Race infoTable: Difference between revisions
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This table describes all the possible races( and genders ) in the game. | This table describes all the possible races( and genders ) in the game. | ||
{| class="wikitable" | |||
|+ | |||
!UE | |||
!Field | |||
!Type | |||
!Description | |||
|- | |||
| | |||
|id | |||
|int(10) unsigned | |||
| | |||
|- | |||
| | |||
|name | |||
|varchar(35) | |||
| | |||
|- | |||
| | |||
|cstr_mesh | |||
|varchar(200) | |||
| | |||
|- | |||
| | |||
|sex | |||
|char(1) | |||
| | |||
|- | |||
| | |||
|size_x | |||
|float unsigned | |||
| | |||
|- | |||
| | |||
|size_y | |||
|float unsigned | |||
| | |||
|- | |||
| | |||
|size_z | |||
|float unsigned | |||
| | |||
|- | |||
| | |||
|cstr_base_texture | |||
|varchar(200) | |||
| | |||
|- | |||
| | |||
|initial_cp | |||
|int(10) | |||
| | |||
|- | |||
| | |||
|start_str | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|start_end | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|start_agi | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|start_int | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|start_will | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|start_cha | |||
|int(5) | |||
| | |||
|- | |||
| | |||
|base_physical_regen_still | |||
|float | |||
| | |||
|- | |||
| | |||
|base_physical_regen_walk | |||
|float | |||
| | |||
|- | |||
| | |||
|base_mental_regen_still | |||
|float | |||
| | |||
|- | |||
| | |||
|base_mental_regen_walk | |||
|float | |||
| | |||
|- | |||
| | |||
|armor_id | |||
|int(10) | |||
| | |||
|- | |||
| | |||
|weapon_id | |||
|int(10) | |||
|The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |||
|- | |||
| | |||
|helm | |||
|varchar(20) | |||
| | |||
|- | |||
| | |||
|bracer | |||
|varchar(20) | |||
|Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |||
|- | |||
| | |||
|belt | |||
|varchar(20) | |||
|Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |||
|- | |||
| | |||
|cloak | |||
|varchar(20) | |||
|Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |||
|- | |||
| | |||
|cstr_mounter_animation | |||
|varchar(200) | |||
|Defines the animation the mounter of this race will use when mounting it | |||
|- | |||
| | |||
|race | |||
|int(5) unsigned | |||
| | |||
|- | |||
| | |||
|scale | |||
|float | |||
|Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |||
|- | |||
| | |||
|speed_modifier | |||
|float | |||
|Used as a multiplier of the velocity | |||
|- | |||
| | |||
|speed_walk | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|speed_run | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|speed_sprint | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|speed_climb | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|speed_swim | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|speed_fly | |||
|smallint(6) | |||
| | |||
|- | |||
| | |||
|skin_type | |||
|int(11) | |||
|Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime | |||
|} | |||
[[Category:Engine documents]] | [[Category:Engine documents]] |
Revision as of 21:32, 30 November 2021
This table describes all the possible races( and genders ) in the game.
UE | Field | Type | Description |
---|---|---|---|
id | int(10) unsigned | ||
name | varchar(35) | ||
cstr_mesh | varchar(200) | ||
sex | char(1) | ||
size_x | float unsigned | ||
size_y | float unsigned | ||
size_z | float unsigned | ||
cstr_base_texture | varchar(200) | ||
initial_cp | int(10) | ||
start_str | int(5) | ||
start_end | int(5) | ||
start_agi | int(5) | ||
start_int | int(5) | ||
start_will | int(5) | ||
start_cha | int(5) | ||
base_physical_regen_still | float | ||
base_physical_regen_walk | float | ||
base_mental_regen_still | float | ||
base_mental_regen_walk | float | ||
armor_id | int(10) | ||
weapon_id | int(10) | The id of the default weapon used in case no weapon is actually equipped. Should be something like the natural claws of this race or hands. | |
helm | varchar(20) | ||
bracer | varchar(20) | Stores a bracer group allowing to use the same bracer mesh for more than one race, just like for the helm column | |
belt | varchar(20) | Stores a belt group allowing to use the same belt mesh for more than one race, just like for the helm column | |
cloak | varchar(20) | Stores a cloak group allowing to use the same cloak mesh for more than one race, just like for the helm column | |
cstr_mounter_animation | varchar(200) | Defines the animation the mounter of this race will use when mounting it | |
race | int(5) unsigned | ||
scale | float | Defines the scale of the race. Overrides whathever is defined in the cal3d file. | |
speed_modifier | float | Used as a multiplier of the velocity | |
speed_walk | smallint(6) | ||
speed_run | smallint(6) | ||
speed_sprint | smallint(6) | ||
speed_climb | smallint(6) | ||
speed_swim | smallint(6) | ||
speed_fly | smallint(6) | ||
skin_type | int(11) | Used to determine sound when hitting this creature. 0-flesh, 1-wood, 2-metal, 3-carapare,4-fur, 5-slime |