Talk:Ingame Help: Difference between revisions

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Geri (talk | contribs)
Geri (talk | contribs)
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I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. & Ch.III.) too long, which is not good wiki style and not too user-friendly.
I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. & Ch.III.) too long, which is not good wiki style and not too user-friendly.


Concerning the XML topic, maybe this helps, too: ''Note that it is possible to obtain XML-formatted output from MySQL'' (
Concerning the XML topic, maybe this helps, too: ''Note that it is possible to obtain XML-formatted output from MySQL'' [http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html]
[http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html])


--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)
--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)

Revision as of 16:34, 3 October 2006

Ingame Help as XML

By quoting Kerol:

Revision as of 00:58, 24 September 2006 Kerol (Talk | contribs) (THE INGAME HELP NEEDS TO BE ONE FILE!)

--Ralleyon 04:47, 24 September 2006 (EDT)


Kerol, could you please explain logically, why this should be as you demand.

I believe its better to maintain those sections with different topics on different "files" (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.

If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..

just my opinion, discussion welcome!

--Fellice 05:17, 24 September 2006 (EDT)


I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. & Ch.III.) too long, which is not good wiki style and not too user-friendly.

Concerning the XML topic, maybe this helps, too: Note that it is possible to obtain XML-formatted output from MySQL [1]

--Geri 12:12, 3 October 2006 (EDT)

Keyboard Controls not up to date

Keyboard Controls seem to be not up to date!

  • Strafing is not Q/E but A/D - at least in my client's default keyboard control settings. I did not change any of them! Maybe someone can confirm?
  • Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after releasing any "shift" key while in autorun mode, but there is no way to switch back to running again, other than hitting "R" twice. Maybe this is a bug, i will report it to the Plaeshift Bugtracker right now (in case it isnt already to be found there) ...

--Fellice 05:34, 24 September 2006 (EDT)


Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.

As for the help page needing to be in one place, I don't know the reasons, but I suppose that the team may want to transform it automatically with the help of a script into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers' comments. Might be wrong though.

Just my two cents on the matter.

--Ralleyon 03:09, 25 September 2006 (EDT)

Ingame Help vs. Player Commands

Are you aware of that Ingame Help is almost identical to Player Commands? To be more precise: Player Commands is a subset of Ingame Help.

Keyboard Controls and Other User Command /repair is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.

I think the best solution is to #REDIRECT Player Commands to Ingame_Help#Player_Commands.

--Geri 12:04, 3 October 2006 (EDT)