City design workflow: Difference between revisions
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Zweitholou (talk | contribs) Started page on city workflow for unreal, to be filled in as the topic develops |
Zweitholou (talk | contribs) mNo edit summary |
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Process for designing overall city layout | Process for designing overall city layout | ||
How to do buildings | How to do landmark buildings | ||
How to do generic buildings | |||
How to do infrastructure | How to do infrastructure |
Latest revision as of 03:28, 26 April 2019
Unreal engine editor offers many new and different opportunities over crystal space which will change the workflow of designing and building areas, especially cities. Please find this workflow below, once finished.
Process for designing overall city layout
How to do landmark buildings
How to do generic buildings
How to do infrastructure
How to do foliage
How to set up LOD