PSUnreal Art: Difference between revisions
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== Standards and Methods == | |||
[[Naming Conventions]] | [[Naming Conventions]] | ||
[[Triangle count standards]] | |||
[[Character rigging]] - setting up a character in blender to be used with the standard ue4 skeleton | |||
== Import Assets into Unreal == | |||
[[Import items]] | [[Import items]] | ||
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[[Import a char Blender]] | [[Import a char Blender]] | ||
[[City design workflow]] | [[City design workflow]] |
Revision as of 21:54, 5 August 2020
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton