City design workflow: Difference between revisions

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Started page on city workflow for unreal, to be filled in as the topic develops
 
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Process for designing overall city layout
Process for designing overall city layout


How to do buildings
How to do landmark buildings
 
How to do generic buildings


How to do infrastructure
How to do infrastructure

Latest revision as of 03:28, 26 April 2019

Unreal engine editor offers many new and different opportunities over crystal space which will change the workflow of designing and building areas, especially cities. Please find this workflow below, once finished.

Process for designing overall city layout

How to do landmark buildings

How to do generic buildings

How to do infrastructure

How to do foliage

How to set up LOD