NPC Scripting: Difference between revisions
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NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform. | NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform. Some NPCs work together in tribes, see [[Tribe Scripting]] for details. | ||
<uml> | <uml> | ||
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deactivate Behavior_Fight | deactivate Behavior_Fight | ||
</uml> | </uml> | ||
Revision as of 20:11, 29 December 2011
NPCs are scripted where the main elements are perceptions that represents events in the soundings of the NPC. The NPC has a set of reactions that decide if the NPC will react to a perception. The reaction that start a behavior that is a set of operations the NPC will perform. Some NPCs work together in tribes, see Tribe Scripting for details.
