Building PSUnreal on macOS: Difference between revisions

From PSwiki
Jump to navigation Jump to search
Gellule (talk | contribs)
No edit summary
Gellule (talk | contribs)
No edit summary
Line 29: Line 29:
** Select the '''ShaderCompileWorker > My Mac''' target in the title bar, then build with '''Product > Build''' menu item.
** Select the '''ShaderCompileWorker > My Mac''' target in the title bar, then build with '''Product > Build''' menu item.
** Wait for the build to complete.
** Wait for the build to complete.
** Select the '''UE4 > My Mac''' target, a build again.
** Select the '''UE4 > My Mac''' target, and build again.
** Compiling may take a long time, depending on your system specs.
** Compiling may take a long time, depending on your system specs.
** After compiling finishes, select the 'Product > Run' menu item to load the editor.
** After the compilation finishes, select the 'Product > Run' menu item to load the editor.


== Compiling PS Unreal ==
== Compiling PS Unreal ==

Revision as of 15:55, 6 May 2020

Reference docs

Compiling Unreal Engine

Note: As of 2020-05-05, you need 97GB of disk space for a compiled version of the Unreal Engine.

  • Step 3: Install the latest version of Xcode.
    • Install the latest version of Xcode.
  • Step 4: Prepare the Xcode workspace.
    • In the UnrealEngine directory, run the following two scripts: Setup.command and GenerateProjectFiles.command.
    • This will generate the UE4.xcworkspace Xcode workspace.
  • Step 5: Compile Unreal Engine with Xcode.
    • Load the UE4.xcworkspace into Xcode.
    • Select the ShaderCompileWorker > My Mac target in the title bar, then build with Product > Build menu item.
    • Wait for the build to complete.
    • Select the UE4 > My Mac target, and build again.
    • Compiling may take a long time, depending on your system specs.
    • After the compilation finishes, select the 'Product > Run' menu item to load the editor.

Compiling PS Unreal