PSUnreal Art: Difference between revisions

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== Standards and Methods ==


[[Naming Conventions]]
[[Naming Conventions]]


== Art ==
[[Triangle count standards]]
 
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton


[[Triangle count standards]]
== Import Assets into Unreal ==


[[Import items]]
[[Import items]]
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[[Import a char Blender]]
[[Import a char Blender]]


[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton


[[City design workflow]]
[[City design workflow]]

Revision as of 21:54, 5 August 2020