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The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].<br><br> | The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].<br><br> | ||
===Roleplay=== | ===Roleplay=== | ||
If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]]. | If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | ||
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What's of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.<br> | ||
You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. | You may be interested in what's allowed and what's not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player. |
Revision as of 17:27, 27 September 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at PlaneShift Quick-Start Guide