Ingame Help: Difference between revisions
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This section deals with all game-relevant stuff. | This section deals with all game-relevant stuff. | ||
=User interface= | |||
Descriptions of the PlaneShift windows.<br> | |||
==Buddy list Window== | |||
With this list you can manage your "friends" in PlaneShift. A red name in the list indicates that the character isn't online at the moment while a green name means the character is in game. By clicking on one of the names you can send that character a tell (same as /tell for example /tell Smith hello, how are you?).<br> | |||
With the "Add" button you can add new characters to your buddy list.<br> | |||
The "Remove" button allows you to remove the currently selected character from your buddy list again.<br> | |||
With the "Edit" button you can rename an entry in the buddy list. This can be used for example to add information about which guild that character belongs too. These aliases are not saved on the server but your own computer so they won't be available if you login from a different computer.<br> | |||
Additional Info: All names on your buddy list will be available for the tab-completion of the chat window right from the start.<br> | |||
==Chat Window== | |||
The chat windows is probably the most important window in PlaneShift.<br> | |||
Good part of the interaction between players is done with this window. Commands can be executed by typing them in this window. | |||
You can configure which tabs are shown in the in-game options: Options->Interface->Chat Tabs. You can also configure which messages are sent in the main tab. The currently selected chat tab is highlighted, and the tab will "flash" in case of a new, unread message arrives. | |||
* Adding and Removing Chat Tabs<br> | |||
There are a total of 10 different chat tabs.<br> | |||
To add or remove additional tabs open the "OPTIONS" window from the main tool bar. Then open "INTERFACE" and then "Chat - Tabs".<br> | |||
Here you can chose which tabs are shown in the chat window. You can also pick options from under "Main Tab" to show which additional channels you want to have shown in the main tab, for example you could have 'Main' 'Tell' and 'Auction' all show in the main chat tab if you wanted. | |||
* Tab Completion<br> | |||
The chat windows supports tab-completion for names, commands, and some words. To make use of this just start writing the first letters of a name, command, or specified word then press the tab-key on your keyboard. In case there are more than one possible words that could be completed all of them will be written to the system chat tab. You can specify in the in-game options additional words you want to include in tab-completion. All names on your buddy list, names of characters that said something in chat, and all chat commands are automatically included in the completion. Tab-completion is independent of your current selected chat tab. | |||
* Spellchecker<br> | |||
On linux and MacOSX there are some basic spellchecking support for the chat window which colours unknown words. This can be enabled and disabled in the in-game options. For further information about installing a dictionary for the spellchecker please refer to the help section about the spellchecker in the options-window | |||
* Chat tabs<br> | |||
Descriptions of the chat tabs and their uses. | |||
** Main<br> | |||
As the name already says this is the main chat tab. It's intended for interaction between characters. Everything typed here has a limited saying-range and only people within that range can see what you typed. This tab is In-Character (IC), meaning this is the voice of your character, not you. Your character has no clue about what music you listen to at the moment or even that PlaneShift is just a game. For short Out-of-character (OOC) announcements like "afk" please use brackets: "[afk]" or "[brb, phone]". You can filter the information displayed in this tab by going to Options->Interface->Chat Tabs and check/uncheck the "Main Tab" options. | |||
** Chat<br> | |||
This chat tab is used primarily for the "gossip" channel, which is meant for Out-of-character chatting. This chat tab has no range limit and people all over the server can see your message.<br> | |||
You can also join and leave additional using the commands "/join" and "/leave". For example "/join gossip" once you have joined a new channel the server will assign a number to it. By default gossip is '1' the next channel you join will be '2' then '3' etc... To leave a channel you need to use that number and not the channel name for example "/leave 1"<br> | |||
If you are only in one channel when you send some text it will be sent to the channel upon pressing return. In case you are in more than one channel you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you send messages into that channel. | |||
** NPC<br> | |||
This chat tab is for the interaction with NPCs (Non-Player-Characters). Though most quests are done with the new interface, it's still possible to communicate with NPCs by writing in this chat tab. Also you can always read back here what a NPC told you during a quest. Other players can not see what you type in this tab. You need to have a NPC selected to talk to them. | |||
** Whisper<br> | |||
This tab is for private one to one communications. Whatever you type in this tab will be heard only by the player you send a tell to. There is no range limit so you can talk to all players on the server. Normally all chat in this tab is OOC but it's accepted to roleplay whispering to other characters with this tab after making clear in the main chat that your character whispers to another one (What is visible for all people nearby). Be careful when using this tab.<br> | |||
Your messages will always be sent to the last person that sent a tell to you, unless you specifically give a target. So if you get a tell from another person just before pressing enter it's most likely the wrong person will get your message. To prevent this you can always send your tells with "/tell CHARNAME" or by pressing the f-key which will start a tell to the person who just sent you one.<br> | |||
You can also double click a name in your buddy list which will open a message box you can use to send messages to one character. | |||
** Guild<br> | |||
If you are in a guild you can use this chat tab to communicate with your guild mates. In-Character chat is preferred but not enforced. There is no range limit and all people in your guild can read your messages. If you don't see this tab, enable it from Options->Interface->Chat Tabs | |||
** Group<br> | |||
This chat tab is for chatting with people in your current group. There is no range limit so you can talk to all people in the same group as you everywhere on the server. In-Character chat is preferred but not enforced. For example it can be used to Roleplay in a closed room when nobody outside should be able to hear what is said. | |||
** Alliance<br> | |||
If you are in a guild and your guild is part of an alliance you can use this chat tab to talk to all allies. In-Character chat is preferred but not enforced. | |||
** Auction<br> | |||
This chat tab is used for selling and buying goods. This is an In-character chat tab (enforced) so please avoid Out-of-character text here or if really needed mark it with [brackets]. No character has a clue about weapon statistics and qualities so if you absolutely need them put them in [brackets] as well. The Range limit of the auction tab is about the same as the /shout range of the main tab. | |||
** System<br> | |||
The system tab it's for system messages like combat damage, crafting progress or the output of some chat commands like /who. Through Options menu you can redirect some of this messages to Main tab if you want. | |||
** Help<br> | |||
The Help chat tab is where you can get help if you are having issues with the game. Everything you type here will be visible for any "advisor" online and GMs. Remember advisors can also be other players, and may not have GM powers. Once an advisor answers, everything you type in the chat is only visible for you and the advisor until the help-session times out. This chat tab is for question about the game mechanics and how to play the game. No advisor is allowed to give out spoilers like where to find a specific trainer or how to solve a quest. For further information about becoming an advisor yourself check the documentation of the /advisor chat command.<br> | |||
==Guild info Window== | |||
The main window displays and with proper permissions allows you to change some basic information about the guild.<br> | |||
The "Guild message of the day" is displayed during loading screens for every guild member. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.<br> | |||
With the "Change" button next to the guilds name you can rename the guild.<br> | |||
By checking the "Secret Guild" option the guild will become secret. This means only guild members will be able to see the guild tags above characters and the name of the guild won't be displayed next to the character name for a /who.<br> | |||
With the "Change" button next to the website you can change web address of the guild's web presence.<br> | |||
The buttons at the top allow you to change to the other tabs with more specific information about the guild. | |||
* Members<br> | |||
This is the member list of the guild.<br> | |||
Name: The name of the character.<br> | |||
Level: The guild level this character has.<br> | |||
Online: If the character is currently online.<br> | |||
Sector: The name of the map the character is currently in.<br> | |||
Last Online: The last time that character logged in PlaneShift.<br> | |||
Point: The amount of Guildpoints this character has.<br> | |||
With the "Online only" option you can filter the list to show only characters that are currently in game.<br> | |||
The "Invite" Button allows you to invite new characters to the guild.<br> | |||
The "Leave" Button allows you to leave the guild.<br> | |||
If the "Notify when members login/logout" option is enabled you will get a message in the guild chat tab each time a member logs in or out.<br> | |||
The "Remove" button allows you to remove the currently selected member from the guild.<br> | |||
The "Edit level" button allows you to change the guild level of the currently selected member. You can only change set a new level which is at least one level below your own guild level.<br> | |||
The "Edit points" button allows you to edit the guild points of the selected member.<br> | |||
The "Public notes" button allows you to edit the public notes for the selected member.<br> | |||
The "Private notes" button allows you to edit the private notes for the selected member.<br> | |||
The "Edit Max GP" button allows you to change the maximum amount of guild points each character can achieve. | |||
* Permissions<br> | |||
Here you can change the permissions of the different guild levels in the guild as well as change the names of the guild levels. To change the name just click on the Guild level at the left and give it a new name.<br> | |||
- View Chat: If this is enabled members of this guild level can read the guild chat.<br> | |||
- Chat: If this is enabled members of this guild level can write in the guild chat.<br> | |||
- Invite: If this is enabled members of this guild level can invite new characters to the guild.<br> | |||
- Remove: If this is enable members of this guild level can remove characters from the guild. But they can only remove character with a lower guild level than their own.<br> | |||
- Promote: If this is enabled members of this level can promote or demote other characters. They can only change to level of members with a lower level than themselves and only promote them to at least one level lower than themselves.<br> | |||
- Privileges: If this is enabled members of this guild level can edit the permissions for all guild levels lower than their own.<br> | |||
- Points: If this is enabled members of this level can edit the guild points of all characters with a lower guild level than their own.<br> | |||
- Edit: If this is enabled members of this guild level can edit the general information of the guild like the MOTD or the name of the guild.<br> | |||
- Public notes: If this is enabled members of this level can edit the public notes of other characters.<br> | |||
- Private notes: If this is enabled members of this level can edit the private notes of other characters.<br> | |||
- View Alliance chat: If this is enabled members of this level can read the alliance chat.<br> | |||
- Alliance Chat: If this is enabled members of this level can write in the alliance chat.<br> | |||
- Guild Bank. If this is enabled members of this level have access to the guild banking account at a banking NPC. | |||
* Alliance<br> | |||
Here you can get information about the current guild's alliance and manage it.<br> | |||
Name: Name of the guild which is part of the alliance<br> | |||
Status: The status of the alliance.<br> | |||
Leader: The name of the leader of this guild.<br> | |||
Online: If the leader of the guild is online at the moment<br> | |||
If the "Notify when alliance members login/logout" option is enabled you get a message in the alliance chat each time a member of one of the alliances' guilds logs in or out.<br> | |||
With the "Create alliance" button you can create a new alliance.<br> | |||
==Group stats Window== | |||
The names and a representative image of the chars in your current group are shown in this window.<br> | |||
Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out the next one in the list will become group leader.<br> | |||
==Help Window== | |||
'''The help window gives you all the infos yoa are reading here in this page, and more.'''<br> | |||
See also [http://www.hydlaaplaza.com/smf/index.php?topic=41352.msg465795 this thread] on the game forum.<br> | |||
==Information Window== | |||
The info window gives you an overview about your own character and your current target as well as some other important information about Yliakum. It also allows you to influence some of your characters behaviours.<br> | |||
The first line shows the name of your current target.<br> | |||
The bar just below show the health of your current target.<br> | |||
The next line tells you what's the current time in Yliakum.<br> | |||
Below the time are several icons for the different stances you can take during combat. Stances represent the combat style of your character in melee. If you are in combat you can click on any of the icons to change to that stance. The first icon stops the attack. Stances from left to right: Full Defensive, Defensive, Normal, Aggressive, and Bloody.<br> | |||
Below the stances is a slider that allows you to specify how much power you want to channel in the next magic spell you cast. The more power you channel, the more chances there are for it being unpredictable or fizzling, but its effects will be stronger and duration longer.<br> | |||
The large red bar below shows your current health.<br> | |||
The smaller red bar shows your current Physical stamina.<br> | |||
The large blue bar shows your current Mana.<br> | |||
The smaller blue bar bellow shows your current mental stamina.<br> | |||
==Inventory Window== | |||
The inventory windows allows you to manage the belongings of your character and to use, equip, and unequip items.<br> | |||
Arround the small display of your character you can see what items are currently equipped and what they look like. You can also change the equipment here by dragging items to or from the equipment-slots. Each equipment slot can hold a specific kind of item. To get the name of the different slots just move your mouse above them.<br> | |||
Hand; Left, and Right: For equipping tools, shields, weapons and all other items you want to hold. Please note many crafting techniques require you to hold the tool in your right hand.<br> | |||
