Shindroks Crater Project: Difference between revisions

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  | '''Ladoria Uuz''' [by Zunna]|| Bar Maid || You cannot help but notice Ladoria. She is tall, looks overall vulgar and has a ball of magic light permanently shining above her head. Despite her allure, she is discrete and immediately gives this feeling of familiarity to everyone she meet. Ladoria is a podgy Ynnwn, whom willingly show off her generous body in a very low-cut leather and cotton corseted red dress which worn skirt edges come cover her boots tip. She added a mismatching fine leather belt to hang a clean rag and a leather pouch from which she draws the leaves that she’s constantly chewing. She has no horns as most Ynnwn but a typical Diaboli red tail that seems to move according to her emotion. Her long thick red hairs fall in her back in an impressive cascade, forming a setting to what could have been a natural beauty face if it weren’t covered with a thick layer of make up. Not a centimeter of her skin isn’t hidden behind a light brown foundation cream, her eyes are imprisoned in between large black eyeliner strokes, crushed by a bright red eye shadow powder and its matching lipstick. Even if the make up is applied with care it feels almost like a mask. She adorns no jewels out of a long steel chain which pendant is a small box.  
  | '''Ladoria Uuz''' [by Zunna]|| Bar Maid || You cannot help but notice Ladoria. She is tall, looks overall vulgar and has a ball of magic light permanently shining above her head. Despite her allure, she is discrete and immediately gives this feeling of familiarity to everyone she meet. Ladoria is a podgy Ynnwn, whom willingly show off her generous body in a very low-cut leather and cotton corseted red dress which worn skirt edges come cover her boots tip. She added a mismatching fine leather belt to hang a clean rag and a leather pouch from which she draws the leaves that she’s constantly chewing. She has no horns as most Ynnwn but a typical Diaboli red tail that seems to move according to her emotion. Her long thick red hairs fall in her back in an impressive cascade, forming a setting to what could have been a natural beauty face if it weren’t covered with a thick layer of make up. Not a centimeter of her skin isn’t hidden behind a light brown foundation cream, her eyes are imprisoned in between large black eyeliner strokes, crushed by a bright red eye shadow powder and its matching lipstick. Even if the make up is applied with care it feels almost like a mask. She adorns no jewels out of a long steel chain which pendant is a small box.  
  || Complete || To do
  || Complete || Complete
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  | '''Rakr Achkin''' [by Ecthion Felagund]|| Storeman || Rakr is an older Ylian man, perhaps about 70 years of age. His long and narrow face is framed by neatly trimmed light grey hair, which is pulled past his ears in a tidy fashion and hangs to about mid-neck. Blue-grey eyes, with bushy  eyebrows the colour of his hair, peer out of a pair of steel-rimmed spectacles perched on the end his long and sharply pointed nose. He wears a plain white linen shirt with the cuffs rolled up to mid-forearm and the collar undone. The shirt is tucked neatly into his brown homespun pants, which are held up by a pair of leather suspenders. His boots, fairly new and rising to about mid-calf height, are tucked under his pant legs. In his left hand he usually holds a large piece of parchment with sums and lists scribbled all over it, which he frequently refers to and marks with a sharp Kikiri quill pen. His hands are clean, albeit often smudged with ink from the pen, and his fingernails are trimmed. His clean and well-groomed appearance may make him look a bit out of place amongst the rogue band. Despite his age, he seems to be a high-energy person. His eyes constantly dart to and fro, and his movements are quick and decisive. || Complete || To do  
  | '''Rakr Achkin''' [by Ecthion Felagund]|| Storeman || Rakr is an older Ylian man, perhaps about 70 years of age. His long and narrow face is framed by neatly trimmed light grey hair, which is pulled past his ears in a tidy fashion and hangs to about mid-neck. Blue-grey eyes, with bushy  eyebrows the colour of his hair, peer out of a pair of steel-rimmed spectacles perched on the end his long and sharply pointed nose. He wears a plain white linen shirt with the cuffs rolled up to mid-forearm and the collar undone. The shirt is tucked neatly into his brown homespun pants, which are held up by a pair of leather suspenders. His boots, fairly new and rising to about mid-calf height, are tucked under his pant legs. In his left hand he usually holds a large piece of parchment with sums and lists scribbled all over it, which he frequently refers to and marks with a sharp Kikiri quill pen. His hands are clean, albeit often smudged with ink from the pen, and his fingernails are trimmed. His clean and well-groomed appearance may make him look a bit out of place amongst the rogue band. Despite his age, he seems to be a high-energy person. His eyes constantly dart to and fro, and his movements are quick and decisive. || Complete || To do  

Revision as of 07:42, 7 April 2015

The Shindrok Crater Project is a community effort, leaded by Tuathanach (Associate Developer in the Rules Department) and Zunna (Game Master and Associate Developer in the Rules Department). The project is approved by the whole developers team and its leader Talad. Its goal is to provide an entire dungeon universe to PlaneShift, entirely designed by volunteer players.

Shindrok Crater

Project Organisation

How to participate ?

If you want to participate to the Shindrok Project, you just have to contact Tuathanach or Zunna via Private Message on PlaneShift Forum or on IRC at #ps-shindrok. The team will then fill you in the details toward your choices. You can create a character and write their quest, design areas (see the Location section on this page), create and develop items and activities proper to the characters.

If you have ideas or wish to add categories in this page, do not hesitate to contact us, we are open to any proposition. The team will update this page regularly along the project progresses.

How is it organised ?

The Shindrok Crater Project (SCP) is at the first step of its development. For now, the team is creating a group of cutthroats, in details. Here are the tasks the volunteers followed so far:

Step One

Task 1

  • Imagine a cutthroat character (look, sex, particularly, behavior, etc...).
  • Decide of his role in his community (guard? trainer? smith? bartender? etc...)
  • Choose a location for your character on the map provided
  • Fill in the NPC Form provided (his description, his skills, etc...)
  • Send your creation to Tuathanach and Zunna for validation.

Task 2

  • When the character is validated, imagine his interaction with the players and write a small quest.

Task 3

  • Script your quest. We are helping the volunteers at each steps of the quest creation.

Coming Soon

  • Design of the characters schedule (i.e. Cutthroat A. 6am Wake up and go to Bar Area / 8am Go to his working spot / etc.). The characters will interact in their daily schedule as a true society.
  • Creation of items and or recipes to fit in the rogue « universe ».
  • Description and design of the cutthroats cave's spaces (bar, guard post, training area, etc.)
  • Dive deeper in the dungeon and meet another, more shadowy, group of bandits.
  • Elaborate the boss.

Project Content : Characters

Background for the starter quests : Dark rumors spread all over the cities : Shindrok the mad mage is back. Since a couple of weeks, merchants, travelers and caravans have been violently assaulted on the road to Ojaveda, people and beasts throats cut, goods plundered. As these attacks exclusively occur around the infamous crater, not far from the Irifon river, rumors have spread that Shindrok is back and haunting the place. As part of the [merchant OR thief OR guard] community, you hear about those rumors, feel the fear that shake most of the people. The guards have been forbidden to take the road to Ojaveda, most merchants , caravaners and furnishers refuse to work again along this trade route and the business is going downhill for the rogues, the pressure on the whole community grow as most goods start to be missing. As a trusted part of [chosen community] you are asked by one of its key figures to investigate the "Shindrok case" by the way of infiltration. You learn, via a rather unsavory character, that a group of bandits installed their quarter in the very crater. Only one way for you to know more: infiltrate their lair.

The Jade Cutthroats

The bandits installed in the crater have a hierarchical society organized in 3 entities. The cutthroat group is made of 10 people and is the first the player will meet. Called Jade Cutthroats, they are common cutthroats, slightly more trained then usual ones. They are in charge of the illegal items crafting and trade.

Cutthroat Role Description KA's Quest
Acckin Theine [by Demagul] Cook You see a male Jade Cutthroat in front of you named Ackkin Theine. A tall and thin Ylian, he stands at almost two meters. He is dressed in a surprisingly spotless grey cloak with a hood that is almost always down. He stands tall and proud, but he has a very casual, relaxed atmosphere around him with the strong smell of beer, wine and gobo oil. He usually has a fairly young and cheerful facial expression with narrow cheeks and salted black beard scruff. His hair is an oily black, with the occasional grey streak. Complete Draft
Coub Yrotha [by Tuathanach] Trainer A tough looking mature Ynwnn who seems to never stray from the training area. He has a rugged appearance with scars that decorate his face, and carries a straight militaristic posture. His posture serves to enhance his height. Standing at 2.25m and built like an alpha male Ulbernaut . A wide variety of weapons are sheathed on his person, including a dagger, a sword, a mace, and a bronze shield, which barley is the length of his thigh making it look like a buckler on him. His fists are larger than the head of the rusted mace he carries, and look more deadly. He looks sweaty, possibly from strenuous combat training. There is a small dirty metallic object pinned to the shoulder of his chain mail armor, possibly an old Hydlaa Guard sergeant's badge. Complete Complete
Darl Skeltor [by Roled] Cutthroat Leader Atop a luxurious dais draped in expensive fabrics and furs, Darl Skeltor, “The Impresario,” regards you hungrily. Darl is surrounded by a candlelit altar dedicated to herself. She is encircled by rare, expensive and opulent items, all strewn haphazardly around her feet. Some of the priceless objects are stained with the pink fingernail polish she wears on her toes and hands, visible as she walks around with toe spreaders on. She appears to be in her early adulthood but dresses like a teenager who is oblivious to sophistication. In one hand she holds a bubbly wine cooler in a goblet shaped like a jade skull and in her other hand she holds a fine linen iridescent handkerchief that she occasionally touches to her nose. Her long, golden fibered robe displays filigreed jade decorations. Under her snood of jade and gold, dripping with jewels, Darl barely opens her eyes. She sighs a rude sigh if you dare to speak. Or else she simply orders you to be executed. To do Draft
Dral Skeltor [by Roled] Cutthroat Leader Before you sits Dral Skeltor, “The Controller” of the Jade Cutthroats, at her table surrounded by walls adorned with locked display cases holding priceless treasures. She is in her early adulthood and dresses like a spoiled teenager’s gaudy version of divine royalty. She stares with icy disdain as she regards you from her dais, where she poses under a huge portrait of herself that glows with magical green sparks. She wears a jade jewel in the middle of her forehead and has a gold encrusted accounts ledger near at hand. Close inspection, if you dare, reveals her throne is made of pure gold and encrusted with enchanted jade images of her own face in the guise of a Goddess. A chained pet velnishi growls dangerously beside her throne. To do Draft
Draulius Vhargon [by Azeron] Door Guard A strong looking man in dirty clothing stands watch, keeping his eyes stuck on the entrance and seldom looking away, being a guard of some sort. His hand rests idly on the hilt of his weapon, a bloodied steel falchion. He is mostly shrouded by his garments, including his face, where only cold eyes peer out from beneath the wrappings. His muscles are well-pronounced even beneath his outfit, and he's almost always drinking from a mug of beer in his hand Complete Complete
Ladoria Uuz [by Zunna] Bar Maid You cannot help but notice Ladoria. She is tall, looks overall vulgar and has a ball of magic light permanently shining above her head. Despite her allure, she is discrete and immediately gives this feeling of familiarity to everyone she meet. Ladoria is a podgy Ynnwn, whom willingly show off her generous body in a very low-cut leather and cotton corseted red dress which worn skirt edges come cover her boots tip. She added a mismatching fine leather belt to hang a clean rag and a leather pouch from which she draws the leaves that she’s constantly chewing. She has no horns as most Ynnwn but a typical Diaboli red tail that seems to move according to her emotion. Her long thick red hairs fall in her back in an impressive cascade, forming a setting to what could have been a natural beauty face if it weren’t covered with a thick layer of make up. Not a centimeter of her skin isn’t hidden behind a light brown foundation cream, her eyes are imprisoned in between large black eyeliner strokes, crushed by a bright red eye shadow powder and its matching lipstick. Even if the make up is applied with care it feels almost like a mask. She adorns no jewels out of a long steel chain which pendant is a small box. Complete Complete
Rakr Achkin [by Ecthion Felagund] Storeman Rakr is an older Ylian man, perhaps about 70 years of age. His long and narrow face is framed by neatly trimmed light grey hair, which is pulled past his ears in a tidy fashion and hangs to about mid-neck. Blue-grey eyes, with bushy eyebrows the colour of his hair, peer out of a pair of steel-rimmed spectacles perched on the end his long and sharply pointed nose. He wears a plain white linen shirt with the cuffs rolled up to mid-forearm and the collar undone. The shirt is tucked neatly into his brown homespun pants, which are held up by a pair of leather suspenders. His boots, fairly new and rising to about mid-calf height, are tucked under his pant legs. In his left hand he usually holds a large piece of parchment with sums and lists scribbled all over it, which he frequently refers to and marks with a sharp Kikiri quill pen. His hands are clean, albeit often smudged with ink from the pen, and his fingernails are trimmed. His clean and well-groomed appearance may make him look a bit out of place amongst the rogue band. Despite his age, he seems to be a high-energy person. His eyes constantly dart to and fro, and his movements are quick and decisive. Complete To do
Riell Denz [by Zunna] Brewer From his 1m75 tall, Riell imposes a good-humored look and a mischievous grin which might give the feeling that he is always at ease. He speaks in a firm and loud tone and uses Hydlaan slang vocabulary which might be hard to understand for the non familiar. He wears cotton pants with suspenders on a short-sleeved shirt and a black felt hat that he wears slightly tilted on the left. This mature man is firmly planted in his pair of old leather ankle boots that he drags noisily on the floor. A thick falling light brown mustache completes the picture. Riell is robust; his muscles structure is of an energetic body, rather from the work he does then from martial exercise. There is apparently no weapon on his person. When he's working at the brewing station, Riell wears a long linen stained apron and felt gaiters. Complete Complete
Samray Serkal [by Tuathanach] Door Guard A ragged female stands before you, she appears on edge. She is slight of build and stands about 1.8m tall. Aging her is quite hard she looks to be in her forties. She is dressed in what looks were once fine clothes, but are well worn and soiled. Her armor was once fine quality leather, now is patched with poor ragged patches. Over the top she has a green hooded cloak which is badly stained. Round her neck is a silver chain. On her back you see an Ynnwn Short bow. Round her right thigh is her quiver. Tucked into her belt at her left hip is a dagger. She also has a small satchel which rests on her right hip. Despite all the leather and cloak you can tell that she is extremely thin, her fingers which are protruding from her gloves look almost skeletal. Beneath her hood you can see she is very pale with almost colourless skin. Her pale green eyes staring out, scanning what is going on, never quite resting or relaxing. Her hair is a greenish hue of silver from the tufts sticking out you can tell it is wavy. Like her eyes, she is restless. She is often muttering to herself when no one is near. She appears to take solace in her hip flask, which she clutches in her left hand, sipping from it occasionally Complete Complete
Trilam Darkstar [by Azeron] Smith A short but stout man who tirelessly works away at his smithy. His hands and face are smeared with grime, and the precision with which he uses his tools implies great skill. Despite the sweating hot conditions of the forge, he strikes the anvil vigorously. His outfit is worn and tattered from arduous work, and a long dirty beard protrudes from a wide slit at the bottom of his mask as if he has done nothing but work for a long time Complete Complete

The Jade Serpents

The Second and top tier of bandit in the society. More specialist, a group of elite bandits. Working directly from instructions under the boss.

Serpent Role Description KA's Quest

Project Content: Locations

Each entity will have a dedicated location and each character a particular place in this location, defined toward his role in the community.

The Jade Cutthroats Cave

The cutthroats are based in a cave inside the crater. They are organised in a society with their warehouse, living and dining area, bar, etc... Each of these aspects will have to be imagined and furnished.

The Guard Post

To be defined

Training Area and Armory

To be defined

Warehouse

To be defined

Smithing and Tanning Area

To be defined

Brewing Area

To be defined

Bar and Dining Area

To be defined

Living Quarters

To be defined

Office

To be defined

Cutthroats Leaders Living Area

To be defined

The Jade Serpents Cave

The serpents have a separate cave, which helps keep their business safe and away from the cutthroats.

Project Content: Items

The projects goal is to create a whole « rogue » universe with its characters, its particular locations and its specific items. Keeping in mind the resources of Planeshift and using elements already existing, the volunteers can create new content that will fit in the project.

The Jade Cutthroats Goods

As a rogue organization, the cutthroats participate to a general goal that is defined by their chief. Mostly, this low group of bandits is asked to steal or craft items that will serve them to provide goods, be it cooking recipes, brews, weapons, etc.

Cooking Recipes

  • Rat Stew

Brews

  • Rotgut