Players Guide: Difference between revisions
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'''AC'''<br> | '''AC'''<br> | ||
Version 0.5 of PlaneShift, "Arcane Chrysalis".<br><br> | |||
'''Aggro'''<br> | '''Aggro'''<br> | ||
Line 305: | Line 305: | ||
Character Creation. Definition of the character's attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See "''[[Player_Guide:_Arcane_Chrysalis#Character_Creation|Character Creation]]"''.<br><br> | Character Creation. Definition of the character's attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See "''[[Player_Guide:_Arcane_Chrysalis#Character_Creation|Character Creation]]"''.<br><br> | ||
CP | '''CP'''<br> | ||
CHA Charisma. | Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character's background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.<br><br> | ||
Devs | |||
DR | '''CHA'''<br> | ||
END | Charisma (one of the character attributes).<br><br> | ||
Exp Experience | |||
'''Devs'''<br> | |||
Developers. Members of Atomic Blue, the team building PlaneShift.<br><br> | |||
'''DR'''<br> | |||
[[Death Realm]]. Where your character is taken when he or she dies.<br><br> | |||
'''END'''<br> | |||
Endurance. Attribute.<br><br> | |||
'''Exp'''<br> | |||
Experience points. A representation of your character's advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also '''PP'''.<br><br> | |||
'''GM'''<br> | '''GM'''<br> | ||
Game Master. Players who have special powers within the game to control NPCs and normal players, moderate gameplay and organise events.<br> | Game Master. Players who have special powers within the game to control NPCs and normal players, moderate gameplay and organise events.<br> | ||
You can appeal for help from a GM by using the petition window.<br><br> | You can appeal for help from a GM by using the petition window.<br><br> | ||
'''Group'''<br> | '''Group'''<br> | ||
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.<br> | A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.<br> | ||
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.<br><br> | Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.<br><br> | ||
'''Guild'''<br> | '''Guild'''<br> | ||
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.<br> | A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.<br> | ||
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See "''[[Ingame_Help#Guild_Commands|Guild Commands]]"'' for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also '''Alliance'''.<br><br> | Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See "''[[Ingame_Help#Guild_Commands|Guild Commands]]"'' for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also '''Alliance'''.<br><br> | ||
HP | |||
H&S Hack and Slash. Repetitive and long-lasting killing of various monsters. | '''HP'''<br> | ||
IC | Hit Points. A representation of your character's health.<br><br> | ||
INT | |||
Lag Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems. | '''H&S'''<br> | ||
KT/KS Kill thief/kill steal, when a player finishes off a monster that another player was attacking. | Hack and Slash. Repetitive and long-lasting killing of various monsters.<br><br> | ||
LD Linkdead. When the server crashes or you get disconnected from the game, we say it's gone Linkdead. | |||
Loot Any items left on a mob after you kill it. | '''IC'''<br> | ||
MB | In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also '''OOC'''. <br><br> | ||
'''INT'''<br> | |||
Intelligence (one of the character attributes).<br><br> | |||
'''Lag'''<br> | |||
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.<br><br> | |||
'''KT/KS'''<br> | |||
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.<br><br> | |||
'''LD'''<br> | |||
Linkdead. When the server crashes or you get disconnected from the game, we say it's gone Linkdead.<br><br> | |||
'''Loot'''<br> | |||
Any items left on a mob after you kill it.<br><br> | |||
'''MB'''<br> | |||
Version 0.2 of PlaneShift, "Molecular Blue".<br><br> | |||
'''MMORPG'''<br> | '''MMORPG'''<br> | ||
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.<br><br>Mob | Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.<br><br> | ||
MP Mana Points. | |||
mPK Monster player kill, when somebody "aggros" or lures a monster towards another player so that they are killed. | '''Mob'''<br> | ||
Mobile Object. Denotes a non-playable character that is attackable.<br><br> | |||
'''MP'''<br> | |||
Mana Points. A representation of your character's ability to cast spells.<br><br> | |||
'''mPK'''<br> | |||
Monster player kill, when somebody "aggros" or lures a monster towards another player so that they are killed.<br><br> | |||
'''NPC'''<br> | '''NPC'''<br> | ||
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. NPCs give quests, serve as merchants and add to the realism of the settings.<br><br> | Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. NPCs give quests, serve as merchants and add to the realism of the settings.<br><br> | ||
OOC Out Of Character. Speech | |||
PC | '''OOC'''<br> | ||
'''PK''' | Out Of Character. Speech or actions performed as you, the player. OOC speech is often considered 'second priority' to IC speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.<br><br> | ||
'''PC'''<br> | |||
Player Character. Character controlled by a player.<br><br> | |||
'''PK'''<br> | |||
PKing or Player killing. Usually used in a negative context, outside an IC duelling situation. See also '''PvP'''.<br><br> | PKing or Player killing. Usually used in a negative context, outside an IC duelling situation. See also '''PvP'''.<br><br> | ||
PL | '''PL'''<br> | ||
PP | Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game's gaps to do it as quickly as possible.<br><br> | ||
'''PP'''<br> | |||
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 4 exp = 1 pp.<br><br> | |||
PS PlaneShift. | PS PlaneShift. | ||
PvE Player versus environment. Fighting against a Mob. | PvE Player versus environment. Fighting against a Mob. |
Revision as of 08:05, 30 September 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide