Hunt Locations and Natural Resources: Difference between revisions
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Created page with "We have two different ways to configure locations where players can gather materials. == Natural Resources == Used when we need invisible items to be harvested, example a min..." |
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So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item. | So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item. | ||
* [[natural_resourcesTable|natural_resources]] | * The table [[natural_resourcesTable|natural_resources]] is holding this information | ||
Hunt Locations | Hunt Locations | ||
* [[hunt_locationsTable|hunt_locations]] | * [[hunt_locationsTable|hunt_locations]] |
Revision as of 22:32, 30 November 2021
We have two different ways to configure locations where players can gather materials.
Natural Resources
Used when we need invisible items to be harvested, example a mine will be modeled in 3d, but the individual ore are not 3d objects in the world.
So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item.
- The table natural_resources is holding this information
Hunt Locations