PSUnreal Art: Difference between revisions
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[[Rain]] | [[Rain]] | ||
== New Capabilities == | |||
[[Interactable Actors]] |
Revision as of 23:18, 29 October 2020
Standards and Methods
Character rigging - setting up a character in blender to be used with the standard ue4 skeleton
Optimization with Lightmaps, LOD, and Collisions
Import Assets into Unreal
Import Texture with Alpha from GIMP