Players Guide: Difference between revisions
Jump to navigation
Jump to search
Loremipsum (talk | contribs) |
Loremipsum (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
:*http://www.PlaneShift.it/recruitment.html<br> | :*http://www.PlaneShift.it/recruitment.html<br> | ||
:*http://www.PlaneShift.it/license.html<br><br> | :*http://www.PlaneShift.it/license.html<br><br> | ||
===System Requirements=== | ===System Requirements=== | ||
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.<br><br> | [[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.<br><br> | ||
Line 27: | Line 28: | ||
:*'''Others:'''
4 GB RAM
for Windows, 4 GB RAM for Mac OS X, [need Linux],
2 GB free disk space, Broadband Internet connection | :*'''Others:'''
4 GB RAM
for Windows, 4 GB RAM for Mac OS X, [need Linux],
2 GB free disk space, Broadband Internet connection | ||
<br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | <br>Other cards ''may'' work ''but'' are ''not'' supported by the staff.<br><br> | ||
===Downloading and Installing PlaneShift=== | ===Downloading and Installing PlaneShift=== | ||
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server's upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].<br> | The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server's upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].<br> | ||
Line 40: | Line 42: | ||
#[http://www.PlaneShift.it/download.html#linux Download for Linux] | #[http://www.PlaneShift.it/download.html#linux Download for Linux] | ||
#Once the download is complete, install the package as per your platform's requirements.<br><br> | #Once the download is complete, install the package as per your platform's requirements.<br><br> | ||
===Updating PlaneShift=== | ===Updating PlaneShift=== | ||
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.<br><br> | Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.<br><br> | ||
Line 64: | Line 67: | ||
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on "''Repair"'' also compares and corrects all non-matching program files against the currently released game version. | #Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on "''Repair"'' also compares and corrects all non-matching program files against the currently released game version. | ||
<br>IF the launcher itself crashes or you would like to schedule updates, apply the following command: "''./pslaunch --repair"''<br><br> | <br>IF the launcher itself crashes or you would like to schedule updates, apply the following command: "''./pslaunch --repair"''<br><br> | ||
===Updating PlaneShift with no GUI=== | ===Updating PlaneShift with no GUI=== | ||
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the ''"repair"''-parameter.<br> | An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the ''"repair"''-parameter.<br> | ||
Line 94: | Line 98: | ||
For best performance, Mac OS X Users should choose "''software"'' as the sound render option:<br>enter settings, change "''OpenAL"'' to "''Software"'' on the Audio page and click "''OK"''.<br><br> | For best performance, Mac OS X Users should choose "''software"'' as the sound render option:<br>enter settings, change "''OpenAL"'' to "''Software"'' on the Audio page and click "''OK"''.<br><br> | ||
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.<br><br> | The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.<br><br> | ||
===Creating an Account=== | ===Creating an Account=== | ||
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page] and follow the instructions: | Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page] and follow the instructions: | ||
Line 112: | Line 117: | ||
'''Linux/Unix Users'''<br> | '''Linux/Unix Users'''<br> | ||
From your desktop environment's Application menu click [[PlaneShift]]. In the newly opened "''PlaneShift Launcher"'', click "''Play"''. When the server connection screen appears, enter your account username and password. If the server status is "''Failed"'', check that you have completed initial and further updates (see "''[[Player_Guide:_Arcane_Chrysalis#Updating_PlaneShift|Updating PlaneShift]]"''). Then click "''Login"''.<br><br> | From your desktop environment's Application menu click [[PlaneShift]]. In the newly opened "''PlaneShift Launcher"'', click "''Play"''. When the server connection screen appears, enter your account username and password. If the server status is "''Failed"'', check that you have completed initial and further updates (see "''[[Player_Guide:_Arcane_Chrysalis#Updating_PlaneShift|Updating PlaneShift]]"''). Then click "''Login"''.<br><br> | ||
===Character Creation=== | ===Character Creation=== | ||
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/setting.html Setting Overview] and [http://www.planeshift.it/races.html Races] pages or in the following sections of this Player Guide.<br> | Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/setting.html Setting Overview] and [http://www.planeshift.it/races.html Races] pages or in the following sections of this Player Guide.<br> | ||
Line 147: | Line 153: | ||
When you are happy with your choices, upload your new character to the server by clicking "''Upload"''. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | When you are happy with your choices, upload your new character to the server by clicking "''Upload"''. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.<br> | ||
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="all"/> | Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.<br clear="all"/> | ||
===Roleplay=== | ===Roleplay=== | ||
If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | If you want to have a good experience inside our virtual world, it's important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].<br> | ||
Line 156: | Line 163: | ||
<br>When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab "''Main"''. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in "''Main"'', limited to the "''Whisper"'' and "''Group"'' tabs, or sent in the form of /tell FirstName Message.<br> | <br>When you have your character speak, think of what he knows, not what YOU know. Don't be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab "''Main"''. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in "''Main"'', limited to the "''Whisper"'' and "''Group"'' tabs, or sent in the form of /tell FirstName Message.<br> | ||
Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "''EXAMINE/EYE"'' icon to open the "''Details"'' window. Click on the "''Desc"'' tab followed by the "''MODIFY DESCRIPTION/SCROLL"'' icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.<br> | Every character should have a distinctive appearance. Don't be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the "''EXAMINE/EYE"'' icon to open the "''Details"'' window. Click on the "''Desc"'' tab followed by the "''MODIFY DESCRIPTION/SCROLL"'' icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character's backstory or history should not appear here.<br> | ||
= First Steps in Yliakum = | = First Steps in Yliakum = | ||
<br> | <br> | ||
Line 186: | Line 194: | ||
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing "''/who game master"'' in the same chat window and pressing enter. You will get a list of Game Masters online in the "''system tab"'' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing "''/who game master"'' in the same chat window and pressing enter. You will get a list of Game Masters online in the "''system tab"'' and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.<br> | ||
The last tool you might find useful is called petitions. It's a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master's answer.<br><br> | The last tool you might find useful is called petitions. It's a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master's answer.<br><br> | ||
===Movement=== | ===Movement=== | ||
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).<br> | [[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).<br> | ||
Line 258: | Line 267: | ||
You can see the status of the quests you have started and the ones you have completed by looking in the "''quest window"''. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the "''Uncompleted"'' and "''Completed"'' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display "''Automatic Quest Notes"'' which are pre-generated to help you keep track of where you are in a quest.<br> | You can see the status of the quests you have started and the ones you have completed by looking in the "''quest window"''. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the "''Uncompleted"'' and "''Completed"'' buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display "''Automatic Quest Notes"'' which are pre-generated to help you keep track of where you are in a quest.<br> | ||
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the "''notes"'' section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the "''[[Ingame_Help#Files|File Locations]]"'' section of In-Game Help to find the file if you want to make a backup copy.<br><br> | In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the "''notes"'' section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the "''[[Ingame_Help#Files|File Locations]]"'' section of In-Game Help to find the file if you want to make a backup copy.<br><br> | ||
===Health and Combat=== | ===Health and Combat=== | ||
To check your health or the health of your opponent you should enable the "''Information"'' window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | To check your health or the health of your opponent you should enable the "''Information"'' window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.<br> | ||
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different "''stances"''. Those determine the level of aggression you use in combat.<br> | [[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different "''stances"''. Those determine the level of aggression you use in combat.<br> | ||
Line 269: | Line 278: | ||
This is the Attack Aggressively button.[[File:17.png]]<br clear="all"/> | This is the Attack Aggressively button.[[File:17.png]]<br clear="all"/> | ||
This is the Bloody Attack button.[[File:18.png]]<br clear="all"/> | This is the Bloody Attack button.[[File:18.png]]<br clear="all"/> | ||
*'''Additional info:''' [[Players Guide/Combat]]<br><br> | *'''Additional info:''' [[Players Guide/Combat]]<br><br> | ||
===Stats and Skills=== | ===Stats and Skills=== | ||
To see your stats and skills click on the "''SKILLS"'' icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.<br> | To see your stats and skills click on the "''SKILLS"'' icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.<br> | ||
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]] | [[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]] | ||
'''Agility''' (AGI): This represents your ability to control your body movement: it's a mix of balance and precision. It's used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.<br> | '''Agility''' (AGI): This represents your ability to control your body movement: it's a mix of balance and precision. It's used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.<br> | ||
'''Charisma''' (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It's used in casting spells of the Crystal and Dark Ways.<br> | '''Charisma''' (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It's used in casting spells of the Crystal and Dark Ways.<br> | ||
Line 283: | Line 289: | ||
'''Strength''' (STR): Measures the muscular power of your body. It's useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.<br> | '''Strength''' (STR): Measures the muscular power of your body. It's useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.<br> | ||
'''Will''' (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It's used in casting spells of the Azure and Red Ways.<br> | '''Will''' (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It's used in casting spells of the Azure and Red Ways.<br> | ||
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.<br clear="all"/> | In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.<br clear="all"/> | ||
===Skills Training=== | ===Skills Training=== | ||
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are '''three''' important parts to training a skill and improving the skill level.<br> | [[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are '''three''' important parts to training a skill and improving the skill level.<br> | ||
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.<br> | * You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.<br> | ||
Line 319: | Line 323: | ||
===Combat=== | ===Combat=== | ||
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot. | * Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot. | ||
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once). | * Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once). | ||
* Don't use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won't give you any experience or loot. | * Don't use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won't give you any experience or loot. | ||
* Armour: Always use armour! If you're a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.<br><br> | * Armour: Always use armour! If you're a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.<br><br> | ||
===Crafting=== | ===Crafting=== | ||
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you'll be less bored in the end. | * Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you'll be less bored in the end. | ||
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain! | * The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain! | ||
* If you want to maximize your ''trias'' gain, craft whatever you can to the highest quality. But if you want to maximize ''practice points'' (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. '''Example:''' if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.<br><br> | * If you want to maximize your ''trias'' gain, craft whatever you can to the highest quality. But if you want to maximize ''practice points'' (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. '''Example:''' if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.<br><br> | ||
===Mining/Harvesting=== | ===Mining/Harvesting=== | ||
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field. | * To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field. | ||
* Not all areas in a field are equally rich. Look for the "hot spot": the nearest you are to the field center, the higher your chances are of getting the reward. | * Not all areas in a field are equally rich. Look for the "hot spot": the nearest you are to the field center, the higher your chances are of getting the reward. | ||
* Every field has a difficulty set: when your skill surpasses the given difficulty, you'll get less practice (or, rather, you'll get the ''normal'' practice, because whenever your skill is lower than the difficulty, you actually get a bonus). | * Every field has a difficulty set: when your skill surpasses the given difficulty, you'll get less practice (or, rather, you'll get the ''normal'' practice, because whenever your skill is lower than the difficulty, you actually get a bonus). | ||
* The best way to gain trias is by digging/mining until your inventory is full. Don't run back and forth just to train!<br><br> | |||
===Questing=== | ===Questing=== | ||
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings. | * Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings. | ||
* You can use trias and experience points to increase your statistics. | * You can use trias and experience points to increase your statistics. | ||
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.<br><br> | * If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.<br><br> | ||
===Travelling between cities=== | ===Travelling between cities=== | ||
* Follow the worn track: it's safe from wandering monsters. | * Follow the worn track: it's safe from wandering monsters. | ||
* When you're spotted by a monster, it usually turns to face you: get away from it and you won't be hurt. | * When you're spotted by a monster, it usually turns to face you: get away from it and you won't be hurt. | ||
* If you don't watch where you go, you run the risk of running past a field full of deadly monsters — it's your own fault!<br> | * If you don't watch where you go, you run the risk of running past a field full of deadly monsters — it's your own fault!<br> | ||
Line 358: | Line 351: | ||
<br> | <br> | ||
===The "Land of the Azure Sun"=== | ===The "Land of the Azure Sun"=== | ||
[[ | [[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races' lost worlds. The inhabitants, nine distinctly different races, also call it the "Land of the [[Azure Sun]]", referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.<br><br> | ||
===The Crystal=== | ===The Crystal=== | ||
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.<br> | Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.<br> | ||
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.<br><br> | The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.<br><br> | ||
===Measuring Time and Seasons=== | ===Measuring Time and Seasons=== | ||
Yliakum is subjected to times of "day" and "night". But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable 'Crystal Eclipses'. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn't oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.<br><br> | Yliakum is subjected to times of "day" and "night". But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable 'Crystal Eclipses'. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn't oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.<br><br> | ||
===The Levels=== | ===The Levels=== | ||
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.<br> | Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.<br> | ||
Line 383: | Line 379: | ||
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.<br><br> | No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.<br><br> | ||
<nowiki> *</nowiki> ''Levels to be added in future versions.''<br><br> | <nowiki> *</nowiki> ''Levels to be added in future versions.''<br><br> | ||
===Streams and Lakes=== | ===Streams and Lakes=== | ||
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.<br> | Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.<br> | ||
Line 388: | Line 385: | ||
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called "Burial Wells". The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.<br> | Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called "Burial Wells". The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.<br> | ||
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.<br><br> | The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.<br><br> | ||
===The Bronze Doors and the Stone Labyrinths=== | ===The Bronze Doors and the Stone Labyrinths=== | ||
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.<br> | The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.<br> | ||
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one's way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.<br><br> | Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one's way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.<br><br> | ||
===The Death Realm, Death and True Death=== | ===The Death Realm, Death and True Death=== | ||
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a "common" death, and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as True Death, from which there is no returning.<br> | If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a "common" death, and the "deceased" can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as True Death, from which there is no returning.<br> | ||
Line 396: | Line 395: | ||
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> | The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.<br> | ||
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum's history have prevented unchecked population growth in the past. Despite the Death Realm's ability to "raise the dead", a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.<br><br> | Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum's history have prevented unchecked population growth in the past. Despite the Death Realm's ability to "raise the dead", a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.<br><br> | ||
===History=== | ===History=== | ||
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.<br> | The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.<br> | ||
Line 408: | Line 408: | ||
:*[[The_Two_Temples|Fifth Epoch]] | :*[[The_Two_Temples|Fifth Epoch]] | ||
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.<br><br> | From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.<br><br> | ||
===Races=== | ===Races=== | ||
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.<br><br> | The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.<br><br> | ||
===Creatures=== | ===Creatures=== | ||
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].<br><br> | Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].<br><br> | ||
===Religion=== | ===Religion=== | ||
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely. | Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely. | ||
Line 429: | Line 432: | ||
Under the Octarchs there are twenty "[[Vigesimi]]", high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the "External Circle". At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes. | Under the Octarchs there are twenty "[[Vigesimi]]", high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the "External Circle". At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes. | ||
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.<br><br> | At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.<br><br> | ||
===Economy=== | ===Economy=== | ||
*'''Currency''' | *'''Currency''' | ||
Line 486: | Line 490: | ||
| 180 circles | | 180 circles | ||
|}<br> | |}<br> | ||
===Travel and Transportation=== | ===Travel and Transportation=== | ||
*'''The Slow Way''' | *'''The Slow Way''' |
Revision as of 07:24, 12 November 2013
[This Guide refers to PlaneShift Arcane Chrysalis (0.5) release]
You can also have a look at the Quickguide