Mirror an animation in Unreal: Difference between revisions
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Created page with " To mirror an animation asset do the following: # Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton) # Do the mapping of bones inside the new Data Table # Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later) # Drag and Drop your animation asset to the level sequence track # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) # Click on "P..." |
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# Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later) | # Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later) | ||
# Drag and Drop your animation asset to the level sequence track | # Drag and Drop your animation asset to the level sequence track | ||
#Click on Animation + and add your animation as a track (seems duplicate I know, but it works) | |||
# Right click on the actual animation element in the timeline (right panel where you have the time, not left side) | # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) | ||
# Click on "Properties", then add as "Mirror Table" the table you created above | # Click on "Properties", then add as "Mirror Table" the table you created above | ||
# On the left panel click the top element (your animation asset) and there click on "Bake Animation Sequence", this will save a new animation asset which is actually mirrored | # On the left panel click the top element (your animation asset) and there click on "Bake Animation Sequence", this will save a new animation asset which is actually mirrored |
Latest revision as of 16:23, 29 November 2024
To mirror an animation asset do the following:
- Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton)
- Do the mapping of bones inside the new Data Table
- Open any level, click on "Add Level Sequence" save it somewhere (you can delete it later)
- Drag and Drop your animation asset to the level sequence track
- Click on Animation + and add your animation as a track (seems duplicate I know, but it works)
- Right click on the actual animation element in the timeline (right panel where you have the time, not left side)
- Click on "Properties", then add as "Mirror Table" the table you created above
- On the left panel click the top element (your animation asset) and there click on "Bake Animation Sequence", this will save a new animation asset which is actually mirrored