Triangle count standards: Difference between revisions
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Zweitholou (talk | contribs) polycount update based on testing and other references |
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Line 7: | Line 7: | ||
Trees | Trees | ||
* LOD0 - 1.5k | * LOD0 - 5k | ||
* | * LOD1 - 3k | ||
* | * LOD2 - 1.5k | ||
* LOD3 - 600 | |||
* LOD4 - 2 | |||
Plants | Plants | ||
* LOD0 - | * LOD0 - 600 | ||
* LOD1 - 100 | * LOD1 - 300 | ||
* LOD2 - | * LOD2 - 150 | ||
* LOD3 - 70 | |||
* LOD4 - 2 | |||
Groundcover | |||
* LOD0 - 100 | |||
* LOD1 - 50 | |||
* LOD2 - 2 | |||
Background Buildings | Background Buildings |
Latest revision as of 16:03, 25 March 2020
For consistent detail between similar things within the available performance, standard tri counts are set by category and LOD.
Player characters
- LOD0 - 9k
- LOD1 - 6k
- LOD2 - 3k
Trees
- LOD0 - 5k
- LOD1 - 3k
- LOD2 - 1.5k
- LOD3 - 600
- LOD4 - 2
Plants
- LOD0 - 600
- LOD1 - 300
- LOD2 - 150
- LOD3 - 70
- LOD4 - 2
Groundcover
- LOD0 - 100
- LOD1 - 50
- LOD2 - 2
Background Buildings
- LOD0 - 1k
- LOD1 - 500
- LOD2 - 100
General buildings
- LOD0 - 10k
- LOD1 - 5k
- LOD2 - 1k
Monument buildings
- LOD0 - 20k
- LOD1 - 10k
- LOD2 - 5k
Weapons and shields
- LOD0 - 1k
- LOD1 - 500
- LOD2 - 100
Monsters
- LOD0 - 5k
- LOD1 - 2.5k
- LOD2 - 1k