://www.seventhsanctum.com/index-name.php
http://rinkworks.com/namegen/
The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms. Final arbitration of the fine points of interpretation of the aforementioned terms will rest with the GM team, in the interest of stable settings, consistent naming, and fair treatment of players.
We also decided to have characters coming from old PlaneShift releases compliant with these policies. Please contact us if your char was created before this policy and we will find a solution.
"Killstealing"
- Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it
- Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.
- There is no need to ask players around a spawn whether you can "join" - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do.
Dropping Items
- Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.
- If you need to drop items for roleplay, clean up after yourself - and don't expect the items to remain if you don't.
- Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.
Misc
External Laws
You may not violate any local, state, national, or international laws or regulations.
Don't spoil the fun of others
By publishing quest solutions on the web you are lowering the realism of the game and you are spoiling the fun of other people. We are not against players teaming up and giving hints to each other, but we think that this should be done in game, with role-playing. Having a web page that simply list what to do to achieve more money and experience in less time should be considered something against the role-playing aspect of the game.
What you can do is to join a Guild or Group and share information with other members, possibly depending on their rank. You may also accept in your own guild players that have at least completed a certain number of quests to prove their dedication to the game. Alternatively, you can use quest completion as a benchmark for promoting players within your own guild.