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== 2012.07.1 ==
== 2012.07.1 ==
* Mining/harvesting practice points are given only on successfull attempts. Takes about 160 minutes to rank from lev 4 to lev 5. Can we give also to failures (will move to about 40 minutes).
* Mining/harvesting practice points are given only on successfull attempts. Takes about 160 minutes to rank from lev 4 to lev 5. Can we give also to failures (will move to about 40 minutes).
* Bows are weaker compared to other weapons, we need to make them random lootable.
* Bows are weaker compared to other weapons, we need to make them random lootable. (done)
* Find a way to autostack when harvesting, the inventory becomes messed up otherwise. Can we autostack on 3 groups? like 100, 200, 300 Q ? Some players still like those to be separate.
* Find a way to autostack when harvesting, the inventory becomes messed up otherwise. Can we autostack on 3 groups? like 100, 200, 300 Q ? Some players still like those to be separate.
* Add a way to know cost and PP for next rank when training, before training it.
* Add a way to know cost and PP for next rank when training, before training it.

Revision as of 10:10, 2 July 2012

2012.07.1

  • Mining/harvesting practice points are given only on successfull attempts. Takes about 160 minutes to rank from lev 4 to lev 5. Can we give also to failures (will move to about 40 minutes).
  • Bows are weaker compared to other weapons, we need to make them random lootable. (done)
  • Find a way to autostack when harvesting, the inventory becomes messed up otherwise. Can we autostack on 3 groups? like 100, 200, 300 Q ? Some players still like those to be separate.
  • Add a way to know cost and PP for next rank when training, before training it.

2012.06.17

  • Mining/harvesting probability seems too low at the moment
  • Cooking and fishes, can be expanded?
  • Availability of glyphs, seems not really easy to find. More spells can be nice.
  • Can we find a way to duplicate guild keys? Like a NPC which gets the master key and creates other keys.
  • letting players destroy an item they have in the inventory and they don't want (example a pile of dust).

2012.05.20

  • Ranged seems slower in progression. You can only use one hand, unlike other weapons, you need arrows, you seems to get exp only when hitting.
  • Arrows needed seem too many, can be added to the loot to recover the arrow.
  • Add more information about the ring of familiar into the quest, so people know about training empathy
  • Pterosaur services take money automatically instead of asking the player
  • Poliuntri quest, where it give box and engraved dagger seems hard to follow, needs rework.
  • Check bank function and add an icon instead of use /bank command.
  • house rent for people meeting/gatherings. Can the government/NPC rent one for few hours with special keys?

2012.04.15

  • mining at low ranks seems to hard, add more results in small quantities
  • can races have different progression based on their body traits?


2012.04.1

  • Add time for consumption of food and potions (not 100 potions in a second)
  • Check Narli and Lori, seems some players are not able to speak with them during day/night cycle.

2012.03.18

  • Add one smith to BD, so people can train high ranks there
  • Male Nolthrir requested by players
  • Lockable chests requested by players

2012.02.20

  • Leather working is pretty popular, we should ensure there are enough tables. Will also be good to create a new model for the table.
  • Harnquist is crowded, move some forge out in the front area (or make an interior map).

2012.02.05

  • Need for a "rename char" policy. How often? Any skills/stats reduction for that?
  • Red Crystal Den action location needs fixing to be aligned with the actual door.
  • Delta Blade icon disappears when starting to hammer the item. The item seems to have the same name.

2012.01.22

  • Check http://www.hydlaaplaza.com/flyspray/index.php?sort=asc&do=details&task_id=5505 seems to lock all baking
  • Ensure monsters drop skins/hides more often, to allow better leatherworking . Check balance between different hides.
  • think about implementing crafting sounds. Not too repetitive, can play it every 30 seconds or when a transform starts.
  • Check victory sound, is it always the same? it interrupts music. Can have a better fadein/fadeout ?

2011.12.18

  • Import music from 3rd party has been requested again
  • Provide a web widget with online members of the guild, to be added to the guild web site.
  • Consider having NPCs repair basic armor/weapons ?
  • Too many notes still wrong at level rank 20 of musical instruments.

2011.09.18