Unreal Engine resources: Difference between revisions
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Line 3: | Line 3: | ||
https://www.youtube.com/watch?v=EbXakIuZPFo | https://www.youtube.com/watch?v=EbXakIuZPFo | ||
stat fps | * stat fps | ||
stat unit | * stat unit | ||
stat game | * stat game | ||
dumpticks | * dumpticks | ||
stat scenerendering | * stat scenerendering | ||
profilegpu | * profilegpu | ||
showflag.shadercomplexity | * showflag.shadercomplexity | ||
* show wireframe | |||
== Collision == | == Collision == |
Revision as of 22:30, 11 April 2020
Profiling / Optimization
https://www.youtube.com/watch?v=EbXakIuZPFo
- stat fps
- stat unit
- stat game
- dumpticks
- stat scenerendering
- profilegpu
- showflag.shadercomplexity
- show wireframe
Collision
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/3239-collision-filtering
Cover
https://www.freecodecamp.org/news/real-time-dynamic-cover-system-in-unreal-engine-4-eddb554eaefb/
Disable actor
To be tested:
https://unrealcpp.com/hide-and-disable-actor/
Is this the best way?
Another way: http://www.gamedevpuzzler.com/disabling-enabling-an-actor-in-unreal-engine-4/