Helm: For caps and helms.<br> | |||
Mind: This is for equipping crafting books. You need to have the book for your current crafting task equipped in this slot to be able to perform the task.<br> | |||
Right, Left Finger: For rings.<br> | |||
Neck: For necklaces and amulets.<br> | |||
Gloves: For gloves.<br> | |||
Torso: For torso armor.<br> | |||
Bracers: For bracers.<br> | |||
Back: For robes.<br> | |||
Arms: For arms armor.<br> | |||
Boots: For boots.<br> | |||
Legs: For pants.<br> | |||
Belt: For belts.<br> | |||
Below the equipment area you can see all the others items your character is currently carrying. Each stack of item needs one inventory slot. You can stack up to 65 items in one slot. Not all items are stack-able, books or containers can't be put in stacks for example. If the available slots are not enough, you can extend your inventory with containers (example a chest or a pouch). If you right-click a container a new window with a few more slots will show up. Each container also has a limited capacity.<br> | |||
On the right hand side you can see how much weight you carry at the moment and how much you can carry at maximum. Next there is Capacity. Each item also has a size value in addition to its weight. This represents how much space the item takes. And last but not least you can see how much money you are currently carrying, and how many of each of the four coin types you have.<br> | |||
The inventory also allows dropping of items. If you want to drop an item click to pick it up from the inventory and move the icon to the place you want to drop it in the world. Once you click on the world you will be able to chose exactly where you want to place it. To pick a place you can left click once. Once this is done you enter 'edit mode' where you can rotate the object to change the angle before it is finally placed. To do this hold right click and move the mouse, you can also hold shift and move the mouse to change the axis the item is rotated around. To finally place the item left click one final time..<br> | |||
To use a items like potions, food, herbal and alchemical items you can drag/pick them up and move the item over to the character displayed in the center and release/left click the mouse over your character.<br> | |||
And last, it's worth mentioning that there are shortkeys for taking one item of a stack or taking the whole stack. If you click on a stack of items while holding the shift-key one of the items is taken. If you hold the ctrl-key the whole stack is taken.<br> | |||
==Options Window== | |||
Here you can change many options in game. In general the options are only changed once you pressed the "Save" button. The "Reset" button will set everything back to the defaults. If you don't want to make a change but also don't want to go back to the defaults just close the window with the "X" icon on top. | |||
* Controls/Keys<br> | |||
Here you can change the keys (and mouse buttons) used to play the game. Just use the "Set" button next to the action you want to change to assign a new key or button. | |||
**Movements:<br> | |||
"MouseMove" - Move your character to the position your mouse currently points to.<br> | |||
"Forward" - Makes your character move forwards (available two times to be able to set up two alternative keys for this)<br> | |||
"Backward" - Makes your character move backward (available two times to be able to set up two alternative keys for this)<br> | |||
"Rotate left" - Makes your character rotate to the left (available two times to be able to set up two alternative keys for this)<br> | |||
"Rotate right" - Makes your character rotate to the right (available two times to be able to set up two alternative keys for this)<br> | |||
"Strafe right" - Makes your character step to the right (available two times to be able to set up two alternative keys for this)<br> | |||
"Strafe left" - Makes your character step to the left (available two times to be able to set up two alternative keys for this) | |||
**Modifiers:<br> | |||
"Run" - Depending on your current movement default makes you character either run or walk while moving together with this key pressed. If your character runs without this key, holding it down while moving will make your character walk.<br> | |||
"ToggleRun" - Changes your default moving behaviour between run and walk.<br> | |||
"AutoMove" - Will make your character walk forward until the key is pressed again.<br> | |||
"Sneak" - As long as this key is held down your character will sneak. | |||
**Actions:<br> | |||
"Jump" - Makes your character jump.<br> | |||
"Sit" - This will toggle between your character sitting down and standing up again. | |||
**Camera:<br> | |||
"Camera mode" - Cycles between the different camera modes available in PlaneShift.<br> | |||
"Look up" - Makes the camera look up.<br> | |||
"Look down" - Makes the camera look down.<br> | |||
"Zoom in" - Makes the camera zoom in on your character.<br> | |||
"Zoom out" - Makes the camera zoom out from your character.<br> | |||
"Center camera" - Makes the camera move back to its default position. Makes sense only in some camera modes.<br> | |||
"MouseLook" - As long as this key is held down the camera will follow your mouse movements.<br> | |||
"Toggle MouseLook" - Pressed once the camera will follow all you mouse movements until the key is pressed again.<br> | |||
"CameraForward/Back" - I -think- this is to make the camera look behind you but I couldn't get it to work at all. Probably broken at the moment. | |||
**Game Control:<br> | |||
"Close" - Closes windows.<br> | |||
"Toggle Chat" - Activates the chat window and allows you to start typing.<br> | |||
"Reply tell" - Allows you to answer a tell. Will take you to the "Whisper" chat tab and immediately start writing your answer with the name of the last person to send you a tell.<br> | |||
"Communications" - Opens and closes the chat window.<br> | |||
"Options" - Opens and closes the options window.<br> | |||
"Spell book" - Opens and closes the spell book.<br> | |||
"Stats" - Opens and closes the Stats and skills window.<br> | |||
"Inventory" - Opens and closes the Inventory window.<br> | |||
"Spell book" - Opens and closes the spell book.<br> | |||
"Bag" - Opens and closes a smaller version of the inventory window that doesn't allow equipping and dequipping of items. Useful during trades.<br> | |||
"Help" - Opens and closes the Help window.<br> | |||
"Buddy" - Opens and closes the Buddy list.<br> | |||
"Buy" - Opens and closes the trade window for the selected NPC or player.<br> | |||
"Quit" - Quits PlaneShift.<br> | |||
"Brightness up" - Increases the general brightness of the graphics in PlaneShift.<br> | |||
"Brightness down" - Decreases the general brightness of the graphics in PlaneShift.<br> | |||
"Brightness Reset" - Resets the general brightness of the graphics in PlaneShift.<br> | |||
**Shortcuts:<br> | |||
Here you can reassign keys for your own shortcuts. Only shortcuts which already have a key assigned to them are shown here. | |||
* Controls/Mouse<br> | |||
Here you can change some general mouse settings.<br> | |||
"ContextMenu" - Which mouse button brings up the context menu for game entities.<br> | |||
"EntitySelect" - Which mouse button selects game entities.<br> | |||
"EntityDragDrop" - The mouse button that allows you dragging and dropping of items.<br> | |||
"EntityDragDropOne" - The mouse button that allows you dragging and dropping of one item from a stack of items.<br> | |||
"EntityDragDropAll" - The mouse button that allows you dragging and dropping of a whole stack of items<br> | |||
"InvertMouse" - Inverts the up and down direction of the mouse during camera movement.<br> | |||
"HorzSensitivity" - The sensitivity of the mouse in horizontal direction during camera movement. A lower value means the mouse will be less sensitive.<br> | |||
"VertSensitivity" - The sensitivity of the mouse in vertical direction during camera movement. A lower value means the mouse will be less sensitive. | |||
* Controls/Entities<br> | |||
Here you can specify what happens for a double-click on different game entities.<br> | |||
"Items" - Action if an item is double-clicked.<br> | |||
"Players" - Action if a player is double-clicked.<br> | |||
"Merchants" - Action if a NPC merchant is double-clicked.<br> | |||
"Alice NPCs" - Action if an alive NPC is double-clicked (usually an enemy or moster).<br> | |||
"Dead NPCs" - Action if a dead NPC is double-clicked.<br> | |||
"Impervious NPCs" - Action if an impervious NPC is double-clicked (usually story NPCs).<br> | |||
"Pet NPCs" - Action if a pet NPC is double-clicked. | |||
* Graphics/Camera<br> | |||
Here you can change several options of the differnt camera modes. Not all options are available for the different modes but if they are available they usually have the same meaning.<br> | |||
"Use NPC Chat Camera" - Have the camera focus on the NPCs while talking with them<br> | |||
"Spring Length" - Kind of how long the camera still moves after stopping the motion. Higher values mean the camera keeps on moving more after the motion stopped.<br> | |||
"Spring Coefficient" - The speed the camera swings when encountering an obstacle.<br> | |||
"Dampening Coefficient" - The speed the camera swings when encountering an obstacle.<br> | |||
"Min Camera Distance" - How far you can zoom the camera in<br> | |||
"Max Camera Distance" - How far you can zoom the camera out<br> | |||
"Camera Distance" - How far the camera is away.<br> | |||
"Starting pitch" - At what speed the camera starts to move<br> | |||
* Graphics/Details<br> | |||
This window comes in two slightly different views depending if "Adaptive distance" is enabled or not.<br> | |||
If it's disabled "Distance" means how you can see in PlaneShift.<br> | |||
If it's enabled "Min. distance" means the minimum distance you always want to be able to see. The closer your current frames per second rate gets to "Min. FPS" the less you will be able to see while if your frames per second rate gets closer to "Max. FPS" PlaneShift will automatically show more of the surroundings.<br> | |||
"FPS cap" will set an maximum for the frames per second rate PlaneShift will never exceed. There isn't usually any sense in having PlaneShift display more frames per second than the refresh rate of your monitor so setting this to a reasonable number will make PlaneShift use less resources. | |||
* Graphics/Labels<br> | |||
Here you can set which labels you want to see and what color they should be.<br> | |||
"Always" will always show the labels. "On Mouse" will show labels when you hover your mouse above the entity. "On Target" will show labels when you have the entity selected. And "Never" will never show the label at all.<br> | |||
"Show guild" will include the name of the guild for players in the label (Only if the guild is public. Secret guilds won't be shown this way except if you are a member of the guild).<br> | |||
To change the color of a label just click the "set" button and choose the color you want. With "Default" you can set it back to the default color.<br> | |||
"Items" Well...all items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).<br> | |||
"Players" - Other players.<br> | |||
"NPC" - All NPCs.<br> | |||
"Dead bodies" - recently deceased people or monsters.<br> | |||
"Testers" - Members of the testing team of PlaneShift. I didn't even know they have their own group.<br> | |||
"GM1" - The Game Master assistants.<br> | |||
"GM2-5" - The Game Masters.<br> | |||
"Developers" - For people part of the official PlaneShift team. In general they do not show up in game as visible entities.<br> | |||
"Grouped with you" - Players that are in the same group as you.<br> | |||
"Grouped with you and in the same guild" - Exactly what it says. | |||
* Graphics/Shadows<br> | |||
Only one option: "Enable Shadows". This will enable or disable the mud pools below characters that can be seen as shadows only with very much goodwill. | |||
* Sound/General<br> | |||
Here you can enable specific sound sources in PlaneShift and control their volume.<br> | |||
"Background Music" - All the music of PlaneShift.<br> | |||
"Ambient sounds" - Sounds like birds or water fountains.<br> | |||
"Action sounds" - Hammering at the anvil, attacking...<br> | |||
"Effect Sounds" - Mainly the sounds of magic spells.<br> | |||
"Interface Sounds" - Every sound of the PlaneShift interface like for example the "click" if you press a button.<br> | |||
"Voices" - NPC voices.<br> | |||
"Instruments" - Sounds of the music mechanics of PlaneShift.<br> | |||
"Sound location" - This defines if the sounds are played as if heard by your character or by your camera.<br> | |||
"Combat Music" - If enabled special music will be played during combats.<br> | |||
"Mute of focus loss" - If sounds should stop when PlaneShift loses the focus.<br> | |||
"Loop background music" - Should the music start immediately again if a song is finished.<br> | |||
"Sound on private tells" - Should there we a notification if you receive a tell. | |||
* Confirmations/PvP<br> | |||
Here you can set the default behaviour if another player challenges you to a duel.<br> | |||
"Never accept" - Reject the duel right away.<br> | |||
"Confirm each time"- Brings up a message box asking if the duel should be accepted or not.<br> | |||
"Always accept" - Accept the duel every time automatically. (Be careful in using this setting!!, the only way to notice you are in a duel is by checking the system chat tab in this case). | |||
* Confirmations/Marriage<br> | |||
Here you can set the default behaviour if another player proposes to you.<br> | |||
"Never accept" - Always rejects the proposal.<br> | |||
"Confirm each time" - Brings up a message box asking if you want to accept the proposal. | |||
* Interface/Pop-ups<br> | |||
Here you can setup the behaviour of some pop-up windows and on-screen text.<br> | |||
"Show Active Magic window" - Display the windows with the buffs/debuffs each time if a new magic effect affects your character.<br> | |||
"Show Error Messages on screen" - Display error messages on the screen (Like if you are out of range to use an item).<br> | |||
"Show Info Messages on screen" - Display information messages on the screen (Like if you started working on something).<br> | |||
"Show Result Messages on screen" - Display result messages on the screen (Like the outcome of your latest crafting task).<br> | |||
"Show OK Messages on screen" -<br> | |||
"Show ACK Messages on screen" -<br> | |||
"Use NPC Dialog" - Uses new interface for communicating with NPCs. Default setting is on and we strongly recommend to keep this on. | |||
* Interface/Tooltips<br> | |||
Here you can enable the tooltips and change the font and color.<br> | |||
The colors can be set via the "Set" buttons and reset to the default via the "Default" buttons.<br> | |||
"Enable Tooltips" - Should tooltips be displayed at all.<br> | |||
"Enable background color" - If tooltips should be displayed on a background.<br> | |||
"Font color" - The color of the text.<br> | |||
"Shadow color" - The color of the shadow of the text. | |||
* Interface/Chat<br> | |||
Here you can change some general settings of the chat window as well as the color of different actions in the chat.<br> | |||
The colors are set by specifying the Red, green and blue component of the color. Each component can be from 0 to 255.<br> | |||
"Auto Tab selection" - ?<br> | |||
"Join default channel" - Joins the "gossip" channel at startup.<br> | |||
"Echo screen text" - If messages that are displayed on screen should be also written to the chat window (usually system tab).<br> | |||
"Main chat brackets" - ?<br> | |||
"Mix your text color" - This defines how the colors you set behave. If this is selected and two or more colors apply for a chat action they get mixed.<br> | |||
"Lose focus on send" - If the chat window should keep the focus and allow you to type immediately again or lose the focus after you send a chat line.<br> | |||
"Default last chat" - Automatically starts each new line with an command that will put it in the same chat tab. Very annoying...so better always keep it turned off.<br> | |||
"Filter incoming bad words" - Applies the bad-words filter to all incoming chat lines from others.<br> | |||
"Filter outgoing bad words" - Applies the bad words filter to all your lines before sending them.<br> | |||
Additional information: The bad words filter is a great tool. Less to censor your lines but more to correct typos for example. You can define a badword "teh" and have it always replaced with "the". | |||
* Interface/Chat - Logs<br> | |||
Here you can setup how PlaneShift logs all your chat.<br> | |||
"Enable Logging" - Should the chat be logged at all?<br> | |||
On the left side you can select a specific chat type and then define on the right side how it will be logged.<br> | |||
The "Log Filename" will be appended to your character name and then used as the filename to save in. Several sources can be logged in the same filename. If a "Log Bracket" is specified it will be added to the start of every line of that type in the file. This can be useful to tell later on if a line was in main chat or in guild chat for example. | |||
* Interface/Chat - Filters<br> | |||
Here you can filter several combat actions from your chat. I think the options are pretty self-explanatory. | |||
* Interface/Chat - Tabs<br> | |||
Here you can enable which chat tabs should be shown for you and what should be displayed in the main chat tab.<br> | |||
The left column allows you to specify what text should be shown in the main chat tab as well as in it's specific tab.<br> | |||
With the right column you can define which chant tabs should be shown. | |||
* Interface/Chat - Bubbles<br> | |||
Here you can setup the chat bubbles behaviour and their colors.<br> | |||
Colors are specified by their Red, Green and Blue component. Each can range from 0 to 255. With "Alignment" you can specify how the text should be aligned inside the bubbles. Each chat bubble type can be enabled or disabled individually with the "Enable" checkbox next to it.<br> | |||
"Enable Chat Bubbles"- Enables or disabled all chat bubbles.<br> | |||
"Max Line Length" - "How long a line in the chat bubble can be before it's broken down to two lines".<br> | |||
"Short Phrase Char Count". - The amount of letters up to which the phrase is still counted as short. used for text display.<br> | |||
"Long Phrase count" - As above used for text display.<br> | |||
"Mix Action colours" - Mix the text colors if necessary. | |||
* Interface/Chat - TabCompletion<br> | |||
Here you can add your own list of words for the tab completion in the chat window. Each phrase you add must be on its own line. | |||
* Interface/Spellchecker<br> | |||
Here you can enable the spellchecker for the chat window as well as add your own words to it and set the color of typos. The color is specified by a red, green and blue component each ranging from 0 to 255.<br> | |||
New words are added on the left side. Each word must have it's own line. | |||
* Interface/Autoexec<br> | |||
Here you can specify commands that are executed each time you login. The commands given in the upper half are executed for every character you login while the ones in the lower half are only executed for your current character.<br> | |||
"Enable execution of start-up scripts" - Enables or disables the execution of these commands at a login.<br><br> | |||
==Petition Window== | |||
This window allows you to contact GMs about problems you have. At the top you can see a list of all your current petitions and their status. GMs will usually add their answer to your petition so make sure to check them now and then again to see if they were already processed. Once you read the answer of GMs you can remove the petitions with the "Delete" button.<br> | |||
The "New" button allows you to create a new petition while the "Save" button allows you to modify existing petitions.<br> | |||
Petitions are a great way to get in contact with GMs if no GM is currently online. For example if one of your characters is unable to login it might help to login another character from the same account and make a petition about your issue. A GM will read that petition and move your character to the original spawn position. This often helps in case of login problems. By using the same account you verify also that this is actually one of your character.<br><br> | |||
==Quest Window== | |||
This windows allows you to keep track of your open and completed quests as well as current and completed GM events you taken part in. The "Quests" and "Events" buttons on top allow you to choose if you want to see information on quests or on events, this area will show all the 'automatic quest notes' which are generated by the server as you progress through a quest. In the list on the left you can select a specific quest or event, when you do more information will be displayed on it on the right side. With the "Uncompleted" and "Completed" buttons bellow the list you can switch between finished quests/events and those you are still working on.<br> | |||
The "Discard" buttons allows you to drop specific quests. Of course this works only on quests you haven't finished yet and even then only on quests that are repeatable. (Means on almost no quests at all. Most quests in PS can be done only a single time and those you can't discard).<br> | |||
The Quest notes at the bottom of the window allow you to write down your own thoughts about quests. You can use them to keep track of the hints NPCs gave you for example. These notes are saved on your computer and not on the server. So if you play PlaneShift on a different computer they won't show up there.<br> | |||
The "Save" saves your notes while "Reload" loads them again and overwrites all changes you made since the last "Save".<br><br> | |||
==Quit Window== | |||
Asks you to confirm if you wish to exit PlaneShift.<br><br> | |||
==Shortcuts Window== | |||
This window allows you to define shortcuts for often used actions. Shortcuts can be executed by simply clicking the corresponding button or you can assign keyboard keys to them. You can create upto 200 different shortcuts. | |||
* Creating new shortcuts<br> | |||
To create or change a shortcut just right-click the shortcut button you want to assign to your defined shortcut.<br> | |||
Each shortcut must have a "Name". Put this in first as if you forget it your shortcut won't be saved.<br> | |||
In the middle you can put one or more commands that should be executed for the shortcut. If you have more than one command you must put each command in a new line. All available commands for the chat window are possible here. In case you want the shortcut to display some text in main chat you have to add an explicit "/say" infront of your text (Though that's not needed for emotes in the main chat, just starting with "/me" will do).<br> | |||
The "Clear" button will empty all fields of the shortcut.<br> | |||
With the "Set" button you can assign a key to your shortcut. This can also be done in the in-game-options but is usually easier here.<br> | |||
With "Done" your changes will be saved while "Cancel" will discard them.<br><br> | |||
==Spell Book Window== | |||
The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it which will show on the right side.<br> | |||
With the "Cast" button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell then you must have a target selected for you to be able to cast the spell.<br> | |||
The "Active Spells" button opens a window which shows all magic effects currently influencing your char (This includes effects of magic items or Dakkru's curse as well as spells).<br> | |||
The "Research Magic" Buttons opens the window for purifying glyphs or researching new spells. | |||
* Research Magic<br> | |||
You can access this window from the spell book window, by clicking the "Research" button. It allows you to research new spells and to purify glyphs.<br> | |||
With the "Cast" button you can cast the currently created spell.<br> | |||
The Purify button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing his background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified.<br> | |||
The "Research" Button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the four empty slots just below the purify button. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.<br> | |||
==Stats and Skills Window== | |||
This windows shows all stats and skills of your character.<br> | |||
At the top you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.<br> | |||
Next you can see all the stats, skills and factions of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets mean this stats is affected by magic means (Items, spells...) and the value in brackets is the current modified one. If you select one of the skills you can see its description in the text window below.<br> | |||
At the bottom you can see the amount of Progress Points (PPs) your character currently possess, and how much more experience you need to get a new Progress Point. These are important to understand the progression of your character. Next you have the amount of tria (coins) you own, and two buttons for training.<br> | |||
Training only works if you have a NPC selected that actually is capable to train your char. To train with that NPC select the skill you want to train and click "Buy Skill" to spend a single Progress Point for training (and the necessary tria for the training of course) of "Buy Skill Rank" to spend as many Progress Points are needed to train the current skill rank completely.<br><br> | |||
=Keyboard Controls= | =Keyboard Controls= | ||
You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).<br> | |||
If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'. | |||
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.<br> | |||
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.<br> | |||
You | If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.<br> | ||
You can change the POINT OF VIEW by pressing 'm'. Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.<br><br> | |||
=Player Commands= | =Player Commands= | ||
This section explains all commands which can be typed into the chat window. | |||
==Chat Commands== | |||
===Global Interaction=== | |||
'''/alliance'''<br> | |||
With this command you can send messages to the alliance chat channel. Your current guild must be member of an alliance to use this command.<br> | |||
/alliance [message]<br> | |||
Sends [message] to the alliance chat channel. Can be combined with /me or /my.<br> | |||
'''/auction'''<br> | |||
With this command you can write messages to the auction chat tab.<br> | |||
/auction [message]<br> | |||
Writes [message] to the auction chat tab. Can be combined with /me and /my.<br> | |||
'''/introduce'''<br> | |||
This command allows you to introduce your character to others.<br> | |||
Usage: /introduce (Introduces your character to the selected target or everyone around if no target is selected.)<br> | |||
Additional Info: At the moment this command is not really useful for anything. But in the past the was an introduction system in place that allowed you to see only the names of people you were see only the names of people you were acquainted with already. Due to some flaws this system was given up again but it might be reintroduced (?) again at some point.<br> | |||
'''/join'''<br> | |||
With this command you can join different chat channels. The text of these channels is displayed in the Chat-tab of your chat-window.<br> | |||
Usage: /join [channel-name] (Joins the channel with the name [channel-name]. If there isn't a channel with this name already it is created. If you are in more than one chat-channel you have to specify the number of the channel with /1, /2../[Chat-Channel-number] at the start of your text to send it to the corresponding channel.)<br> | |||
'''/leave'''<br> | |||
With this command you can leave chat-channels again.<br> | |||
Usage: /leave [channel-number] (Leaves the channel specified by the number [channel-number].)<br> | |||
'''/me'''<br> | |||
This command allows you to write self-defined emotes for your character. The starting /me will be replaced with your character's forename. The message is send to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /shout, /say, /auction...<br> | |||
Usage: /me [message] (Writes out an emotes defined by [message] starting with your character' | |||
=GM Commands= | =GM Commands= | ||
Commands | Commands available to game master level characters.<br><br> | ||
=[[Camera Views]]= | =[[Camera Views]]= | ||
Descriptions of the different Camera Views | Descriptions of the different Camera Views | ||
Line 616: | Line 958: | ||
#[[Camera_Views#Free_Rotation|Free Rotation]] | #[[Camera_Views#Free_Rotation|Free Rotation]] | ||
#[[Camera_Views#First_Person|First Person]] | #[[Camera_Views#First_Person|First Person]] | ||
[[Category:Docs]] | |||
[[Category:Docs]] | [[Category:Docs]] |
Revision as of 07:10, 16 September 2013
This section deals with all game-relevant stuff.
User interface
Descriptions of the PlaneShift windows.
Buddy list Window
With this list you can manage your "friends" in PlaneShift. A red name in the list indicates that the character isn't online at the moment while a green name means the character is in game. By clicking on one of the names you can send that character a tell (same as /tell for example /tell Smith hello, how are you?).
With the "Add" button you can add new characters to your buddy list.
The "Remove" button allows you to remove the currently selected character from your buddy list again.
With the "Edit" button you can rename an entry in the buddy list. This can be used for example to add information about which guild that character belongs too. These aliases are not saved on the server but your own computer so they won't be available if you login from a different computer.
Additional Info: All names on your buddy list will be available for the tab-completion of the chat window right from the start.
Chat Window
The chat windows is probably the most important window in PlaneShift.
Good part of the interaction between players is done with this window. Commands can be executed by typing them in this window.
You can configure which tabs are shown in the in-game options: Options->Interface->Chat Tabs. You can also configure which messages are sent in the main tab. The currently selected chat tab is highlighted, and the tab will "flash" in case of a new, unread message arrives.
- Adding and Removing Chat Tabs
There are a total of 10 different chat tabs.
To add or remove additional tabs open the "OPTIONS" window from the main tool bar. Then open "INTERFACE" and then "Chat - Tabs".
Here you can chose which tabs are shown in the chat window. You can also pick options from under "Main Tab" to show which additional channels you want to have shown in the main tab, for example you could have 'Main' 'Tell' and 'Auction' all show in the main chat tab if you wanted.
- Tab Completion
The chat windows supports tab-completion for names, commands, and some words. To make use of this just start writing the first letters of a name, command, or specified word then press the tab-key on your keyboard. In case there are more than one possible words that could be completed all of them will be written to the system chat tab. You can specify in the in-game options additional words you want to include in tab-completion. All names on your buddy list, names of characters that said something in chat, and all chat commands are automatically included in the completion. Tab-completion is independent of your current selected chat tab.
