Import Mixamo Animation: Difference between revisions

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4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file
4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file
(Note: This step is needed also for the base UE Skeleton, as you cannot go directly from Mixamo to UE, but need the Mixamo Skeleton as middle step)


5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"
5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"

Revision as of 20:53, 22 October 2020

Here are the steps to import a Mixamo Animation in our rigs.

1) Upload ueart\characters\Base Animations\UE4_Mannequinn_BaseT.fbx to Mixamo web site and use this character to view animations

2) Select the animation you want

3) Click on Download, Choose Format: FBX, Skin: without Skin, Keyframe Reduction: none

4) Import the FBX in Unreal and select the "\PSTemplate\Animations\Mixamo\Mixamo_Skeleton" as target, you will get a new animation file

(Note: This step is needed also for the base UE Skeleton, as you cannot go directly from Mixamo to UE, but need the Mixamo Skeleton as middle step)

5) Right click the new animation file and choose "Retarget Anim Asset>Duplicate Anim Asset and Retarget"