Voiceovers (audio files): Difference between revisions

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Created page with "We have two ways to associate an audio file to a NPC response. 1) Through npc_responses.audio1-5 , this will associate the specific response to an audio id, example "audio1" 2) As part of the quest syntax by using parenthesis , example: P: earnmoney Menu: Hi! MaleEnki: Hail! Would you like to earn a little money? (audio1) Then we have a Datatable /Game/data/Audio/dt_voiceovers which contains the id (audio1) and the pointer to the actual Cue..."
 
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Line 8: Line 8:
  Menu: Hi!
  Menu: Hi!
  MaleEnki: Hail!  Would you like to earn a little money? (audio1)
  MaleEnki: Hail!  Would you like to earn a little money? (audio1)
Then we have a Datatable /Game/data/Audio/dt_voiceovers which contains the id (audio1) and the pointer to the actual Cue asset.

Latest revision as of 20:10, 5 May 2025

We have two ways to associate an audio file to a NPC response.

1) Through npc_responses.audio1-5 , this will associate the specific response to an audio id, example "audio1"

2) As part of the quest syntax by using parenthesis , example:

P: earnmoney
Menu: Hi!
MaleEnki: Hail!  Would you like to earn a little money? (audio1)