NPC Scripting: Difference between revisions
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m moved NPC Behavior scripting to NPC Scripting |
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NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform. | |||
<uml> | |||
->NPC: Perception(Damage) | |||
NPC -> NPC: Should I React(Yes) | |||
NPC -> Behavior(Fight) | |||
Behavior Fight->Behavior Fight :Locate target | |||
Behavior Fight->Behavior Fight :Attack Back | |||
</uml> | |||
== Table of Contents == | == Table of Contents == | ||
Revision as of 12:48, 23 December 2011
NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform.
Diagrams error (with plantuml command): Error line 3 in file: /tmp/diagrams_in2cd71b5637c3.plantuml Some diagram description contains errors