User:Xyz231: Difference between revisions

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2005:
2005:
* Linux Format March 2005 Issue 64, Pg 13
* Linux Format March 2005 Issue 64, Pg 13
* Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14 [http://books.google.com/books?id=c92hUlDXZFoC&pg=PA14&dq=planeshift+game&lr=&cd=20#v=onepage&q=planeshift%20game&f=false google books]


2006:
2006:
Line 59: Line 60:
2008:
2008:
* Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
* Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
* "Massively Multiplayer Open Source Game Development". YouTube. 2008-10-16. http://www.youtube.com/watch?v=tKSYJYV_RGs.
2009:
* "PlaneShift Steel Blue Review | Video Game Blog, Video Game Reviews, Video Game News". Gamersyndrome.com. 2009-08-14. http://gamersyndrome.com/2009/video-games/planeshiftreview/. Retrieved 2010-05-13.


2010:
2010:
* http://www.onrpg.com/MMO/Planeshift/interview/Planeshift-05-Interview-Grinding-is-Pointless
* http://www.onrpg.com/MMO/Planeshift/interview/Planeshift-05-Interview-Grinding-is-Pointless
* Collaborative Software Engineering By Ivan Mistra-K, Page 317/318 [http://books.google.com/books?id=NOprLdi25qUC&pg=PA317&dq=planeshift+game&lr=&cd=16#v=onepage&q=planeshift%20game&f=false google books]


To categorize:
To categorize:
Line 68: Line 76:
# ^ "Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at". Sourceforge.net. 2000-07-17. http://sourceforge.net/projects/planeshift/. Retrieved 2010-05-13.  
# ^ "Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at". Sourceforge.net. 2000-07-17. http://sourceforge.net/projects/planeshift/. Retrieved 2010-05-13.  
# ^ "Using Virtual Reality to make cultural environments more accessible to people with physical disabilities". Re-Flex. 2005-06-22. http://www.reflex.lth.se/culture/annelov/. Retrieved 2010-05-13.
# ^ "Using Virtual Reality to make cultural environments more accessible to people with physical disabilities". Re-Flex. 2005-06-22. http://www.reflex.lth.se/culture/annelov/. Retrieved 2010-05-13.
# ^ Collaborative Software Engineering By Ivan Mistra-K, Page 317/318
http://books.google.com/books?id=NOprLdi25qUC&pg=PA317&dq=planeshift+game&lr=&cd=16#v=onepage&q=planeshift%20game&f=false
# ^ Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14
http://books.google.com/books?id=c92hUlDXZFoC&pg=PA14&dq=planeshift+game&lr=&cd=20#v=onepage&q=planeshift%20game&f=false
# ^ a b "Massively Multiplayer Open Source Game Development". YouTube. 2008-10-16. http://www.youtube.com/watch?v=tKSYJYV_RGs. Retrieved 2010-05-13.
# ^ "PlaneShift Steel Blue Review | Video Game Blog, Video Game Reviews, Video Game News". Gamersyndrome.com. 2009-08-14. http://gamersyndrome.com/2009/video-games/planeshiftreview/. Retrieved 2010-05-13.

Revision as of 15:51, 10 December 2010

Introduction

After the bad experiences on Wikipedia, where the PlaneShift article has been destroyed by trolls multiple times, I would like to create a page with the history of PlaneShift and collecting all articles, references to it. I think this can be a good place, as it seems a wiki dedicated to players. I seek the support of admins here to create this in here. Let me know where is a good place for it. For now I will just use my user page.

This page can be edited by people who like the game and want to collect all press articles, magazines, videos,... It's ok to give a realistic view of the game, with some criticism when needed.

I will organize better in the next weeks this information, but everyone is welcome to improve it.

Releases

Will be good to have a list of all releases, maybe also with some screenshots to show the evolution of it.


The first major version (0.1) released on May 2, 2002 was codenamed "Atomic Blue".

( Add screenshot here )

The next version (0.2) was released on March 7, 2003 and codenamed "Molecular Blue".

(Add screenshot here)

The Molecular Blue server was shut down on December 16, 2004 and replaced on December 24, 2004 with version 0.3, Crystal Blue.

(Add screenshot here)

This was subsequently replaced by the version codenamed, "Steel Blue" on March 2, 2008.

(Add screenshot here)

The current version "Arcane Chrysalis" was released to the public on December 10, 2009.

(Add screenshot here)

References

A good start are these references, which are taken from Wikipedia, and I suggest to augment in here:

2003:

2004:

2005:

  • Linux Format March 2005 Issue 64, Pg 13
  • Software process modeling By Silvia T. Acuña, Natalia Juristo, Page 14 google books

2006:

2007:

2008:

  • Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
  • "Massively Multiplayer Open Source Game Development". YouTube. 2008-10-16. http://www.youtube.com/watch?v=tKSYJYV_RGs.

2009:


2010:


To categorize:

  1. "PlaneShift for PC - PlaneShift PC Game - PlaneShift Computer Game". Gamespot.com. http://www.gamespot.com/pc/rpg/planeshift/index.html?tag=result;title;0. Retrieved 2010-05-13.
  2. (Spanish) https://www.linux-magazine.es/issue/18/Planeshift.pdf (2 full pages dedicated to PlaneShift)
  3. ^ "Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at". Sourceforge.net. 2000-07-17. http://sourceforge.net/projects/planeshift/. Retrieved 2010-05-13.
  4. ^ "Using Virtual Reality to make cultural environments more accessible to people with physical disabilities". Re-Flex. 2005-06-22. http://www.reflex.lth.se/culture/annelov/. Retrieved 2010-05-13.