Triangle count standards: Difference between revisions

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Added initial poly count standards
 
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Player characters  
Player characters  
LOD0 - 9k
* LOD0 - 9k
LOD1 - 6k
* LOD1 - 6k
LOD2 - 3k
* LOD2 - 3k


Trees
Trees
LOD0 - 1.5k
* LOD0 - 1.5k
LOD1 - 900
* LOD1 - 900
LOD2 - 300
* LOD2 - 300


Plants
Plants
LOD0 - 200
* LOD0 - 200
LOD1 - 100
* LOD1 - 100
LOD2 - 10
* LOD2 - 10


Background Buildings
Background Buildings
LOD0 - 1k
* LOD0 - 1k
LOD1 - 500
* LOD1 - 500
LOD2 - 100
* LOD2 - 100


General buildings
General buildings
LOD0 - 10k
* LOD0 - 10k
LOD1 - 5k
* LOD1 - 5k
LOD2 - 1k
* LOD2 - 1k


Monument buildings
Monument buildings
LOD0 - 20k
* LOD0 - 20k
LOD1 - 10k
* LOD1 - 10k
LOD2 - 5k
* LOD2 - 5k


Weapons and shields
Weapons and shields
LOD0 - 1k
* LOD0 - 1k
LOD1 - 500
* LOD1 - 500
LOD2 - 100
* LOD2 - 100


Monsters
Monsters
LOD0 - 5k
* LOD0 - 5k
LOD1 - 2.5k
* LOD1 - 2.5k
LOD2 - 1k
* LOD2 - 1k

Revision as of 19:55, 3 September 2018

For consistent detail between similar things within the available performance, standard tri counts are set by category and LOD.

Player characters

  • LOD0 - 9k
  • LOD1 - 6k
  • LOD2 - 3k

Trees

  • LOD0 - 1.5k
  • LOD1 - 900
  • LOD2 - 300

Plants

  • LOD0 - 200
  • LOD1 - 100
  • LOD2 - 10

Background Buildings

  • LOD0 - 1k
  • LOD1 - 500
  • LOD2 - 100

General buildings

  • LOD0 - 10k
  • LOD1 - 5k
  • LOD2 - 1k

Monument buildings

  • LOD0 - 20k
  • LOD1 - 10k
  • LOD2 - 5k

Weapons and shields

  • LOD0 - 1k
  • LOD1 - 500
  • LOD2 - 100

Monsters

  • LOD0 - 5k
  • LOD1 - 2.5k
  • LOD2 - 1k