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|'''Strength''': Unknown.  
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|'''Natural Habitat''': Biorlitrosans live in burrows or simple huts on all six levels, but forage in grasslands.
|'''Natural Habitat''': Biorlitrosans live in burrows or simple huts on all [[Yliakum#The Levels|six levels]], but forage in grasslands.
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Revision as of 12:10, 1 February 2015

There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.

Wild Animals

Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.

Arangma

Forest Arangma

The easiest to find, this arangma subspecies is also the easiest to defeat.

Appearance: Green, very green, to blend in with its suroundings.
Strength: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.
Natural Habitat: Wooded Areas and Forests.

Frost Arangma

Appearance: The carapace is purple with large green spots, the legs are blue.
Strength: Due to their brittle forms, Frost Arangmas are fairly easy to defeat. Mages beware, however. Due to it's predilection for the cold, attempting to freeze this creature to death is unlikely to work.
Natural Habitat: Cold and Dark places.

Weaver Arangma

Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.

Appearance: Purple body, with turquoise-blue legs and a vivid yellow and red marking on the carapace.
Strength: Due to their brittle exo-skeletal structure, weaver arangmas are fairly easy to defeat. However their shell is tougher than a forest arangma's.
Natural Habitat: Grimy areas such as the Hydlaa Sewer.

Vesper Arangma

This subspecies of arangma can be found in the darkest, deepest shadows.

Appearance: Almost completely purple, save for some green and blue spots on the carapace.
Strength: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.
Natural Habitat: Deep shadows such as those found at the bottom of the Hydlaa sewer.

Sand Arangma

This subspecies of arangma can be found in sandy places, such as deserts.

Appearance: Almost completely black, with some yellow details on their abdomen.
Strength: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in Yliakum.
Natural Habitat: Sand dunes like the ones outside Eagle Bronze Doors.

Biorlitrosan

A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.

Warning This creature is not yet implemented.
Appearance: All grey, and about 1.5m high at the shoulder.
Strength: Unknown.
Natural Habitat: Biorlitrosans live in burrows or simple huts on all six levels, but forage in grasslands.

Barn Bouncetail

Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners' community. Luckily for gardeners, Barn Bouncetails flee from the odour of consumer pheromones (consumers being one of their natural enemies).

Warning This creature is not yet implemented.
Appearance: A green insect-like creature that is half a centimeter in length.
Strength: Fairly stupid and not a serious threat to the experienced.
Natural Habitat: They are often found around plants and flowers.

Carkarass

Carkarasses are one of the only type of flying creatures, along with Pterosaurs and Megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.

Appearance: A feathered, flying creature with two tails. Their height can very from 1m to 2m.
Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.
Natural Habitat: Wilderness area.

Poison Carkarass

Appearance: A Poison Carkarass resembles the normal Carkarass. Most people cannot distinguish one from the other.
Strength: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.
Natural Habitat: Grimy areas such as the Hydlaa Sewer.

Fire Carkarass

Appearance: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour.
Strength: Fire Carkarasses are as strong as Poison Carkarasses.
Natural Habitat: The Fire Carkarass lives in the Death Realm.

Clacker

Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an 'acquired taste'. They are one of the few omnivorous insects.

Appearance: An insect-like creature resembling an over-sized hermit crab.
Strength: Fairly stupid and not a serious threat to the experienced.
Natural Habitat: The arena has a fairly large population of these, but mainy can be found in the sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.

Jade Clacker

Appearance: Physically, they look just like Clackers, save for their green colouring.
Strength: Fairly stupid and but a more serious threat then the common clacker.
Natural Habitat: Jade clackers are the rarest of clackers. It is not well known where they live.

Thunder Clacker

Unlike common Clackers, Thunderclackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.

Appearance: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring.
Strength: Basically, they are slightly stronger than ordinary Clackers. They can be very dangerous when they clack their thundering sound.
Natural Habitat: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.

Coamti

Those giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.

Appearance: A giant insect with a thick blue shell.
Strength: Not very strong but can surprise the unwary by their resistance to damage.
Natural Habitat: Dark damp, wilderness area or caves. The coamti doesn't a have major location.

Mudobber Coamti

Appearance: A giant insect with a thick blue shell.
Strength: Larger and tougher then its common cousin.
Natural Habitat: Dark damp, wilderness area or caves. The Mudobber Coamti doesn't a have major location.

Consumer

Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the great pits into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to "upgrade" themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed.

Appearance: A being with a large, slater-like body and a massive maw of needle-like teeth. They are about 5 meters long. It has four front claws, and a series of small legs.
Strength: Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.
Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors, Hydlaa and Ojaveda as well. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.