- Spellchecker
On linux and MacOSX there are some basic spellchecking support for the chat window which colours unknown words. This can be enabled and disabled in the in-game options. For further information about installing a dictionary for the spellchecker please refer to the help section about the spellchecker in the options-window
- Chat tabs
Descriptions of the chat tabs and their uses.
- Main
- Main
As the name already says this is the main chat tab. It's intended for interaction between characters. Everything typed here has a limited saying-range and only people within that range can see what you typed. This tab is In-Character (IC), meaning this is the voice of your character, not you. Your character has no clue about what music you listen to at the moment or even that PlaneShift is just a game. For short Out-of-character (OOC) announcements like "afk" please use brackets: "[afk]" or "[brb, phone]". You can filter the information displayed in this tab by going to Options->Interface->Chat Tabs and check/uncheck the "Main Tab" options.
- Chat
- Chat
This chat tab is used primarily for the "gossip" channel, which is meant for Out-of-character chatting. This chat tab has no range limit and people all over the server can see your message.
You can also join and leave additional using the commands "/join" and "/leave". For example "/join gossip" once you have joined a new channel the server will assign a number to it. By default gossip is '1' the next channel you join will be '2' then '3' etc... To leave a channel you need to use that number and not the channel name for example "/leave 1"
If you are only in one channel when you send some text it will be sent to the channel upon pressing return. In case you are in more than one channel you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you send messages into that channel.
- NPC
- NPC
This chat tab is for the interaction with NPCs (Non-Player-Characters). Though most quests are done with the new interface, it's still possible to communicate with NPCs by writing in this chat tab. Also you can always read back here what a NPC told you during a quest. Other players can not see what you type in this tab. You need to have a NPC selected to talk to them.
- Whisper
- Whisper
This tab is for private one to one communications. Whatever you type in this tab will be heard only by the player you send a tell to. There is no range limit so you can talk to all players on the server. Normally all chat in this tab is OOC but it's accepted to roleplay whispering to other characters with this tab after making clear in the main chat that your character whispers to another one (What is visible for all people nearby). Be careful when using this tab.
Your messages will always be sent to the last person that sent a tell to you, unless you specifically give a target. So if you get a tell from another person just before pressing enter it's most likely the wrong person will get your message. To prevent this you can always send your tells with "/tell CHARNAME" or by pressing the f-key which will start a tell to the person who just sent you one.
You can also double click a name in your buddy list which will open a message box you can use to send messages to one character.
- Guild
- Guild
If you are in a guild you can use this chat tab to communicate with your guild mates. In-Character chat is preferred but not enforced. There is no range limit and all people in your guild can read your messages. If you don't see this tab, enable it from Options->Interface->Chat Tabs
- Group
- Group
This chat tab is for chatting with people in your current group. There is no range limit so you can talk to all people in the same group as you everywhere on the server. In-Character chat is preferred but not enforced. For example it can be used to Roleplay in a closed room when nobody outside should be able to hear what is said.
- Alliance
- Alliance
If you are in a guild and your guild is part of an alliance you can use this chat tab to talk to all allies. In-Character chat is preferred but not enforced.
- Auction
- Auction
This chat tab is used for selling and buying goods. This is an In-character chat tab (enforced) so please avoid Out-of-character text here or if really needed mark it with [brackets]. No character has a clue about weapon statistics and qualities so if you absolutely need them put them in [brackets] as well. The Range limit of the auction tab is about the same as the /shout range of the main tab.
- System
- System
The system tab it's for system messages like combat damage, crafting progress or the output of some chat commands like /who. Through Options menu you can redirect some of this messages to Main tab if you want.
- Help
- Help
The Help chat tab is where you can get help if you are having issues with the game. Everything you type here will be visible for any "advisor" online and GMs. Remember advisors can also be other players, and may not have GM powers. Once an advisor answers, everything you type in the chat is only visible for you and the advisor until the help-session times out. This chat tab is for question about the game mechanics and how to play the game. No advisor is allowed to give out spoilers like where to find a specific trainer or how to solve a quest. For further information about becoming an advisor yourself check the documentation of the /advisor chat command.
Guild info Window
The main window displays and with proper permissions allows you to change some basic information about the guild.
The "Guild message of the day" is displayed during loading screens for every guild member. With the "Refresh MOTD" Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. "Save MOTD" allows you to save your changes to the message and makes them visible for everyone else in the guild.
With the "Change" button next to the guilds name you can rename the guild.
By checking the "Secret Guild" option the guild will become secret. This means only guild members will be able to see the guild tags above characters and the name of the guild won't be displayed next to the character name for a /who.
With the "Change" button next to the website you can change web address of the guild's web presence.
The buttons at the top allow you to change to the other tabs with more specific information about the guild.
- Members
This is the member list of the guild.
Name: The name of the character.
Level: The guild level this character has.
Online: If the character is currently online.
Sector: The name of the map the character is currently in.
Last Online: The last time that character logged in PlaneShift.
Point: The amount of Guildpoints this character has.
With the "Online only" option you can filter the list to show only characters that are currently in game.
The "Invite" Button allows you to invite new characters to the guild.
The "Leave" Button allows you to leave the guild.
If the "Notify when members login/logout" option is enabled you will get a message in the guild chat tab each time a member logs in or out.
The "Remove" button allows you to remove the currently selected member from the guild.
The "Edit level" button allows you to change the guild level of the currently selected member. You can only change set a new level which is at least one level below your own guild level.
The "Edit points" button allows you to edit the guild points of the selected member.
The "Public notes" button allows you to edit the public notes for the selected member.
The "Private notes" button allows you to edit the private notes for the selected member.
The "Edit Max GP" button allows you to change the maximum amount of guild points each character can achieve.
- Permissions
Here you can change the permissions of the different guild levels in the guild as well as change the names of the guild levels. To change the name just click on the Guild level at the left and give it a new name.
- View Chat: If this is enabled members of this guild level can read the guild chat.
- Chat: If this is enabled members of this guild level can write in the guild chat.
- Invite: If this is enabled members of this guild level can invite new characters to the guild.
- Remove: If this is enable members of this guild level can remove characters from the guild. But they can only remove character with a lower guild level than their own.
- Promote: If this is enabled members of this level can promote or demote other characters. They can only change to level of members with a lower level than themselves and only promote them to at least one level lower than themselves.
- Privileges: If this is enabled members of this guild level can edit the permissions for all guild levels lower than their own.
- Points: If this is enabled members of this level can edit the guild points of all characters with a lower guild level than their own.
- Edit: If this is enabled members of this guild level can edit the general information of the guild like the MOTD or the name of the guild.
- Public notes: If this is enabled members of this level can edit the public notes of other characters.
- Private notes: If this is enabled members of this level can edit the private notes of other characters.
- View Alliance chat: If this is enabled members of this level can read the alliance chat.
- Alliance Chat: If this is enabled members of this level can write in the alliance chat.
- Guild Bank. If this is enabled members of this level have access to the guild banking account at a banking NPC.
- Alliance
Here you can get information about the current guild's alliance and manage it.
Name: Name of the guild which is part of the alliance
Status: The status of the alliance.
Leader: The name of the leader of this guild.
Online: If the leader of the guild is online at the moment
If the "Notify when alliance members login/logout" option is enabled you get a message in the alliance chat each time a member of one of the alliances' guilds logs in or out.
With the "Create alliance" button you can create a new alliance.
Group stats Window
The names and a representative image of the chars in your current group are shown in this window.
Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out the next one in the list will become group leader.
Help Window
The help window gives you all the infos yoa are reading here in this page, and more.
See also this thread on the game forum.
Information Window
The info window gives you an overview about your own character and your current target as well as some other important information about Yliakum. It also allows you to influence some of your characters behaviours.
The first line shows the name of your current target.
The bar just below show the health of your current target.
The next line tells you what's the current time in Yliakum.
Below the time are several icons for the different stances you can take during combat. Stances represent the combat style of your character in melee. If you are in combat you can click on any of the icons to change to that stance. The first icon stops the attack. Stances from left to right: Full Defensive, Defensive, Normal, Aggressive, and Bloody.
Below the stances is a slider that allows you to specify how much power you want to channel in the next magic spell you cast. The more power you channel, the more chances there are for it being unpredictable or fizzling, but its effects will be stronger and duration longer.
The large red bar below shows your current health.
The smaller red bar shows your current Physical stamina.
The large blue bar shows your current Mana.
The smaller blue bar bellow shows your current mental stamina.
Inventory Window
The inventory windows allows you to manage the belongings of your character and to use, equip, and unequip items.
Arround the small display of your character you can see what items are currently equipped and what they look like. You can also change the equipment here by dragging items to or from the equipment-slots. Each equipment slot can hold a specific kind of item. To get the name of the different slots just move your mouse above them.
Hand; Left, and Right: For equipping tools, shields, weapons and all other items you want to hold. Please note many crafting techniques require you to hold the tool in your right hand.
Helm: For caps and helms.
Mind: This is for equipping crafting books. You need to have the book for your current crafting task equipped in this slot to be able to perform the task.
Right, Left Finger: For rings.
Neck: For necklaces and amulets.
Gloves: For gloves.
Torso: For torso armor.
Bracers: For bracers.
Back: For robes.
Arms: For arms armor.
Boots: For boots.
Legs: For pants.
Belt: For belts.
Below the equipment area you can see all the others items your character is currently carrying. Each stack of item needs one inventory slot. You can stack up to 65 items in one slot. Not all items are stack-able, books or containers can't be put in stacks for example. If the available slots are not enough, you can extend your inventory with containers (example a chest or a pouch). If you right-click a container a new window with a few more slots will show up. Each container also has a limited capacity.
On the right hand side you can see how much weight you carry at the moment and how much you can carry at maximum. Next there is Capacity. Each item also has a size value in addition to its weight. This represents how much space the item takes. And last but not least you can see how much money you are currently carrying, and how many of each of the four coin types you have.
The inventory also allows dropping of items. If you want to drop an item click to pick it up from the inventory and move the icon to the place you want to drop it in the world. Once you click on the world you will be able to chose exactly where you want to place it. To pick a place you can left click once. Once this is done you enter 'edit mode' where you can rotate the object to change the angle before it is finally placed. To do this hold right click and move the mouse, you can also hold shift and move the mouse to change the axis the item is rotated around. To finally place the item left click one final time..
To use a items like potions, food, herbal and alchemical items you can drag/pick them up and move the item over to the character displayed in the center and release/left click the mouse over your character.
And last, it's worth mentioning that there are shortkeys for taking one item of a stack or taking the whole stack. If you click on a stack of items while holding the shift-key one of the items is taken. If you hold the ctrl-key the whole stack is taken.
Options Window
Here you can change many options in game. In general the options are only changed once you pressed the "Save" button. The "Reset" button will set everything back to the defaults. If you don't want to make a change but also don't want to go back to the defaults just close the window with the "X" icon on top.
- Controls/Keys
Here you can change the keys (and mouse buttons) used to play the game. Just use the "Set" button next to the action you want to change to assign a new key or button.
- Movements:
- Movements:
"MouseMove" - Move your character to the position your mouse currently points to.
"Forward" - Makes your character move forwards (available two times to be able to set up two alternative keys for this)
"Backward" - Makes your character move backward (available two times to be able to set up two alternative keys for this)
"Rotate left" - Makes your character rotate to the left (available two times to be able to set up two alternative keys for this)
"Rotate right" - Makes your character rotate to the right (available two times to be able to set up two alternative keys for this)
"Strafe right" - Makes your character step to the right (available two times to be able to set up two alternative keys for this)
"Strafe left" - Makes your character step to the left (available two times to be able to set up two alternative keys for this)
- Modifiers:
- Modifiers:
"Run" - Depending on your current movement default makes you character either run or walk while moving together with this key pressed. If your character runs without this key, holding it down while moving will make your character walk.
"ToggleRun" - Changes your default moving behaviour between run and walk.
"AutoMove" - Will make your character walk forward until the key is pressed again.
"Sneak" - As long as this key is held down your character will sneak.
- Actions:
- Actions:
"Jump" - Makes your character jump.
"Sit" - This will toggle between your character sitting down and standing up again.
- Camera:
- Camera:
"Camera mode" - Cycles between the different camera modes available in PlaneShift.
"Look up" - Makes the camera look up.
"Look down" - Makes the camera look down.
"Zoom in" - Makes the camera zoom in on your character.
"Zoom out" - Makes the camera zoom out from your character.
"Center camera" - Makes the camera move back to its default position. Makes sense only in some camera modes.
"MouseLook" - As long as this key is held down the camera will follow your mouse movements.
"Toggle MouseLook" - Pressed once the camera will follow all you mouse movements until the key is pressed again.
"CameraForward/Back" - I -think- this is to make the camera look behind you but I couldn't get it to work at all. Probably broken at the moment.
- Game Control:
- Game Control:
"Close" - Closes windows.
"Toggle Chat" - Activates the chat window and allows you to start typing.
"Reply tell" - Allows you to answer a tell. Will take you to the "Whisper" chat tab and immediately start writing your answer with the name of the last person to send you a tell.
