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[[Category:Engine documents]] [[Category:NPCClient Design]]
[[Category:Engine documents]] [[Category:NPCClient Design]] [[Category:NPCClient Scripting]]

Revision as of 18:06, 9 April 2013

NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform. Some NPCs work together in tribes, see Tribe Scripting for details.


Table of Contents

SuperClient Overview

Network Protocol Concepts

NPC Types

Behavior Operations

Behaviors and Reactions

NPC Behavior Data Structures