Hunt Locations and Natural Resources: Difference between revisions

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Created page with "We have two different ways to configure locations where players can gather materials. == Natural Resources == Used when we need invisible items to be harvested, example a min..."
 
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So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item.
So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item.
* [[natural_resourcesTable|natural_resources]]
* The table [[natural_resourcesTable|natural_resources]] is holding this information


Hunt Locations
Hunt Locations
* [[hunt_locationsTable|hunt_locations]]
* [[hunt_locationsTable|hunt_locations]]

Revision as of 22:32, 30 November 2021

We have two different ways to configure locations where players can gather materials.

Natural Resources

Used when we need invisible items to be harvested, example a mine will be modeled in 3d, but the individual ore are not 3d objects in the world.

So we configure a location on the map, defined by a center (in x/y/z coordinates) and a radius, where the player will be able to harvest. We also define the tool to be used (example a rock pick), the difficulty, and the resulting item.

Hunt Locations