"Communications" - Opens and closes the chat window.
"Options" - Opens and closes the options window.
"Spell book" - Opens and closes the spell book.
"Stats" - Opens and closes the Stats and skills window.
"Inventory" - Opens and closes the Inventory window.
"Spell book" - Opens and closes the spell book.
"Bag" - Opens and closes a smaller version of the inventory window that doesn't allow equipping and dequipping of items. Useful during trades.
"Help" - Opens and closes the Help window.
"Buddy" - Opens and closes the Buddy list.
"Buy" - Opens and closes the trade window for the selected NPC or player.
"Quit" - Quits PlaneShift.
"Brightness up" - Increases the general brightness of the graphics in PlaneShift.
"Brightness down" - Decreases the general brightness of the graphics in PlaneShift.
"Brightness Reset" - Resets the general brightness of the graphics in PlaneShift.
- Shortcuts:
- Shortcuts:
Here you can reassign keys for your own shortcuts. Only shortcuts which already have a key assigned to them are shown here.
- Controls/Mouse
Here you can change some general mouse settings.
"ContextMenu" - Which mouse button brings up the context menu for game entities.
"EntitySelect" - Which mouse button selects game entities.
"EntityDragDrop" - The mouse button that allows you dragging and dropping of items.
"EntityDragDropOne" - The mouse button that allows you dragging and dropping of one item from a stack of items.
"EntityDragDropAll" - The mouse button that allows you dragging and dropping of a whole stack of items
"InvertMouse" - Inverts the up and down direction of the mouse during camera movement.
"HorzSensitivity" - The sensitivity of the mouse in horizontal direction during camera movement. A lower value means the mouse will be less sensitive.
"VertSensitivity" - The sensitivity of the mouse in vertical direction during camera movement. A lower value means the mouse will be less sensitive.
- Controls/Entities
Here you can specify what happens for a double-click on different game entities.
"Items" - Action if an item is double-clicked.
"Players" - Action if a player is double-clicked.
"Merchants" - Action if a NPC merchant is double-clicked.
"Alice NPCs" - Action if an alive NPC is double-clicked (usually an enemy or moster).
"Dead NPCs" - Action if a dead NPC is double-clicked.
"Impervious NPCs" - Action if an impervious NPC is double-clicked (usually story NPCs).
"Pet NPCs" - Action if a pet NPC is double-clicked.
- Graphics/Camera
Here you can change several options of the differnt camera modes. Not all options are available for the different modes but if they are available they usually have the same meaning.
"Use NPC Chat Camera" - Have the camera focus on the NPCs while talking with them
"Spring Length" - Kind of how long the camera still moves after stopping the motion. Higher values mean the camera keeps on moving more after the motion stopped.
"Spring Coefficient" - The speed the camera swings when encountering an obstacle.
"Dampening Coefficient" - The speed the camera swings when encountering an obstacle.
"Min Camera Distance" - How far you can zoom the camera in
"Max Camera Distance" - How far you can zoom the camera out
"Camera Distance" - How far the camera is away.
"Starting pitch" - At what speed the camera starts to move
- Graphics/Details
This window comes in two slightly different views depending if "Adaptive distance" is enabled or not.
If it's disabled "Distance" means how you can see in PlaneShift.
If it's enabled "Min. distance" means the minimum distance you always want to be able to see. The closer your current frames per second rate gets to "Min. FPS" the less you will be able to see while if your frames per second rate gets closer to "Max. FPS" PlaneShift will automatically show more of the surroundings.
"FPS cap" will set an maximum for the frames per second rate PlaneShift will never exceed. There isn't usually any sense in having PlaneShift display more frames per second than the refresh rate of your monitor so setting this to a reasonable number will make PlaneShift use less resources.
- Graphics/Labels
Here you can set which labels you want to see and what color they should be.
"Always" will always show the labels. "On Mouse" will show labels when you hover your mouse above the entity. "On Target" will show labels when you have the entity selected. And "Never" will never show the label at all.
"Show guild" will include the name of the guild for players in the label (Only if the guild is public. Secret guilds won't be shown this way except if you are a member of the guild).
To change the color of a label just click the "set" button and choose the color you want. With "Default" you can set it back to the default color.
"Items" Well...all items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).
"Players" - Other players.
"NPC" - All NPCs.
"Dead bodies" - recently deceased people or monsters.
"Testers" - Members of the testing team of PlaneShift. I didn't even know they have their own group.
"GM1" - The Game Master assistants.
"GM2-5" - The Game Masters.
"Developers" - For people part of the official PlaneShift team. In general they do not show up in game as visible entities.
"Grouped with you" - Players that are in the same group as you.
"Grouped with you and in the same guild" - Exactly what it says.
- Graphics/Shadows
Only one option: "Enable Shadows". This will enable or disable the mud pools below characters that can be seen as shadows only with very much goodwill.
- Sound/General
Here you can enable specific sound sources in PlaneShift and control their volume.
"Background Music" - All the music of PlaneShift.
"Ambient sounds" - Sounds like birds or water fountains.
"Action sounds" - Hammering at the anvil, attacking...
"Effect Sounds" - Mainly the sounds of magic spells.
"Interface Sounds" - Every sound of the PlaneShift interface like for example the "click" if you press a button.
"Voices" - NPC voices.
"Instruments" - Sounds of the music mechanics of PlaneShift.
"Sound location" - This defines if the sounds are played as if heard by your character or by your camera.
"Combat Music" - If enabled special music will be played during combats.
"Mute of focus loss" - If sounds should stop when PlaneShift loses the focus.
"Loop background music" - Should the music start immediately again if a song is finished.
"Sound on private tells" - Should there we a notification if you receive a tell.
- Confirmations/PvP
Here you can set the default behaviour if another player challenges you to a duel.
"Never accept" - Reject the duel right away.
"Confirm each time"- Brings up a message box asking if the duel should be accepted or not.
"Always accept" - Accept the duel every time automatically. (Be careful in using this setting!!, the only way to notice you are in a duel is by checking the system chat tab in this case).
- Confirmations/Marriage
Here you can set the default behaviour if another player proposes to you.
"Never accept" - Always rejects the proposal.
"Confirm each time" - Brings up a message box asking if you want to accept the proposal.
- Interface/Pop-ups
Here you can setup the behaviour of some pop-up windows and on-screen text.
"Show Active Magic window" - Display the windows with the buffs/debuffs each time if a new magic effect affects your character.
"Show Error Messages on screen" - Display error messages on the screen (Like if you are out of range to use an item).
"Show Info Messages on screen" - Display information messages on the screen (Like if you started working on something).
"Show Result Messages on screen" - Display result messages on the screen (Like the outcome of your latest crafting task).
"Show OK Messages on screen" -
"Show ACK Messages on screen" -
"Use NPC Dialog" - Uses new interface for communicating with NPCs. Default setting is on and we strongly recommend to keep this on.
- Interface/Tooltips
Here you can enable the tooltips and change the font and color.
The colors can be set via the "Set" buttons and reset to the default via the "Default" buttons.
"Enable Tooltips" - Should tooltips be displayed at all.
"Enable background color" - If tooltips should be displayed on a background.
"Font color" - The color of the text.
"Shadow color" - The color of the shadow of the text.
- Interface/Chat
Here you can change some general settings of the chat window as well as the color of different actions in the chat.
The colors are set by specifying the Red, green and blue component of the color. Each component can be from 0 to 255.
"Auto Tab selection" - ?
"Join default channel" - Joins the "gossip" channel at startup.
"Echo screen text" - If messages that are displayed on screen should be also written to the chat window (usually system tab).
"Main chat brackets" - ?
"Mix your text color" - This defines how the colors you set behave. If this is selected and two or more colors apply for a chat action they get mixed.
"Lose focus on send" - If the chat window should keep the focus and allow you to type immediately again or lose the focus after you send a chat line.
"Default last chat" - Automatically starts each new line with an command that will put it in the same chat tab. Very annoying...so better always keep it turned off.
"Filter incoming bad words" - Applies the bad-words filter to all incoming chat lines from others.
"Filter outgoing bad words" - Applies the bad words filter to all your lines before sending them.
Additional information: The bad words filter is a great tool. Less to censor your lines but more to correct typos for example. You can define a badword "teh" and have it always replaced with "the".
- Interface/Chat - Logs
Here you can setup how PlaneShift logs all your chat.
"Enable Logging" - Should the chat be logged at all?
On the left side you can select a specific chat type and then define on the right side how it will be logged.
The "Log Filename" will be appended to your character name and then used as the filename to save in. Several sources can be logged in the same filename. If a "Log Bracket" is specified it will be added to the start of every line of that type in the file. This can be useful to tell later on if a line was in main chat or in guild chat for example.
- Interface/Chat - Filters
Here you can filter several combat actions from your chat. I think the options are pretty self-explanatory.
- Interface/Chat - Tabs
Here you can enable which chat tabs should be shown for you and what should be displayed in the main chat tab.
The left column allows you to specify what text should be shown in the main chat tab as well as in it's specific tab.
With the right column you can define which chant tabs should be shown.
- Interface/Chat - Bubbles
Here you can setup the chat bubbles behaviour and their colors.
Colors are specified by their Red, Green and Blue component. Each can range from 0 to 255. With "Alignment" you can specify how the text should be aligned inside the bubbles. Each chat bubble type can be enabled or disabled individually with the "Enable" checkbox next to it.
"Enable Chat Bubbles"- Enables or disabled all chat bubbles.
"Max Line Length" - "How long a line in the chat bubble can be before it's broken down to two lines".
"Short Phrase Char Count". - The amount of letters up to which the phrase is still counted as short. used for text display.
"Long Phrase count" - As above used for text display.
"Mix Action colours" - Mix the text colors if necessary.
- Interface/Chat - TabCompletion
Here you can add your own list of words for the tab completion in the chat window. Each phrase you add must be on its own line.
- Interface/Spellchecker
Here you can enable the spellchecker for the chat window as well as add your own words to it and set the color of typos. The color is specified by a red, green and blue component each ranging from 0 to 255.
New words are added on the left side. Each word must have it's own line.
- Interface/Autoexec
Here you can specify commands that are executed each time you login. The commands given in the upper half are executed for every character you login while the ones in the lower half are only executed for your current character.
"Enable execution of start-up scripts" - Enables or disables the execution of these commands at a login.
Petition Window
This window allows you to contact GMs about problems you have. At the top you can see a list of all your current petitions and their status. GMs will usually add their answer to your petition so make sure to check them now and then again to see if they were already processed. Once you read the answer of GMs you can remove the petitions with the "Delete" button.
The "New" button allows you to create a new petition while the "Save" button allows you to modify existing petitions.
Petitions are a great way to get in contact with GMs if no GM is currently online. For example if one of your characters is unable to login it might help to login another character from the same account and make a petition about your issue. A GM will read that petition and move your character to the original spawn position. This often helps in case of login problems. By using the same account you verify also that this is actually one of your character.
Quest Window
This windows allows you to keep track of your open and completed quests as well as current and completed GM events you taken part in. The "Quests" and "Events" buttons on top allow you to choose if you want to see information on quests or on events, this area will show all the 'automatic quest notes' which are generated by the server as you progress through a quest. In the list on the left you can select a specific quest or event, when you do more information will be displayed on it on the right side. With the "Uncompleted" and "Completed" buttons bellow the list you can switch between finished quests/events and those you are still working on.
The "Discard" buttons allows you to drop specific quests. Of course this works only on quests you haven't finished yet and even then only on quests that are repeatable. (Means on almost no quests at all. Most quests in PS can be done only a single time and those you can't discard).
The Quest notes at the bottom of the window allow you to write down your own thoughts about quests. You can use them to keep track of the hints NPCs gave you for example. These notes are saved on your computer and not on the server. So if you play PlaneShift on a different computer they won't show up there.
The "Save" saves your notes while "Reload" loads them again and overwrites all changes you made since the last "Save".
Quit Window
Asks you to confirm if you wish to exit PlaneShift.
Shortcuts Window
This window allows you to define shortcuts for often used actions. Shortcuts can be executed by simply clicking the corresponding button or you can assign keyboard keys to them. You can create upto 200 different shortcuts.
- Creating new shortcuts
To create or change a shortcut just right-click the shortcut button you want to assign to your defined shortcut.
Each shortcut must have a "Name". Put this in first as if you forget it your shortcut won't be saved.
In the middle you can put one or more commands that should be executed for the shortcut. If you have more than one command you must put each command in a new line. All available commands for the chat window are possible here. In case you want the shortcut to display some text in main chat you have to add an explicit "/say" infront of your text (Though that's not needed for emotes in the main chat, just starting with "/me" will do).
The "Clear" button will empty all fields of the shortcut.
With the "Set" button you can assign a key to your shortcut. This can also be done in the in-game-options but is usually easier here.
With "Done" your changes will be saved while "Cancel" will discard them.
Spell Book Window
The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it which will show on the right side.
