TribesTable: Difference between revisions
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| integer | |||
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|int | |int | ||
|The cost to reproduce. | |The cost to reproduce. | ||
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|tribal_recipe | |||
|int | |||
|the id of the tribal recipe to load on each npcclient startup | |||
|} | |} |
Revision as of 12:15, 18 September 2011
field | type | foreign key | description |
---|---|---|---|
id | integer | ||
name | varchar | ||
home_sector_id | integer | ||
home_x | real | ||
home_y | real | ||
home_z | real | ||
home_radius | real | ||
max_size | integer | ||
wealth_resource_name | varchar | ||
wealth_resource_nick | varchar | ||
wealth_resource_area | varchar | ||
reproduction_cost | integer | ||
tribal_recipe | integer |
Field | type | Description |
---|---|---|
id | int | The ID of the tribe. |
name | string | The name of the tribe. |
home_sector_id | int | The ID of the sector where the tribe home is located |
home_x | float | X-coordinate of the tribe home location |
home_y | float | Y-coordinate of the tribe home location |
home_z | float | Z-coordinate of the tribe home location |
home_radius | float | The radius of the tribe home |
max_size | int | The maximum number of tribe memers allowed for this tribe. |
wealth_resource_name | string | Name of the resource this tribe treasures most. Collecting this will enable growth capability in the tribe. |
wealth_resource_nick | string | Commands like dig use the nick of the resource instead of the name. |
wealth_resource_area | string | The name of the Location Type that represents location where the wealth resource might be found. |
wealth_gather_need | string | The name of the tribe need that will enable collection of wealth resources. Made the primary need when the tribe has dead members. |
wealth_resource_growth | float | When there are no members of the tribe we need a push of resources at this rate to enable reproduction. |
reproduction_cost | int | The cost to reproduce. |
tribal_recipe | int | the id of the tribal recipe to load on each npcclient startup |