Network Design: Difference between revisions
		
		
		
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| Line 124: | Line 124: | ||
| note over Client : there are more... | note over Client : there are more... | ||
| </uml> | |||
| ==== Client Movement ==== | |||
| <uml> | |||
| autonumber | |||
| participant User | |||
| participant NPCClient | |||
| participant Server | |||
| User ->> Client : KeyboardInput | |||
| Server //- Client : psDRMessage | |||
| Server -\\ Client : psDRMessage | |||
| </uml> | </uml> | ||
| [[Category:Engine documents]] [[Category:NPCClient Design]]  [[Category:Server Design]] | [[Category:Engine documents]] [[Category:NPCClient Design]]  [[Category:Server Design]] | ||
Revision as of 19:42, 31 July 2012
Design
Classes

Each message from/to server/clients is based on the psMessageCracher that provide interfaces to pack/unpack and print the message.

Sequences
Start up NPCClient

Start up Client

Client Movement
