ProgressionEvents: Difference between revisions
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==TraitChangeOp== | |||
Used to create a change in character traits. | |||
This is used to change a character's appearance live in game. | |||
It takes the trait ID number and sends a broadcast out to all the players in range about the change. | |||
<trait value="#"/> | |||
value = "#" index id key into traits table | |||
Examples: | |||
You apply trait 100 (grey hair) to actor and send message: | |||
<trait value="100" /><msg aim="actor" text="You drop the liquid on your hair."/> | |||
==ExperienceOp== | |||
Adjust the experience of the target. | |||
Syntax: | |||
<exp type="allocate_last" value="#"/> | |||
'''allocate_type''' = "allocate_last" means allocate damage last otherwise damage is allocated | |||
'''value''' = "#" amount of experience to give single player or share with others | |||
[[Category:Engine documents]] |
Revision as of 23:24, 10 December 2010
TraitChangeOp
Used to create a change in character traits. This is used to change a character's appearance live in game. It takes the trait ID number and sends a broadcast out to all the players in range about the change.
<trait value="#"/> value = "#" index id key into traits table
Examples: You apply trait 100 (grey hair) to actor and send message:
<trait value="100" /><msg aim="actor" text="You drop the liquid on your hair."/>
ExperienceOp
Adjust the experience of the target.
Syntax:
<exp type="allocate_last" value="#"/>
allocate_type = "allocate_last" means allocate damage last otherwise damage is allocated
value = "#" amount of experience to give single player or share with others