With the "Cast" button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell then you must have a target selected for you to be able to cast the spell.
The "Active Spells" button opens a window which shows all magic effects currently influencing your char (This includes effects of magic items or Dakkru's curse as well as spells).
The "Research Magic" Buttons opens the window for purifying glyphs or researching new spells.
- Research Magic
You can access this window from the spell book window, by clicking the "Research" button. It allows you to research new spells and to purify glyphs.
With the "Cast" button you can cast the currently created spell.
The Purify button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing his background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified.
The "Research" Button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the four empty slots just below the purify button. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.
Stats and Skills Window
This windows shows all stats and skills of your character.
At the top you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.
Next you can see all the stats, skills and factions of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets mean this stats is affected by magic means (Items, spells...) and the value in brackets is the current modified one. If you select one of the skills you can see its description in the text window below.
At the bottom you can see the amount of Progress Points (PPs) your character currently possess, and how much more experience you need to get a new Progress Point. These are important to understand the progression of your character. Next you have the amount of tria (coins) you own, and two buttons for training.
Training only works if you have a NPC selected that actually is capable to train your char. To train with that NPC select the skill you want to train and click "Buy Skill" to spend a single Progress Point for training (and the necessary tria for the training of course) of "Buy Skill Rank" to spend as many Progress Points are needed to train the current skill rank completely.
Keyboard Controls
You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).
If you are left-handed and find these options difficult to use you can change them by opening the 'OPTIONS' window in the toolbar and choosing 'CONTROLS' and then 'KEYS'.
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.
You have now practised basic movements. Here are a few more: press the spacebar and you will see your character JUMPING. Now hold down the left shift key while moving and you will see your character RUNNING forward or backward.
If you want to LOOK AROUND press the middle mouse button (or alternatively press the TAB key. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.
You can change the POINT OF VIEW by pressing 'm'. Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to 'third person follow' mode. This is probably the best one to use for the tutorial.
Player Commands
This section explains all commands which can be typed into the chat window.
Chat Commands
Global Interaction
/alliance
With this command you can send messages to the alliance chat channel. Your current guild must be member of an alliance to use this command.
/alliance [message]
Sends [message] to the alliance chat channel. Can be combined with /me or /my.
/auction
With this command you can write messages to the auction chat tab.
/auction [message]
Writes [message] to the auction chat tab. Can be combined with /me and /my.
/introduce
This command allows you to introduce your character to others.
Usage: /introduce (Introduces your character to the selected target or everyone around if no target is selected.)
Additional Info: At the moment this command is not really useful for anything. But in the past the was an introduction system in place that allowed you to see only the names of people you were see only the names of people you were acquainted with already. Due to some flaws this system was given up again but it might be reintroduced (?) again at some point.
/join
With this command you can join different chat channels. The text of these channels is displayed in the Chat-tab of your chat-window.
Usage: /join [channel-name] (Joins the channel with the name [channel-name]. If there isn't a channel with this name already it is created. If you are in more than one chat-channel you have to specify the number of the channel with /1, /2../[Chat-Channel-number] at the start of your text to send it to the corresponding channel.)
/leave
With this command you can leave chat-channels again.
Usage: /leave [channel-number] (Leaves the channel specified by the number [channel-number].)
/me
This command allows you to write self-defined emotes for your character. The starting /me will be replaced with your character's forename. The message is send to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /shout, /say, /auction...
Usage: /me [message] (Writes out an emotes defined by [message] starting with your character's forename to the currently selected chat tab.)
/my
With this command you can construct possessive emotes. The /my is replaced with "[charname]'s". The message is sent to the currently selected chat tab. This command can be combines with all commands that specify a chat tab, like /shout, /say, /auction...
Usage: /my [message] (Writes out an emote starting with "[charname]'s")
/mypet
With this command you can describe actions of your pet. The /mypet is replaced with the name of your pet.
Usage: /mypet [message] (Sends a message to the main chat tab starting with the name of your pet.)
/say
This command allows you to write text to the main chat tab with the normal hearing-range.
Usage: /say [message] (Writes [message] to the main chat tab. Can be combined with /me or /my.)
/shout
This command allows you to shout in the main chat tab making it possible to others further away still hearing you. The use of /shout should be kept to a minimum and the command is for sure not meant for normal conversations.
Usage: /shout [message] (Shouts [message] in the main chat tab. Can be combined with /me or /my.)
Private Talk
/tell
This command allows you to send tells to another player in the whisper chat tab.
Usage: /tell [char-name] [message] (Sends [char-name] the text [message]. Can be combines with /me or /my.)
/tellnpc
With this command you can communicate with NPCs in the NPC chat tab.
Usage: /tellnpc [message] (Sends the currently selected NPC the text [message] in the NPC chat tab.)
/group
This command allows you to write messages to the group-chat tab if you are member of a group currently.
Usage: /group [message] (Writes [message] to the group chat tab. Can be combined with /me or /my.)
/guild
With this command you can send messages to your guild mates in the guild chat.
Usage: /guild [message] (Writes [message] to the guild chat tab. Can be combined with /me or /my.)
Ignoring
/ignore
This command allows you to manage your ignore list. If you put someone on your ignore list you won't see any chat text from them.
Usage: /ignore [character-name] add (Adds the character [character-name] to your ignore list.)
/ignore [character-name] remove (Removes the character [character-name] from your ignore list.)
/ignore [character-name] (Adds the character [character-name] to your ignore list if he/she/kra isn't on it already otherwise removes him/her/kra from the list again.)
Emotes
/emote
With this command you can have your character do some emotes
Usage: /emote (writes a list of all possible emotes in the system chat tab)
/emote [emote-name] (Has your character do the emote. Please notice that the emote text differs if you currently have a target selected. With a selected target the emote is usually directed at that target. Possible emote: agree, angry, beckon, beg, blush, bored, bow, catchbreath, charge, cheer, clap, cold, confused, cough, cry, curious, curse, dance, disappointed, drink, drunk, duck, excited, fear, flee, followme, glare, greet, grin, hungry, impatient, kiss, kneel, laugh, listen, nod, panic, point, poke, ponder, pounce, pout, pray, ready, roar, shrug, shy, sigh, sleep, smile, salute, sorry, surprised, stare, taunt, thank, volunteer, wave wink, yawn, flee, divide, work.
Most of these emotes have no animation assigned to them yet and will just result in a message in the char window. But some, like greet, will also play an animation.)
/agree
This command is the same as "/emote agree".
Usage: /agree (Your character nods in agreement with a targetted character or object.)
/angry
This command is the same as "/emote angry".
Usage: /angry (Your character shakes a fist in anger at a targetted character or object.)
/beckon
This command is the same as "/emote beckon".
Usage: /beckon (Your character beckons a targetted character or object with a slight gesture of the hand.)
/beg
This command is the same as "/emote beg".
Usage: /beg (Your character begs for something. If you have a target selected the emote is directed at that target.)
/blush
This command is the same as "/emote blush".
Usage: /blush (Your character blushes at something. If you have a target selected the emote is directed at that target.)
/bored
This command is the same as "/emote bored".
Usage: /bored (Your character expresses his boredom. If you have a target selected the emote is directed at that target.)
/bow
This command is the same as "/emote bow".
Usage: /bow (Your character bows to something. If you have a target selected the emote is directed at that target.)
/catchbreath
This command is the same as "/emote catchbreath".
Usage: /catchbreath (Your character catches a breath. If you have a target selected the emote is directed at that target.)
/charge
This command is the same as "/emote charge".
Usage: /charge (Your character charges at something. If you have a target selected the emote is directed at that target.)
/cheer
This command is the same as "/emote cheer".
/clap
This command is the same as "/emote clap".
Usage: /clap (Your character claps for something. If you have a target selected the emote is directed at that target.)
/cold
This command is the same as "/emote cold".
Usage: /cold (Your character shivers from the cold. If you have a target selected the emote is directed at that target.)
/confused
This command is the same as "/emote confused".
Usage: /confused (Your character appears to be confused. If you have a target selected the emote is directed at that target.)
/cough
This command is the same as "/emote cough".
Usage: /cough (Your character coughs. If you have a target selected the emote is directed at that target.)
/cry
This command is the same as "/emote cry".
Usage: /cry (Your character cries about something. If you have a target selected the emote is directed at that target.)
/curious
This command is the same as "/emote curious".
Usage: /curious (Your character looks curious. If you have a target selected the emote is directed at that target.)
/curse
This command is the same as "/emote curse".
Usage: /curse (Your character curses. If you have a target selected the emote is directed at that target.)
/dance
This command is the same as "/emote dance".
Usage: /dance (Your character dances with something. If you have a target selected the emote is directed at that target.)
/disappointed
This command is the same as "/emote disappointed".
Usage: /disappointed (Your character expresses his/her/kras disappointment about something. If you have a target selected the emote is directed at that target.)
/drink
This command is the same as "/emote drink".
Usage: /drink (Your character drinks. If you have a target selected the emote is directed at that target.)
/drunk
This command is the same as "/emote drunk".
Usage: /drunk (Your character is drunk. If you have a target selected the emote is directed at that target.)
/excited
This command is the same as "/emote excited".
Usage: /excited (Your character is excited about something. If you have a target selected the emote is directed at that target.)
/fear
This command is the same as "/emote fear".
Usage: /fear (Your character trembles in fear about something. If you have a target selected the emote is directed at that target.)
/flee
This command is the same as "/emote flee".
Usage: /flree (Your character flees from something. If you have a target selected the emote is directed at that target.)
/followme
This command is the same as "/emote followme".
Usage: /followme (Your character motions to follow him/her/kra. If you have a target selected the emote is directed at that target.)
/glare
This command is the same as "/emote glare".
Usage: /glare (Your character glares at something. If you have a target selected the emote is directed at that target.)
/greet
This command is the same as "/emote greet".
Usage: /greet (Your character greets something. If you have a target selected the emote is directed at that target.)
/grin
This command is the same as "/emote grin".
Usage: /grin (Your character grins at something. If you have a target selected the emote is directed at that target.)
/hungry
This command is the same as "/emote hungry".
Usage: /hungry (Your character is obviously hungry at the moment. If you have a target selected the emote is directed at that target.)
/impatient
This command is the same as "/emote impatient".
Usage: /impatient (Your character starts to get impatient. If you have a target selected the emote is directed at that target.)
/kiss
This command is the same as "/emote kiss".
Usage: /kiss (Your character does a kissing emote. If you have a target selected the emote is directed at that target.)
/kneel
This command is the same as "/emote kneel".
Usage: /kneel (Your character does a kneeling emote. If you have a target selected the emote is directed at that target.)
/laugh
This command is the same as "/emote laugh".
Usage: /laugh (Your character laugh about something. If you have a target selected the emote is directed at that target.)
/listen
This command is the same as "/emote listen".
Usage: /listen (Your character listens to something. If you have a target selected the emote is directed at that target.)
/nod
This command is the same as "/emote nod".
Usage: /nod (Your character nods to agree with something. If you have a target selected the emote is directed at that target.)
/panic
This command is the same as "/emote panic".
Usage: /panic (Your character panics. If you have a target selected the emote is directed at that target.)
/point
This command is the same as "/emote point".
Usage: /point (Your character points to something. If you have a target selected the emote is directed at that target.)
/poke
This command is the same as "/emote poke".
Usage: /poke (Your character pokes something. If you have a target selected the emote is directed at that target.)
/ponder
This command is the same as "/emote ponder".
Usage: /ponder (Your character ponders something. If you have a target selected the emote is directed at that target.)
/pout
This command is the same as "/emote pout".
Usage: /pout (Your character pouts. If you have a target selected the emote is directed at that target.)
/pray
This command is the same as "/emote pray".
Usage: /pray (Your character prays. If you have a target selected the emote is directed at that target.)
/ready
This command is the same as "/emote ready".
Usage: /ready (Your character stands ready. If you have a target selected the emote is directed at that target.)
/roar
This command is the same as "/emote roar".
Usage: /roar (Your character roars at something. If you have a target selected the emote is directed at that target.)
/shrug
This command is the same as "/emote shrug".
Usage: /shrug (Your character shrugs. If you have a target selected the emote is directed at that target.)
/shy
This command is the same as "/emote shy".
Usage: /shy (Your character smiles shyly. If you have a target selected the emote is directed at that target.)
/sigh
This command is the same as "/emote sigh".
Usage: /sigh (Your character sighs. If you have a target selected the emote is directed at that target.)
/sleep
This command is the same as "/emote sleep".
Usage: /sleep (Your character falls asleep. If you have a target selected the emote is directed at that target.)
/smile
This command is the same as "/emote smile".
Usage: /smile (Your character smiles at something. If you have a target selected the emote is directed at that target.)
/salute
This command is the same as "/emote salute".
Usage: /salute (Your character salutes to something. If you have a target selected the emote is directed at that target.)
/sorry
This command is the same as "/emote sorry".
Usage: /sorry (Your character apologizes. If you have a target selected the emote is directed at that target.)
