Atomic Blue: Difference between revisions

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* interaction with the world picking up objects
* interaction with the world picking up objects
* first NPCs (standing)
* first NPCs (standing)
* finalized the combat rules and the progression rules
* More music added
* More music added
* More players models, including some female ones.
* More players models, including some female ones.

Revision as of 09:57, 6 March 2008

Atomic Blue Is the code name that was given ex post to the first releases of PlaneShift.

The first numbered release documented in the news [1] was 0.1.004 the previous releases are dealt with here as 0.1.000+. Additionally there seem to have been major improvements made in release 0.1.004 that were not given a new number.

0.1.000+

2002
2
May
  • Plaza around the temple of Laanx, houses and shops surrounding it
  • 3 songs
  • Players able to look around and chat, no combat system yet
  • Very simple models, animations and textures

0.1.004

2002
22
May
  • added credits page (click on the iron gem on main menu)
  • moving mouse over a char displays his name
  • first person view
  • new gazebo model
  • new library building
  • more trees
  • /spawn command
  • /pos command
  • a workaround to limit the "pass-through-walls" problem
  • more code fixes

0.1.004.2

2002
9
September
  • interaction with the world picking up objects
  • first NPCs (standing)
  • More music added
  • More players models, including some female ones.
  • Jayose library and inside of Laanx Temple connected to the main level