Network Design: Difference between revisions
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Server -\\ Client : AdminCmd | Server -\\ Client : AdminCmd | ||
Server -\\ Client : Weather | Server -\\ Client : Weather | ||
Server //- Client : MsgStrings | |||
Server -\\ Client : MsgStrings | |||
== Char Selected == | |||
Server //- Client : AuthCharacter | |||
Server -\\ Client : AuthCharacterApproved | |||
Server //- Client : MOTDRequest | |||
Server -\\ Client : MOTD | |||
Server //- Client : RequestMovements | |||
Server -\\ Client : MoveInfo | |||
Server //- Client : PersistWorldRequest | |||
Server -\\ Client : PersistWorld | |||
Server -\\ Client : Weather | |||
Server -\\ Client : StatDRUpdate | |||
Server //- Client : PersistActorRequest | |||
Server -\\ Client : PersistActor | |||
Server -\\ Client : StatDRUpdate | |||
Server //- Client : Stats | |||
Server -\\ Client : Stats | |||
Server //- Client : DeadReckoning | |||
Server -\\ Client : PersistActionLocation | |||
Server //- Client : StatDRUpdate | |||
Server -\\ Client : StatDRUpdate | |||
Server //- Client : GUIInventory | |||
Server -\\ Client : GUIInventory | |||
note over Client : there are more... | note over Client : there are more... | ||
</uml> | </uml> |
Revision as of 16:28, 30 April 2011
Design
Sequences
Start up NPCClient

Start up Client
