Race infoTable: Difference between revisions

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This table describes all the possible races( and genders ) in the game.
This table describes all the possible races( and genders ) in the game.


{| class="wikitable"
|+
!UE
!Field
!Type
!Description
|-
|
|id
|int(10) unsigned
|
|-
|
|name
|varchar(35)
|
|-
|
|cstr_mesh
|varchar(200)
|
|-
|
|sex
|char(1)
|
|-
|
|size_x
|float unsigned
|
|-
|
|size_y
|float unsigned
|
|-
|
|size_z
|float unsigned
|
|-
|
|cstr_base_texture
|varchar(200)
|
|-
|
|initial_cp
|int(10)
|
|-
|
|start_str
|int(5)
|
|-
|
|start_end
|int(5)
|
|-
|
|start_agi
|int(5)
|
|-
|
|start_int
|int(5)
|
|-
|
|start_will
|int(5)
|
|-
|
|start_cha
|int(5)
|
|-
|
|base_physical_regen_still
|float
|
|-
|
|base_physical_regen_walk
|float
|
|-
|
|base_mental_regen_still
|float
|
|-
|
|base_mental_regen_walk
|float
|
|-
|
|armor_id
|int(10)
|
|-
|
|weapon_id
|int(10)
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
|-
|
|helm
|varchar(20)
|
|-
|
|bracer
|varchar(20)
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
|-
|
|belt
|varchar(20)
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
|-
|
|cloak
|varchar(20)
|Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column
|-
|
|cstr_mounter_animation
|varchar(200)
|Defines the animation the mounter of this race will use when mounting it
|-
|
|race
|int(5) unsigned
|
|-
|
|scale
|float
|Defines the scale of the race. Overrides whathever is defined in the cal3d file.
|-
|
|speed_modifier
|float
|Used as a multiplier of the velocity
|-
|
|speed_walk
|smallint(6)
|
|-
|
|speed_run
|smallint(6)
|
|-
|
|speed_sprint
|smallint(6)
|
|-
|
|speed_climb
|smallint(6)
|
|-
|
|speed_swim
|smallint(6)
|
|-
|
|speed_fly
|smallint(6)
|
|-
|
|skin_type
|int(11)
|Used to determine sound when hitting this creature.  0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime
|}


[[Category:Engine documents]]
[[Category:Engine documents]]

Revision as of 21:32, 30 November 2021

This table describes all the possible races( and genders ) in the game.


UE Field Type Description
id int(10) unsigned
name varchar(35)
cstr_mesh varchar(200)
sex char(1)
size_x float unsigned
size_y float unsigned
size_z float unsigned
cstr_base_texture varchar(200)
initial_cp int(10)
start_str int(5)
start_end int(5)
start_agi int(5)
start_int int(5)
start_will int(5)
start_cha int(5)
base_physical_regen_still float
base_physical_regen_walk float
base_mental_regen_still float
base_mental_regen_walk float
armor_id int(10)
weapon_id int(10) The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands.
helm varchar(20)
bracer varchar(20) Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column
belt varchar(20) Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column
cloak varchar(20) Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column
cstr_mounter_animation varchar(200) Defines the animation the mounter of this race will use when mounting it
race int(5) unsigned
scale float Defines the scale of the race. Overrides whathever is defined in the cal3d file.
speed_modifier float Used as a multiplier of the velocity
speed_walk smallint(6)
speed_run smallint(6)
speed_sprint smallint(6)
speed_climb smallint(6)
speed_swim smallint(6)
speed_fly smallint(6)
skin_type int(11) Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime