Pets Design: Difference between revisions
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Line 33: | Line 33: | ||
= Physical Design = | = Physical Design = | ||
== Database == | |||
<uml> | |||
class character{ | |||
-id | |||
} | |||
class familiar_types{ | |||
-id | |||
-name | |||
-type | |||
-lifecycle | |||
-attacktool | |||
-attacktype | |||
-magicalaffinity | |||
-vision | |||
-speed | |||
-hearing | |||
} | |||
</uml> | |||
== Classes == | == Classes == | ||
Line 49: | Line 73: | ||
NPCManager "1" *-- "many" PetOwnerSession : ownerPetList | NPCManager "1" *-- "many" PetOwnerSession : ownerPetList | ||
class psFamiliarType{ | |||
} | |||
</uml> | </uml> |
Revision as of 15:20, 14 April 2013
Functional Design
States

Physical Design
Database

Classes

Sequences
Death