Imago Consumer

Appearance: A being with a large, green slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs.
Strength: Unknown.
Natural Habitat: Unknown.

Neoten Consumer

Appearance: A being with a large, fire-red slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs.
Strength: Unknown.
Natural Habitat: Unknown.

Derghir

Like the Kran, they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, they also appear to have a social order of some kind. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.

Appearance: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the Crystal's radiation better than any other race. They are usually coloured brown and/or grey.
Strength: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as clubs and maces are thought to be more effective.
Natural Habitat: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.

Gawerts

The only insectoid semi-intelligent specie.Live in tree colonies, and are capable of simple language.

Appearance: Similar to dwarves in size except for a larger abdomen, four thin arms and four wings.Usually green in colour.
Strength: Scavenger.
Natural Habitat: Native to the Barn but will fly to the Dome if food is scarce.

Gobbles

Gobbles are unpleasant creatures living in Hydlaa's sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.

Appearance: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced. Though short, they have a muscled physique, and both their hands and feet have opposable thumbs to aid with climbing. Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue.
Strength: They are strong enough to tear chunks of flesh and meat from their victims, often in an eating frenzy that earned them their name.
Natural Habitat: Individually, they aren't that threatening to large prey and seasoned warriors, so they tend to hide out in unexpected locations, sometimes even improvising ambushes for unexpected passerby's.

Eagle Gobbles

Eagle Gobbles, members of the 'Eagle' Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.

Appearance: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos on their blue skin and tendency to wear jewelery.
Strength: They are strong enough to tear chunks of flesh and meat from their victims, often in an eating frenzy that earned them their name.
Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.

Serpent Gobbles

Serpent Gobbles are members of the 'Serpent' Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.

Appearance: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewelery.
Strength: They are strong enough to tear chunks of flesh and meat from their victims, often in an eating frenzy that earned them their name.
Natural Habitat: Serpent Gobbles can be found in all wild areas.

Gorweal

A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its 'camouflage' and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.

Adult Gorweal

Appearance: A mature Gorweal of a dark purple color.
Strength: They are tough and can sense vibration throught the ground, so cannot be taken by surprise.
Natural Habitat: Isolated wilderness area.

Elder Gorweal

Appearance: An Elder Gorweal of Black and grey color.
Strength: This elder Gorweal is fully grown and toughened over time. It is so at ease in its surroundings that it might be better to avoid confronting it.
Natural Habitat: Isolated wilderness area.

Sapling Gorweal

Appearance: A Sapling Gorweal of a pale green and brown color.
Strength: This Gorweal is still young but already learning to biend into the surrounding plants.
Natural Habitat: Isolated wilderness area.

Grendol

Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.

Appearance: A foul beast that reeks of death
Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.
Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary.

Toxic Grendol

While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.

Appearance: A giant creature with veins of lava and toxic liquids.
Strength: The Toxic Grendol appears to be an advanced apprentice in magic use, unlike its cousin, while also appearing to be strong,tough and agile with advanced fighting abilities.
Natural Habitat: Like its cousin, the Toxic Grendol dwells in dungeons and dark damp places.

Lavvar

Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.

Appearance: A huge creature which skin seems to be formed of hardened lava. The faintly glowing sockets of his eyes are empty holes that seems to hold only fire.
Strength: One of the strongest beast, the lavvar has a terrifying strength.
Natural Habitat: Volcano and deep lava pools.

Rat

The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone's cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.

Appearance: Rats are quite large and covered with brownish fur. They have one eye and a skinny tail. They use their sharp teeth to attack. While a Rat's bite can be quite painful, it does not inflict too much damage.
Strength: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.
Natural Habitat: Rats can be found in the sewers of Hydlaa or in the warehouse district of Ojaveda.

Diseased Rat

Appearance: A rat with scabbed skin and matted, patchy fur. They gives off a horrible smell of sickness and the sewers.
Strength: Thought not a serious threat to many people, they carry naughty illness.
Natural Habitat: Grimy areas such as the Hydlaa Sewer.

Wrathrat

Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.

Appearance: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and their skin adheres to their skeleton by only a few stitches here and there.
Strength: Wrathrats are far more powerful than common rats; their big claws can inflict serious damage to the careless or unskilled fighter.
Natural Habitat: Unlike common rats, wrathrats live in the Death Realm and have never been seen in Yliakum.

Riverling

A reptilian specie that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings. Yellow-gray and has a long spiked tail. Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.

Appearance: Yellow-green and has a long spiked tail.
Strength: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.
Natural Habitat: Lakes, lakefronts and damp caves.

Armored Riverling

Appearance: This creature has webbed toes, a tail and a mouth filled of pointed teeth. This subspecie is armoured.
Strength: Tougher then its common cousin due to its armor and strongest spells.
Natural Habitat: Lakes, lakefronts and damp caves.

Tefusang

A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupy underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour. Teeth and claws used for weapons.

Appearance: A large nasty beast with leathery skin, horned appendages and two large tentacles hanging from the torso.
Strength: The potential strength of this breed varies. The wise adventurer should be wary when approaching one of these creatures.
Natural Habitat: Tefusangs are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match his or her skill against one.

Tefusangling

Appearance: A smaller cousin of the Tefusang. Its pointed teeth suggest it flavours meat.
Strength: Because they are not very hard to defeat, fighting them is a good way for the weaker adventurer to gain experience.
Natural Habitat: Tefusangling are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match his or her skill against one.

Marfusang

The Marfusang are hunted particularly for their lard which is a basic ingredient in Yliakum cooking art.

Appearance: Larger then its cousins and more fierce. The Marfusang present a brighter leathery skin.
Strength: The tougher of the Tefusang subspecies this beast can provide a challenge.
Natural Habitat: Marfusang are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.

Tloke

A large light-green insect. Similar to clackers in size but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a 'lucky animal' and will not kill it despite its parts use in alchemy.

Tloke Drone

Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.

Appearance: Greenish wings, an orange thorax and black legs.
Strength: Greater than it should be for its size.
Natural Habitat: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas.There is also a colony in Hydlaa arena.

Tloke Queen

The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.

Appearance: Easily distinguished from the other Tloke in the hive by its white wings, thorax and legs.
Strength: The queens are one of the toughest breeds of Tloke, but should be no match for a well versed warrior.
Natural Habitat: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas.There is also a colony in Hydlaa arena.

Tloke Warrior

Working as one, the Warriors protect their queen against potential hostiles.

Appearance: Orange wings and thorax, black legs.
Strength: A fair bit stronger then drone's, there stinger is strong and sharp. They should not be a problem for an experienced fighter, but novice's should keep clear.
Natural Habitat: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas.There is also a colony in Hydlaa arena.

Trepor

Quadrupedal arthropod found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Wiggly feelers and egg sacs are used in magic. One can fetch a very nice fee for the hearts of these monsters.

Appearance: A creature resembling a spider but with a human face. A fully-grown trepor is about 1.5m high, 1m wide and 1m long. They have four feelers on their raised backs. Most of their body is covered with a very hard layer of toughened scales.
Strength: Trepors are difficult, but not impossible to slay. They can be quite dangerous in small packs and lethal if their colony is threatened. They are able to attack in complete darkness because of their good vision and feelers. A trepor attacks by biting and clawing. It is rumoured that some are able to use magic.
Natural Habitat: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.

Trepor Queen

Appearance: Four legged swollen creature of a dark brown color, set appart from her mates. File:Nopic.png
Strength: The queens are one of the toughest breeds of Trepor. Can be challenge, especially when in its tribe.
Natural Habitat: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.

Trepor Warrior

Appearance: A trepor with a brigher colour then its common cousin.
Strength: More pugnacious then the other of its kind.
Natural Habitat: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.

Ulbernaut

Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively on the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to 'fur and animal parts' traders, while their hearts are prized by magicians and priests as a component of ritual magic.

Appearance: Ulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of dark brown shaggy, nearly impenetrable fur.
Strength: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.
Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.

Vilenaut

Appearance: Vilenauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of black and pale yellow shaggy, nearly impenetrable fur.
Strength: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.
Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.

Maulbernaut

Appearance: Maulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth. Their fur is thick and present a reddish linge across the back and shoulders.
Strength: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.
Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.

Maulberlord

Appearance: Maulberlord are carnivorous of a tremendous size and weight. They have two massively clawed arms, a mouthful of razor-sharp teeth. Their thick fur is of a bright light yellow color.
Strength: The deadliest of the "nauts" specie. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.
Natural Habitat: A rare sight. They tend to nest in places far from civilization.

Velnishi

A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.

Appearance: This velnishi is fairly tall and enterly covered of protective scales.
Strength: Velnishis are fit and have respectable fighting skills.
Natural Habitat: Inhabits the deeper recesses of the caves of the Dome. Some can be found in Hydlaa Arena.

Flayed Velnishi

Appearance: The Flayed Velnishi seems to miss its actual skin and his bone and muscle are exposed.
Strength: Flayed Velnishis are tougher then their common cousin despite their lack of scales. They also make use magic.
Natural Habitat: Inhabits the deeper recesses of the caves of the Dome. Some can be found in Hydlaa Arena.

Domesticated Animals

Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. However, there are some people who might want a clacker for a pet. Animals like the Pterosaur, the Goujah and the Megaras aren't often kept as pets, but as working beasts as they are quite practical.

Drifter

A large, wide, flat fish.So named because they can leave the water and hover up to a metre over the surface.Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.

Appearance: Fin span is 4-5m.
Strength: Eats smaller fish.
Natural Habitat: Native to the Great Lake.

Goujah

The goujah is a kind of draft animal, often used to transport heavy material from one town to an other, or provide the motive power for a winch.

Warning This creature is not yet implemented.
Appearance:
Strength: As a draft animal, it is bred to carry heavy objects.
Natural Habitat:

Groffel

Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proved.

Appearance: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings.
Strength: A Groffel has the strength of a small child.
Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld.

Kikiri

Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people's backyard, scratching to find food and unearthing flowers at the same time.

Appearance: A small bird much like our world's chicken.
Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.
Natural Habitat: Kikiris' natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.

Kormi

A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.

Appearance: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails.
Strength: Frail and docile.
Natural Habitat: Dome and Far Ground farms.

Megaras

Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.

Warning This creature is not yet implemented.
Appearance: Large bat-like flying creature.
Strength: Extremely strong, though not necessarily precise and agile.
Natural Habitat: These creatures are owned by the rich in Yliakum.

Pterosaur

Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of travelling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.

Appearance: They have membranous wings and long tails, which they use as a rudder. The Pterosaurs' dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies.
Strength: Strong enough to carry a person as well as a saddle-bucket.
Natural Habitat: Isolated wilderness area and deep caves. The domesticated individuals can be seen in cities.

Rivnak

Rivnaks are fast land creatures capable of carrying its rider great distances quickly.

Appearance: Very similar to the horses of Earth, rivnaks have brown/grey fur and horns. Their fur have a natural protective coat of wax, which can be used making candles or sealing documents.
Strength: Strong enough to carry anyone their owners wish a great distance.
Natural Habitat: Domesticated Rivnaks are usually summoned from the Netherworld.

Yulbar

Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they're not used to carry messages often.

Appearance: A small amphibious looking creature with rounded spikes on its back.
Strength: Possesses the strength of a small child.
Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld.

Malicious Characters

People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters. Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.

Cutthroat

Appearance: A dark scarf is pulled around their head to hide any view of the hair and face and they watch everything carefully.
Strength: They aren't an incredible challenge for a seasonned warrior but they are coordinated in group.
Natural Habitat: They can be found on the roads, ready to ambush the weary traveller.

Dark Rogue

Appearance: Hooded figure. You might catch the glint of a ring on its finger.
Strength: Characters with respectable fighting skills. They are magic users and call on their comrades if in danger.
Natural Habitat: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.

Dlayo Gladiator

Appearance: This Dlayo wears a worn but well cared for armor. He carries a pair of axes.
Strength: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.
Natural Habitat: A Hydlaa Arena warrior.

Expert Gladiator

Appearance: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for.
Strength: A veteran, best not to be taken lightly.
Natural Habitat: A Hydlaa Arena Warrior.

Gladiators

Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.

Appearance: Gladiators are equipped of a Holy Helmet and Medium Armor. They carry a shield and a broadsword for combat.
Strength: Weak gladiators don't survive very long, so those you encounter will be strong and experienced. They can be devastating to the inexperienced.
Natural Habitat: Gladiators are employed by the Arena to entertain the masses.

Mercenaries

Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.

Appearance: Most mercenaries are equipped with medium armor and their favorit helmet, named after them. They use a double broadsword fighting style.
Strength: Because of their constant training, they are fairly skilled in the use of weapons.
Natural Habitat: Mercenaries are employed by the Hydlaa Arena.

Onyx Dagger

Appearance: Hidden figure whom carries a pair of blades with wickedly shaped edges designed to kill. They move with calm and confidence.
Strength: Onyx daggers have much experience in the figthing arts and are competent magic users. A challenge even for the seasonned warriors.
Natural Habitat: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.

Rogues

Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What's more, it is impossible to judge from their appearance whether they are strong or not.

Appearance: Rogues are normally dark clothed characters. They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed.
Strength: Some rogues can be very powerful, while others can be extremely easy to kill. Since rogues live by deception, it is hard to judge their strength through appearance.
Natural Habitat: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions. They are seldom seen out in the open.

In Character References

In game, a couple of books refer to Yliakum creatures. They can be found in the famous Hydlaan library owned by the Ylian Jayose:
  • Clacker Ecology
  • Communicating with Creatures
  • Flying Animals
  • Monsters: Consumers
  • Monsters: Gobbles
  • Monsters: Trepor
  • Monsters: Ulbernaut
  • Selected Beasts of Yliakum Vol. 1: A-K
  • Selected Beasts of Yliakum Vol. 2: L-Y
  • The Derghir Menace