/surprised
This command is the same as "/emote surprised".
Usage: /surprised (Your character appears to me surprised. If you have a target selected the emote is directed at that target.)
/stare
This command is the same as "/emote stare".
Usage: /stare (Your character stares at something. If you have a target selected the emote is directed at that target.)
/taunt
This command is the same as "/emote taunt".
Usage: /taunt (Your character taunts to someone. If you have a target selected the emote is directed at that target.)
/thank
This command is the same as "/emote thank".
Usage: /thank (Your character thanks someone. If you have a target selected the emote is directed at that target.)
/volunteer
This command is the same as "/emote volunteer".
Usage: /volunteer (Your character volunteers for something. If you have a target selected the emote is directed at that target.)
/wave
This command is the same as "/emote wave".
Usage: /wave (Your character waves at something. If you have a target selected the emote is directed at that target.)
/wink
This command is the same as "/emote wink".
Usage: /wink (Your character winks to something. If you have a target selected the emote is directed at that target.)
/yawn
This command is the same as "/emote yawn".
Usage: /yawn (Your character yawns. If you have a target selected the emote is directed at that target.)
Other
/away
Allows you to specify a reply message for every tell you get.
Usage:
/away [message] (Specifies the message send to every players sending you a tell. This can be useful in case you have to leave your computer for a while and want others to know you can't response right now.)
/away off (With this you can turn the away-message off again. Afterwards no automatic reply will be send anymore.)
/clear
Use this command to clear the history of the chat window. This will clear the history of all chat tabs.
Usage: /clear
User Commands
Movement and Positioning
/die
This command will make your character die. This is mainly for roleplaying a death, gaining access to the Death Realm or debugging and in case your character is stuck and you can't get hold of a GM to help you out.
/pos
This command prints your current position and the map you are in at the moment. This is mainly useful for debugging and bug reports. If you report a graphic bug for example it's usually a good idea to include the output of /pos in your report so that the developers can easily find the place you talk about.
Usage:
Prints the position and the map to the system chat tab.
/unstick
This command might help you when your character is stuck in the 3D environment. In some cases it can move your character back to a valid location.
Usage:
Moves your character back to a valid location, if possible. Before using this command, make sure that your character is really stuck i.e. first, try the arrow and spacebar keys to dislodge your character. If all fails, try relogging, typing /die or contacting a GM in game.
/buddy
This command allows you to manage your buddy-list.
Usage:
/buddy [char-name] add (Adds the specified character to your buddy list.)
/buddy [char-name] remove (Removes the specified character from your buddy list.)
/buddy [char-name] (Adds the specified character if he/she/kra isn't on your list already otherwise removes him/her/kra.)
/who
This command allows you to list characters that are currently online.
Usage:
/who [filter] (Lists characters whose name or whose guild contain the expression specified by [filter]. If no [filter] is given all online characters are listed up to a limit of 40 names.)
Trading
/starttrading
With this command you can allow trades after a previous /stoptrading again.
(Allows others to trade with you.)
/stoptrading
With this command you can prevent all other players from starting a trade with you.
(Blocks all incoming trades from other players.)
/buy
This command allows you to open the merchant windows for a specific NPC. A NPC selling items must be selected in order for this to work.
(Opens the merchant window for the selected NPC in buy-mode.)
/sell
This command allows you to open the merchant windows for a specific NPC. A NPC buying items must be selected in order for this to work.
(Opens the merchant window for the selected NPC in sell-mode.)
/trade
This command allows you to start a trade with another player.
(Asks the currently selected players for a trade and opens the trading window if the other player accepts.)
/give
With this command you can give items to other players or NPCs. Containers (like sacks) cannot be traded at the moment.
(Opens the trading window for the selected player or NPC.)
Inventory & Items
/dequip
This command allows you to unequip items.
Usage:/dequip [item-name] (Unequips the specified item. The item will be places back in your inventory. I there are more than one item with this name equipped the first found will be unequiped.)
/dequip [slot] (Unequips and items for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back. The items will be places back in your inventory.)
/drop
This command allows you to drop an item (or a stack of items of the same kind)
Usage: /drop [quantity] any noguard inplace [item-name] (This drops [quantity] amounts of the specified item. If no [quantity] is gives one item will be dropped. If [quantity] is "any" as many items as possible, up to a max of 65, are dropped. If "any" is added after the [quantity] items from containers like sacks are dropped also. By adding "noguard" everyone around can pickup the item again (otherwise only you are able to take them again). With "inplace" the items are dropped at your character position. Without "inplace" you must specify the position with the mouse.
/equip
This command allows you to equip items from your inventory.
(Equips [quantity] amounts of an item with the name [item-name]. If no [quantity] is given one item will be equipped. If you have several items with the name [item-name] in your inventory the first found will be equipped. Items that can be equiped in the hand-slots will be first equipped to the right hand and only to the left hand if the right hand is already full.)
/guard
With this command you can unguard items dropped by you. Once an item is unguarded it's not possible anymore to guard it without taking the item again so be careful with this command.
(Unguards the selected item)
Additional info: Even if the name of the command implies it's possible to guard items with it this it's not possible for ordinary players to do this. The GM/dev version of this command has some extended functionality with which the name of the command actually makes sense.
/pickup
With this command you can pickup items. You can only take items which are not guarded by others at the moment.
(Takes the currently selected item.)
/rotate
This command allows you to rotate objects.
Usage:
/rotate [target] [x] [y] [z] (Rotates the specified target along the x, y and z axis. The angles must be given in degree. If no target is specified the currently targeted object will be used)
/rotate [target] [axis] [angle] (Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degree. If no target is specified the currently targeted object will be used.)
/write
With this command you can open the bookswriting-window for a book.
Usage:
/write [item-name] (Opens the bookswriting window for the book with the name [item-name].)
/write [slot-name] (Opens the bookswriting window for the items equipped in [slot-name]. Possible slot names are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back. But as books can only be equipped in the hand-slots only righthand and lefthand makes senses here.)
Other
/show
With this command you can open and close specific windows.
Usage:
/show [windowname] (Opens the window with the name [windowname]. If the window was already opened it is closed again. Possible names are: activemagic, bag, buddy, chat, glyph, group, guild, help, info, inv, petition, quest, quickspell, shortcut, skills, spells)
/roll
With this command you can roll dice with everyone near seeing the outcome.
Usage:
/roll [times] [sides] [minvalue] (This will roll a die/some dice and print the outcome in base-system, visible for everyone near you. Using /roll without any parameter will lead to rolling one six-sided die. If you specify one number after /roll you will roll one die with the sides specified by that number. By giving two numbers after /roll your will roll as many dice as specified by the first number with as many sides as specified by the second number. By adding a third number to the command you will get also told how often you scored a result equal or larger to the last number.)
/sit
This command allows your character to sit down.
(Your character sits at his current position.)
/stand
This command allows your character to stand up again. (Not possible if your character is overloaded.)
(Your character stands up again.)
/targetcontext
This command opens the context-menu for the selected target.
(Opens the context menu for the selected target. This is the same menu you would get if your right-click the target)
/targetinfo
This command opens the details-window for the selected target. This is useful if the targetted player-character or NPC is out of range and right-clicking does not bring up the ‘EXAMINE’ icon.
(Opens the details-window with information about the selected player or NPC.)
Combat & Targeting Commands
/assist
Target the same target as another player.
Usage: /assist [Char-name] (Makes the target of the specified character your own target. If no name was specified the currently targeted player is used. This work only for characters either in your guild or your current group.)
/attack
Attacks a target.
Usage: /attack [Attack-stance] (Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. If no stance is given normal is used for the attack.)
/cast
Command for casting magic spells.
Usage: /cast [power] [spellname] (Casts the spell specified by [spellname]. [power] is a value between 1 and 100 which defines the strength of the spell. If [power] is not given the value of the slider of the info window is used.)
/challenge
Command to send a challenge request to another player.
Usage: /challenge (Challenges the currently targeted character to a duel. The system chat tab will show you if the other player accepted or rejected the challenge.)
/loot
With this command you can loot corpses of NPCs. You can't loot other players after a duel.
Usage: /loot [roll] [all|money|items [categories]] (Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.)
/loot (Opens the loot window of the current target. You can loot items by clicking on them and then clicking the 'take item' button.)
/loot money (Loots all the tria. If you're in a group, the tria will be shared.)
/loot [roll] items [categories] (Loots money and items with specified categories (e.g. "weapons - axe, gems"). If categories are left out, all items will be looted. If you add the optional "roll" before "items", all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, 'weapon' will loot any category beginning with 'weapon' and 'armor' will loot any category beginning with 'armor')
/loot [roll] all (Loots money and all items. If you're in a group, money will be shared and items are either attempted to be taken or rolled, if you add the optional "roll" before "all".)
/stopattack
With this command you can stop your current attack. (Stops the current attack.)
/target
This command allows you to specify your current target.
Usage: /target [Player-name] (Targets the player with the name [Player-name]. If no name is given you target your own character.
/target next [category] (Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), item, any.
/target prev [category] (Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), item, any.
/target clear (Clears your current target and leaves you with nothing targeted at all.)
/yield
This command allows you to yield from a duel. (Surrenders from a duel you previously got challenged to.)
Group Commands
/disband
This command allows you to disband a group. Only the leader of a group is able to do this. (Disbands the current group.)
/groupremove
With this command you can remove characters from a group. Only the leader is a group is able to do this.
Usage: /groupremove [char-name] (Removes the character with the name [char-name] from the group.)
/groupmembers
With this command you can list all members of your current group. (Prints the name of all members of your current group to the system chat tab.)
/invite
With this command you can invite other characters to your group. Only the group leader is able to invite new people.
Usage: /invite [char-name] (Invites the character with the name [char-name] to the group.)
/leavegroup
With this command you can leave a group. (Leaves your current group.)
Guild Commands
/endguild
With this command you can disband your current guild. Only the guild leader is able to do this. (Disbands the current guild.)
/guildinfo
This command opens the guild window. (Opens the guild window for your current guild. Only possible of you are in a guild currently.)
/guildinvite
This command allows you to invite new members to your guild. Your guild rank must be allowed to invite members to use this command.
Usage: /guildinvite [char-name] (Invites the character with the name [char-name] to your guild.)
/guildlevel
This command allows you to rename the different guild ranks.
Usage: /guildlevel [rank] [new-name] (Gives [rank] the new name [new-name]. [Rank] is a number from 1 to 9.)
/guildmembers
With this command you can list all members of your guild.
Usage: /guildmembers [rank] (List all members of your guild with the rank [rank] in the system chat tab. [rank] is a number from 1 to 9. If [rank] is not specified all members will be listed.)
/guildmotd
With this command you can view or change the current MOTD of your guild. Only possible if the rights of your current guild rank allow it.
Usage: /guildmotd [new-motd] (Sets the MOTD of your guild to [new-motd]. If no [net-motd] is given the old MOTD will be printed to the system chat tab.)
/guildname
This command allows you to change the guildname. Only possible if the rights of you current guild rank allows it.
Usage: /guildname [new-name] (Changes the name of your guild to [new-name].)
/guildpoints
This command shows the karma points of your guild. Guild karma increases if an enemy guild surrenders to your guild (Though it's not clear if this already works properly in game.)
Usage: /guildkarma (Prints your guild's karma points to the system chat tab.)
/guildpromote
With this command you can promote guiild members. Your guild rank must allow you to promote others for this to work and you can only promote others to a rank lower than yours.
Usage: /guildpromote [char-name] [rank] (Promotes the character [char-name] to the rank [rank]. [rank] is a number from 1 to 9.)
/guildremove
This command allows you to remove characters from your guild. Your guild rank must allow you to remove members for this to work.
Usage: /guildremove [char-name] (Removes the character with the name [char-name] from the guild.)
/guildsecret
With this command you can toggle if your guild is set as secret or not. Your rank must allow you to edit the guild for this to work.
Usage:
/guildsecret (Without any arguments the current status is printed to the system chat tab.)
/guildsecret on (Makes your guild a secret guild.)
/guildsecret off (Makes your guild a public guild.)
/guildwar
This command allows you to ask another guild for a guild war. Only the leader of a guild is able to do this and only the leader of the other guild is able to accept.
Usage: /guildwar [guild-name] (Challenges the guild [guild-name] to a guild war.)
/guildweb
With this command you can set the URL for your guild's webpage. Your current rank must allow you to edit the guild for this to work.
Usage: /guildweb [URL] (Sets the guild webpage to [URL].)
/guildyield
With this command your guild can yield to another guild in a guild war.
Usage: /guildyield [guild-name] (Surrenders to the guild [guild-name].)
/newguild
With this command you can create a new guild. Creating a Guild will cost you tria, and there you must also have at least 5 characters join in the first few minutes or it will disband.
Usage: /newguild [guild-name] (Creates a new guild with the name [guild-name].)
Alliance Commands
/allianceinvite
With this command you can invite other guilds to your alliance. Only the leader of the guild that leads the alliance is able to do this.
Usage: /allianceinvite [guild-leader] (Invites the guild of [guild-leader] to the alliance.)
/allianceleader
With this command you can hand over the lead of the alliance to another guild. Only the current leader of the alliance is able to do this.
Usage: /allianceleader [guild-name] (Makes the guild with the name [guild-name] the leader of the alliance.)
/allianceleave
This command allows your guild to leave an alliance. Only the guild leader is able to do this. (Your guild leaves the alliance.)
/allianceremove
With this command you can remove guilds from your alliance. Only the leader of the alliance is able to do this.
/allianceremove [guild-name]
(Removes the guild with the name [guild-name] from the alliance.)
/endalliance
With this command you can disband the current alliance. Only the leader of the alliance is able to do this. (Disbands the current alliance.)
/newalliance
With this command you can create a new alliance.
Usage: /newalliance [alliance_name] (Creates an alliance with the name [alliance_name].)
Crafting Commands
/combine
This command allows you to combine items in an container. The items must be already places in the container and the container must be targeted. Depending on what you want to combine it might be necessary to have an appropriate tool equipped.
/dig
With this command you can dig for ores and other resources. You need a rockpick equipped in your right hand to be able to dig. You can't just dig everywhere for resources, you need to find a suitable spot for your desired resource. Some NPCs can reveal locations of mining sites to you but in general it's easiest to just ask some other characters where to find what resource. (Digs at your current position for resources. If you successfully dig for a resource will then have to move a bit to be able to use the command again.)
/fish
With this command you can fish in rivers and lakes. (This fishes at your current position. After a successful try you have to move a bit to be able to use the command again.)
/harvest
This command allows you to harvest plants. (Harvests plants at the current position of your character. After a successful harvest you need to move a bit to try it again.)
/repair
With this command you can repair damaged weapons and armor. In order to repair weapons a weapon repair kit is needed, for armor your need an armor repair kit. One of those kits is used up upon every execution of /repair.
Usage:
/repair [slot-name] (repairs the item in the specified slot. If not slot if given the item in your right hand will be repairs. Possible values for [slot-name]: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back.)
/use
With this command you can use an item.
/use [item-name]
(Uses an item from your inventory with the name [item-name]. If [item-name] is not specified the currently selected item will be used. /use Minor Potion of Healing.)
Help channel Commands
/advice
With this command advisors can answer in the help channel.
Usage: /advice [charname] [message] Once you advice a player he/she is assigned to you and only you can reply to follow-up questions. Such a help-session ends either if one of the participants quits the game or some minutes after the last typed text. Once you "claim" a help-session you will be reminded in your system chat if there is still a question you didn't reply to.
There is a invisible advisor point system. Not sure how this works exactly but the more questions you answer in the help channel the more advisor-points you get. These points can be of interest if you plan to apply for the GM team. GMs and Devs can always check the amount of advisor-points you have.
/advisor
This command allows you to check the current status of the help channel as well as to change your own advisor settings.
Usage:
/advisor list (Lists the amount of current advisors in the help channel. You don't have to be an advisor yourself to see how many there are)
/advisor requests (Repeats the last question in the help channel. This can be useful to not miss any help request or right after becoming an advisor to see if there was a help request before. Only usable if you are an advisor.)
/advisor sessions (Lists all help-sessions currently assigned to you. You need to be an advisor to be able to use this.)
/advisor on (Makes you an advisor for the help channel. You can only become an advisor if you played at least 20 hours on this account. Also make sure you understand the rules of the help channel before becoming an advisor)
/advisor off (With this you can lay down your role as advisor for the help channel again. There is no point in staying in the help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the help channel.)
/help
With this command you can ask questions in the help channel.
Usage: /help [question] (Asks [question] in the help channel. In case no advisor is currently available you are notified in the system chat tab.)
/petition
This command creates a petition.
Usage: /petition [message] (submits a petition with the text [message].)
Interaction Commands
/bank
This command allows you to open the banking window at specific NPCs. A banker NPC must be targeted for this to work.
Usage:
/bank personal (Opens the personal banking window of your character. Here you can deposit and withdraw money belonging to your character as well as exchange coins.)
/bank guild (This opens the banking window for your guild. Your guild must have granted you the rights to use their bank account in order for this to work.)
/marriage
This command allows your character to marry or divorce other characters. It's only possible to marry someone with a different gender than the on of your character.
Usage:
/marriage propose (Proposes your currently selected target.)
/marrriage divorce(Divorces from your currently selected target. Of course you must be married to the target for this to work.)
/npcmenu
This command opens the menu to talk with NPCs. Not all NPCs have this menu available all the time. For some it's necessary to do some other steps before to get the menu. (Opens the talk-menu for the currently selected NPC.)
/storage
Opens the storage window for the currently targeted NPC. Works only with NPCs that act as storage managers. (Opens the storage window for the selected NPC which you can use to 'store' items in. All items in storage can be accessed at any suitable NPC.)
/train
With this command you can open the training window with a trainer. (Opens the training window for the currently selected NPC. Only works if the NPC offers some training.)
Pet Commands
/mount
This command allows you to mount an animal. Not all available pets can be mounted… Sitting on a yulbar is more likely to kill the poor little creature than help you travel faster. (Mounts the currently selected pet. You must be the owner of the pet for this to work.)
/pet
This is the main command for interaction with your pets.
For all the following commands [pet-name,] is either the name of your pet or its number. If no [petname,] is given, the first found pet of the ones you have currently summoned is used. Do not forget to add the "," after the name or number of your pet. Use quotes for pets with multiple names.
Usage:
/pet [pet-name,] assist (This makes your pet assist you in combat by attacking your current target.)
/pet [pet-name,] attack (Your pet will attack your current target.)
/pet [pet-name,] dismiss (This dismisses your pet.)
/pet [pet-name,] follow (Your pet will follow you wherever you go)
/pet [pet-name,] name [new-name] (Renames your pet to [new-name].)
/pet [pet-name,] guard (Your pets guards its current position.)
/pet [pet-name,] stay (Your pet will stay at its current position and not follow you anymore.)
/pet [pet-name,] summon (Summons your pet. You need to have the necessary item equipped for this to work.)
/pet [pet-name,] target [target] (Sets the target of your pet. If no target is given the target of your character will be used. If [target] is "me" your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.)
/unmount
This command allows you to unmount an animal (Unmounts from the currently mounted mount. You must be mounted for this to work.)
Utility Commands
/admin
This command lists the available admin commands for your account. As I assume your are no GM or Dev this won't do anything for you.
/brightness
This command allow you to change the brightness level.
Usage: /brightness [|increase|decrease|reset] Setting a brightness value between -1.0 and 3.0. You can do /brightness increase or decrease to change by 0.1 or reset to set back to 0.0. By default F10 will reset, F11 decrease and F12 increase brightness as well.
/confirm
This command allows you to display a confirmation window and execute commands depending on the choice in that window.
Usage: /confirm [message] [yes-command] [no-command] (Displays a confirmation window with the text [message] and a "yes" and "no" button. [yes-command] is executed if yes is clicked otherwise [no-command] gets executed.)
/echo
This command allows you to have a message appear in system chat.
Usage: /echo [message] (Writes the message to the system chat tab.)
/game
This command allows you to play on the gameboards in PS. You need to have the gameboard selected you want to play on. (Starts a game session on the selected gameboard. Two players can use one board at the same time.)
/graphicbug
With this command you can write a bug-report for graphic errors which makes it easier for developers to identify your problem (Writes a bug report to your harddisk.)
/loadDesc
With this command you can load a new description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.
Usage: /loadDesc [filename] (Loads the description from the file [filename] and sets it as your current description.)
/loadOOCDesc
With this command you can load a new OOC description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don't have to follow the [char-name]_description.txt format. Any filename will do here.
/Usage: /loadOOCDesc [filename] (Loads the description from the file [filename] and sets it as your current OOC description.)Usage:
/motd
Get the MOTD of the server. (This will request the server's MOTD and write it to the system chat tab.)
/picklock
This command allows you to pick locks of doors and chests. Not yet implemented. (Picks the lock of your current target.)
/ping
With this command you can get the current ping rate of your connection. (Writes the ping rate to the system chat tab.)
/quit
With this command you can leave PlaneShift. (Brings up a confirmation dialogue box asking if you want to end the game and quits PlaneShift in you click "yes" there.)
/report
With this command the server logs all actions done by the player you are reporting, about 5 minutes on either side of your executing the command. This is useful for providing proof to GMs investigating the rude behaviour, offensive language, cheating, or other alleged misbehaviour of a player.
Usage: /report [playername] (Keeps log of the specified player. No notice is given to the player that his actions are going to be logged.)
/screenshot
With this command you can take screenshots.
Usage: /screenshot lossless nogui (Takes a screenshot of your current screen. If "lossless" is used the image gets saved as a PNG file otherwise as a JPEG file. If "nogui" is given then the screenshot will be without the Graphical User Interface (i.e. without any windows or chat boxes). Otherwise all interface elements are contained in the screenshot.)
/setDesc
With this command you can change the description of your character.
Usage: /setDesc [new-desc] (Overwrites your old description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.)
/setOOCDesc
With this command you can change the OOC description of your character.
Usage: /setOOCDec [new-desc] (Overwrites your old OOC description and sets it to [new-desc]. Every "\n" in [new-desc] sets a line break.)
/testanim
This command allows you to test animation. No other player will see the animation.
Usage: /testanim [name] [fade-in] [fade-out] (Plays the animation [name]. [fade-in] is the amount of seconds it should take to morph from your current animation to the animation you want to test. [fade-out] is the time it should take to go back to your original animation after the test animation finished.)
/tip
This command requests a tip from the server. (Gets a tip from the server and writes it to the system chat tab.)
/version
This command prints out the current version of the PlaneShift client. (Writes the current version to the system chat tab.)
Files
[Note for Windows users: Here it was used / for separating directories in most cases. Windows usually uses \ for this so please replace the / if necessary.]
Configuration Files
Depending on your system the configuration files of PlaneShift can be found here:
- Windows: %AppData%\PlaneShift
(%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer)
- Mac: ~/Library/Application Support/PlaneShift
(~ is your home directory)
- Linux: ~/.PlaneShift
(~ is your home directory)
- options.cfg
- options.cfg
[to be described] Looks like some basic camera related options.
- planeshift.cfg
- planeshift.cfg
The basic configuration file for PlaneShift. Most of these settings can be changed in the pslaunch application. This file also contains the saved username and password for the login. The positions of the in-game windows are saved in this file as well, so if you managed to move a window off the screen somehow and can't get it back just delete this file and all positions will be set to default again.
Additional Info:
By adding a "PlaneShift.Loading.ForceCuller = default" line to this file the hardware culler can be enabled. At the moment this still causes some minor graphic errors but in general increases the performance a lot. So might be worth to try out if you experience very bad performance.
For self compiled clients: With a "System.Plugins.iMovieRecorder = crystalspace.utilities.movierecorder" you can enable the movie recorder plugin from CrystalSpace. Check the CrystalSpace webpage for instructions how to use it.
- shadercache
- shadercache
This file keeps pre-compiled versions of the shaders used by PlaneShift.
Usually there is no reason to touch this file but if you experience crashes (especially after an update) it might be worth trying to delete this file and get PlaneShift to recompile all shaders again.
- updaterinfo.xml
- updaterinfo.xml
This file contains infos about the updates you performed with this version of PlaneShift already. DO NOT TOUCH!
- updateservers.xml
- updateservers.xml
This file contains the addresses of the update server(s). DO NOT TOUCH!
User files
Depending on your system the user files of PlaneShift can be found here:
- Windows: %AppData%\PlaneShift
(%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer)
- Mac: ~/Library/Application Support/PlaneShift
(~ is your home directory)
- Linux: ~/.PlaneShift
(~ is your home directory)
- Books
- Books
The "books" subdirectory of your PlaneShift configuration directory contains all the text files of books you saved in game. In case you want to write a book with an editor outside of PlaneShift just save the book to this directory with a .txt extension. In game you only have to type the name of the file (including the .txt) to load it.
- Character descriptions
- Character descriptions
The "descriptions" subdirectory of your PlaneShift configuration directory contains your saved Character descriptions. The Character window in game saves and loads files in the form FORENAME_LASTNAME_description.txt. The /loadDesc and /loadOOCDesc commands take a filename as argument and enable you to load different description files.
- Chat logs
- Chat logs
The "logs" subdirectory of your PlaneShift configuration directory contains the chat logs of your characters. The default filename is "FORENAME_LASTNAME_chat.txt". You can change in the in-game options what chat channels get logged and in what file they should be written.
- Screenshots
- Screenshots
The "screenshots" subdirectory of your PlaneShift configuration directory contains all the screenshots you made in game with the /screenshot command.
- Sketches
- Sketches
The "sketches" subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.
GM Commands
Commands available to game master level characters.
Camera Views
Descriptions of the different Camera Views