ProgressionEvents: Difference between revisions
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Created page with '==TraitChangeOp== Used to create a change in character traits. This is used to change a character's appearance live in game. It takes the trait ID number and sends a broadcast ou…' |
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'''value''' = "#" amount of experience to give single player or share with others | '''value''' = "#" amount of experience to give single player or share with others | ||
[[Category:Engine documents]] |
Revision as of 23:54, 22 October 2010
TraitChangeOp
Used to create a change in character traits. This is used to change a character's appearance live in game. It takes the trait ID number and sends a broadcast out to all the players in range about the change.
<trait value="#"/> value = "#" index id key into traits table
Examples: You apply trait 100 (grey hair) to actor and send message:
<trait value="100" /><msg aim="actor" text="You drop the liquid on your hair."/>
ExperienceOp
Adjust the experience of the target.
Syntax:
<exp type="allocate_last" value="#"/>
allocate_type = "allocate_last" means allocate damage last otherwise damage is allocated
value = "#" amount of experience to give single player or share with others