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= Introduction = | |||
=Introduction= | |||
In [[PlaneShift]], we aim to create a persistent world in a fantasy setting, in which every player may create characters that live, explore, and interact with maximum realism.<br> | In [[PlaneShift]], we aim to create a persistent world in a fantasy setting, in which every player may create characters that live, explore, and interact with maximum realism.<br> | ||
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.<br> | You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.<br> | ||
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Overview_of_the_Known_World#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?<br> | The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Overview_of_the_Known_World#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?<br> | ||
Enter the world of [[PlaneShift]] and discover the truth for yourself.<br><br> | Enter the world of [[PlaneShift]] and discover the truth for yourself.<br><br> | ||
=Development Notes= | ==Development Notes== | ||
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: '''you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company'''. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.<br> | [[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: '''you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company'''. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.<br> | ||
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.<br> | Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.<br> | ||
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:*http://www.PlaneShift.it/recruitment.html<br> | :*http://www.PlaneShift.it/recruitment.html<br> | ||
:*http://www.PlaneShift.it/license.html<br><br> | :*http://www.PlaneShift.it/license.html<br><br> | ||
=System Requirements= | ==System Requirements== | ||
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.<br><br> | [[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.<br><br> | ||
'''Minimum Requirements:'''<br> | '''Minimum Requirements:'''<br> | ||
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:*'''Others:'''
4 GB RAM
for Windows, 4 GB RAM for Mac OS X, [need Linux],
2 GB free disk space, Broadband Internet connection | :*'''Others:'''
4 GB RAM
for Windows, 4 GB RAM for Mac OS X, [need Linux],
2 GB free disk space, Broadband Internet connection | ||
<br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | <br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | ||
=Downloading and Installing PlaneShift= | ==Downloading and Installing PlaneShift== | ||
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server’s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].<br> | The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server’s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].<br> | ||
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].<br><br> | To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].<br><br> | ||
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#[http://www.PlaneShift.it/download.html#linux Download for Linux] | #[http://www.PlaneShift.it/download.html#linux Download for Linux] | ||
#Once the download is complete, install the package as per your platform's requirements.<br><br> | #Once the download is complete, install the package as per your platform's requirements.<br><br> | ||
=Updating PlaneShift= | ==Updating PlaneShift== | ||
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.<br><br> | Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.<br><br> | ||
'''Windows Users''' | '''Windows Users''' | ||
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#You will see the progress of the update as recent changes are downloaded. | #You will see the progress of the update as recent changes are downloaded. | ||
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on “Repair” also compares and corrects all non-matching program files against the currently released game version. | #Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on “Repair” also compares and corrects all non-matching program files against the currently released game version. | ||
<br>IF the launcher itself crashes or you would like to schedule updates, apply the following command: “./pslaunch --repair”<br> | <br>IF the launcher itself crashes or you would like to schedule updates, apply the following command: “./pslaunch --repair”<br><br> | ||
==Configuring PlaneShift== | |||
<br> | |||
= | |||
After installing and updating, click on “Settings” from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is “Elves”. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click “Skins” to make your choice.<br> | After installing and updating, click on “Settings” from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is “Elves”. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click “Skins” to make your choice.<br> | ||
For sound preferences, click “Audio”.<br> | For sound preferences, click “Audio”.<br> | ||
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When you are happy with your choices, upload your new character to the server by clicking “Upload”. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | When you are happy with your choices, upload your new character to the server by clicking “Upload”. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | ||
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="all"/> | Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="all"/> | ||
=Welcome Area= | =Welcome Area= | ||
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial]].<br> | The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that ''should not be missed'', including basic controls for movement, chat and action commands, combat, magic, skills and roleplay. This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial]].<br> | ||
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eg. /me waves<br> | eg. /me waves<br> | ||
Everyone else will see 'Eliandrus waves'.<br> | Everyone else will see 'Eliandrus waves'.<br> | ||
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click ‘Accept’ and the items and Tria will be transferred. | Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the 'TRADE' icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click ‘Accept’ and the items and Tria will be transferred.<br><br> | ||
=Menus and Windows= | =Menus and Windows= | ||
[[File:03.png]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) <br clear="all"/> | [[File:03.png]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) <br clear="all"/> | ||
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This will open an option box asking if you want to exit the game.<br clear="all"/> | This will open an option box asking if you want to exit the game.<br clear="all"/> | ||
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].<br><br> | The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].<br><br> | ||
=Roleplay= | =Roleplay= | ||
If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. | If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | ||
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | ||
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | ||
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<br>When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. OOC comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.<br> | <br>When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an IC conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. OOC comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.<br> | ||
Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.<br><br> | Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.<br><br> | ||
=Quests= | =Quests= | ||
To access the quest window click the icon in the top toolbar called ‘Quests’.<br> | To access the quest window click the icon in the top toolbar called ‘Quests’.<br> | ||
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When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br clear="all"/> | When you click 'EXAMINE' the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the 'Open Inventory' button or, 2 - click the 'Inventory' button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.<br clear="all"/> | ||
After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the 'TAKE AND STACK ALL' button, the 'TAKE ALL' button, or by picking up and moving the item into an open slot in an inventory window.<br> | ||
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="all"/> | [[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button<br clear="all"/><br> | ||
=Glossary= | |||
'''Alliance'''<br> | '''Alliance'''<br> | ||
Alliances are groups of guilds that work together.<br> | Alliances are groups of guilds that work together.<br> | ||
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Player versus Player. Refers to fighting or killing other player characters rather than NPCs. Also known as Player Killing or just PKing.<br><br> | Player versus Player. Refers to fighting or killing other player characters rather than NPCs. Also known as Player Killing or just PKing.<br><br> | ||
'''RPG'''<br> | '''RPG'''<br> | ||
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.<br> | Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.<br><br> | ||
=Credits= | |||
PlaneShift Development Team as at September 2013<br><br> | PlaneShift Development Team as at September 2013<br><br> | ||
'''Project Leader and Director'''<br>Luca “Talad” Pancallo<br> | '''Project Leader and Director'''<br>Luca “Talad” Pancallo<br> | ||
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Frank "res" Richter, Jorrit Tyberghein, Marc Haseinko<br> | Frank "res" Richter, Jorrit Tyberghein, Marc Haseinko<br> | ||
All former developers and server host support for their work and contributions to PlaneShift<br> | All former developers and server host support for their work and contributions to PlaneShift<br> | ||
.... and to all our players, fans and supporters!< | .... and to all our players, fans and supporters! | ||
< | <headertabs /> | ||
<br><br> | |||
[This Guide refers to [[PlaneShift]] [[Arcane Chrysalis]] (0.5) release]<br><br> | [This Guide refers to [[PlaneShift]] [[Arcane Chrysalis]] (0.5) release]<br><br> | ||
You can also have a look at [http:// | You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] | ||
[[Category:Docs]] | [[Category:Docs]] |
Revision as of 16:08, 27 September 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide