PSUnreal Art: Difference between revisions
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== Naming convention for Characters == | |||
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm) | |||
Subdirectories: | |||
* Animation | |||
** naming: NOT MANDATORY but we can use <race mesh name>_<animation> | |||
* Material | |||
** naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat) | |||
* Mesh | |||
** naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate) | |||
* Texture | |||
** naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T | |||
<body part> are: | |||
* hair | |||
* head | |||
* arm | |||
* hand | |||
* torso | |||
* torso_plate | |||
* legs | |||
* foot | |||
* eyes | |||
* robe | |||
<variation> are: | |||
* leather | |||
* chainmail | |||
* platemail | |||
== Art == | == Art == |
Revision as of 20:57, 30 August 2018
Naming convention for Characters
Should be stored inside /Content/Characters/<race mesh name> (for example dermf , klyrosm)
Subdirectories:
- Animation
- naming: NOT MANDATORY but we can use <race mesh name>_<animation>
- Material
- naming: <race mesh name>_<body part>_<variation>_Mat (ex.: dermf_torso_chainmail_Mat)
- Mesh
- naming: <race mesh name>_<body part> (ex.: dermf_torso, dermf_torso_plate)
- Texture
- naming: NOT MANDATORY but we can use <race mesh name>_<body part>_<variation>_T
<body part> are:
- hair
- head
- arm
- hand
- torso
- torso_plate
- legs
- foot
- eyes
- robe
<variation> are:
- leather
- chainmail
- platemail
Art
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton