Natural resourcesTable: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 168: | Line 168: | ||
| | | | ||
|Maximum random interval modifier in msecs | |Maximum random interval modifier in msecs | ||
|- | |||
|UEADD | |||
|trace_mesh | |||
|varchar(100) | |||
| | |||
| | |||
| | |||
|specify which foliage mesh is recognized by line trace | |||
|- | |||
| | |||
|spawn_mesh | |||
|varchar(100) | |||
| | |||
| | |||
| | |||
|specify which static mesh to spawn | |||
|- | |||
| | |||
|item_group | |||
|int | |||
| | |||
| | |||
| | |||
|Used when we have multiple items associated to this resource. points to group_id in natural_resource_items | |||
|} | |} | ||
[[Category:Engine documents]] | [[Category:Engine documents]] |
Revision as of 15:47, 18 January 2025
UE | Field | Type | Key Type | Default | Extra | Description |
---|---|---|---|---|---|---|
id | int(10) unsigned | PRI | auto_increment | |||
loc_sector_id | int(10) unsigned | 0 | ||||
loc_x | float(10,2) | 0.00 | x coord of center | |||
loc_y | float(10,2) | 0.00 | y coord of center | |||
loc_z | float(10,2) | 0.00 | z coord of center | |||
radius | float(10,2) | 0.00 | radius of the resource | |||
visible_radius | float(10,2) | 0.00 | allow harvesting but with no result | |||
probability | float(10,6) | 0.000000 | chance of finding an item by harvesting | |||
skill | smallint(4) unsigned | 0 | skill ID used to harvest | |||
skill_level | int(3) unsigned | 0 | skill rank required to harvest | |||
item_cat_id | int(8) unsigned | 0 | item category required for harvesting | |||
item_quality | float(10,6) | 0.000000 | min tool quality required | |||
animation | varchar(30) | animation played while harvesting | ||||
anim_duration_seconds | int(10) unsigned | 0 | animation duration | |||
item_id_reward | int(10) unsigned | 0 | item given to player when successful | |||
reward_nickname | varchar(30) | 0 | name of the item given as used in commands and maps | |||
action | varchar(45) | command needed to harvest: dig/harvest/fish | ||||
amount | int(10) unsigned | if not null, items will be spawned as hunt_location | ||||
interval | int(11) | 0 | if amount not null, msec interval for spawning item when picked up | |||
max_random | int(11) | 0 | Maximum random interval modifier in msecs | |||
UEADD | trace_mesh | varchar(100) | specify which foliage mesh is recognized by line trace | |||
spawn_mesh | varchar(100) | specify which static mesh to spawn | ||||
item_group | int | Used when we have multiple items associated to this resource. points to group_id in natural_resource_items |