PSUnreal Client logs and configs: Difference between revisions

From PSwiki
Jump to navigation Jump to search
Line 15: Line 15:
=== Mac ===
=== Mac ===


Users -> <user name> -> Library / Logs
Logs are located in /Users / <user name> / Library / Logs / PSUnreal / PSUnreal.log
 


Configs are located in /Users / <user name> / Library / Preferences / PSUnreal / MacClient /
=== Overriding a config ===
=== Overriding a config ===


Line 26: Line 26:


Low = 0, Medium = 1, High = 2, Epic = 3
Low = 0, Medium = 1, High = 2, Epic = 3
=== Overriding a log ===
You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.
In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.
Log settings should be inside a section defined with:
[Core.Log]

Revision as of 23:59, 7 November 2022

Windows

Logs are located in %localappdata%\PSUnreal\Saved\Logs

Configs are located in %localappdata%\PSUnreal\Saved\Config\WindowsClient

Just copy the string above to your windows explorer address bar and %localappdata% will become a real path.

Linux

Logs are located in ~/.config/Epic/PSUnreal/Saved/Logs

Configs are located in .config/Epic/PSUnreal/Saved/Config/LinuxClient/

Mac

Logs are located in /Users / <user name> / Library / Logs / PSUnreal / PSUnreal.log

Configs are located in /Users / <user name> / Library / Preferences / PSUnreal / MacClient /

Overriding a config

Override the scalability setting, you need to edit PSUnreal\Saved\Config\WindowsClient\Scalability.ini and add:

 [PostProcessQuality@0]
 r.RenderTargetPoolMin=100

then in the game setting panel you should use the "Low" for post-processing setting, which corresponds to "0"

Low = 0, Medium = 1, High = 2, Epic = 3

Overriding a log

You can override a log set by PlaneShift by adding the corresponding line to the file Engine.ini found in the configs directory.

In general as a PlaneShift player you should not be using any of this, but maybe useful in case a developer asks you to enable or disable some logs for testing.

Log settings should be inside a section defined with:

[Core.Log]